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» 爱死机第三季最后一集(Jibaro)神了!
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爱死机第三季最后一集(Jibaro)神了!
wpang
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发表于 2022-5-22 20:41
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原帖由 @baki 于 2022-5-22 07:30 发表
第一季的这集不是说全部是电脑K出来的嘛,只是取材于实景,并不是实拍啊。
当然是画的
那位就是想当然
我随便搜的一访谈
实际上他们当年ves awards有专门panel讲的
https://www.blendernation.com/2019/11/18/interview-with-vaughan-ling-of-love-death-robots-the-witness/
Did you animate the characters by hand, or did you use motion capture?
Everything is animated by hand, there’s no rotoscoping, no motion capture. It’s based off of real reference material, video material of animation, but the animators are recreating it by eye and feeling.
How did you use Blender in your creation process? Did you use it in conjunction with other tools to create the episode?
I was in charge of creating what I would call 3D paintings, using Blender. These 3D paintings were only used for shots that required a lot of camera movement. First off, it’s a lot of painting involved, maybe 80% of what you see on screen is straight painting, arranged in 3D space. The other 20% is reflections, shadows, CG elements, FX cards blending between seams, etc., so hopefully the viewer really feels like they are moving inside a painting.
These were modeled and rendered in Blender/Cycles. The tricky part is that characters were done in Maya and rendered with Arnold, so we had to figure out how to combine the two convincingly, which isn’t as simple as just rendering both out and layering them on top of each other, because the character has to interact with the environment in terms of lighting, shadows, and reflections.
To achieve this, we were rendering the sets in Blender with some overscan, which was then projected from the camera onto the same geometry that had been imported into Maya. By recreating the 3D painting in Maya, we could get the correct lighting information on the characters as well as reflection/shadow passes to be comped over the BG.
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