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原帖由 @狂风007 于 2015-5-21 12:54 发表 原文: Did the console versions restrict the PC version? "If the consoles are not involved there is no Witcher 3 as it is," answers Marcin Iwinski, definitively. "We can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world. "Developing only for the PC: yes, probably we could get more as there would be nothing else they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game." 翻译: 主机版有没有限制PC版? “如果没有主机版,根本就不可能有现在的Witcher 3,”Marcin Iwinski肯定地说。 “我们大可以简单粗暴地对待和设计主机版,但我们不能那么做。因为主机提供给我们更高的可能性,并且有更多的销售份额。这就意味着我们能有更高的预算用来开发这个巨大的世界。 ”抛弃主机,只为PC开发witcher3?当然,全身心投入PC版的开发就像我们全身心投入xbox one和PS4版的开发一样,可能这么做我们会把画面推向一个更高的极限,但是,我们会面临一个成本问题:那就是只为PC开发游戏的话我们无法承担这样一个巨大游戏的成本费用。 “
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