»
首页
|
手机数码
|
汽车资讯
|
游戏硬件
|
评测专题
|
手机壁纸
|
海淘值得买
|
度假
|
求职招聘
|
广告联系
» 您尚未登录:请
登录
|
注册
|
标签
|
帮助
|
小黑屋
|
TGFC Lifestyle
»
游戏业界综合讨论区
» 生化危机8各平台分辨率及帧数
发新话题
发布投票
发布商品
发布悬赏
发布活动
发布辩论
发布视频
公司招聘信息
打印
[新闻]
生化危机8各平台分辨率及帧数
peaceland
大侠
帖子
798
精华
0
积分
17230
激骚
92 度
爱车
凤凰自行车
主机
相机
手机
注册时间
2009-5-1
发短消息
加为好友
当前离线
1
#
大
中
小
发表于 2021-5-2 17:25
显示全部帖子
Resident Evil: Village | Xbox Series S|X vs PS5 | Graphics Comparison & FPS
https://youtu.be/aEUSA82xFMQ
ElAnalistaDeBits
There is an error in at minute 1:00. Those FPS belong to the Series X version, not the Series S. Sorry for the inconvenience.
- In PS5 and Series X the Ray-Tracing mode is activated by default. In S Series it must be activated.
- Resolution is identical on PS5 and SeriesX. Both run at 2160p and, although it uses a checkerboard-like technique unique to RE Engine, the game seems to never drop below 2160p. S series runs at 1440p.
- In the Xbox versions the lighting seems somewhat warmer in the town area. Personally I find it more successful since the PS5 version sometimes gives a too blue tone. In any case, it is a setting that we can easily change on our TVs.
- Series X performs better than PS5 with Ray-Tracing activated, suffering fewer drops. Higher stress areas will have to be tested in the final version to better see the differences.
- In Series S, we have an average of 40FPS with the RT activated. I recommend playing without RT in this version, since we will get a practically stable 60FPS.
- The quality of the Ray-Tracing in global illumination as in reflections is identical.
- Loading times are slightly faster on PS5, about 3 seconds. Excellent loading times in all 3 versions.
- Same quality of shadows, textures and anisotropic filtering in the 3 versions.
UID
129384
帖子
798
精华
0
积分
17230
交易积分
0
阅读权限
40
在线时间
11770 小时
注册时间
2009-5-1
最后登录
2024-12-27
查看详细资料
TOP
控制面板首页
密码修改
积分交易
积分记录
公众用户组
基本概况
版块排行
主题排行
发帖排行
积分排行
交易排行
在线时间
管理团队
管理统计