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[新闻] Crytek的PS3首席程序员Michael Glück确信Crysis 2的画面将超越以往所有游戏

那可不一定哦,老倍这里有edge杂志3月31日最新的访谈体验,你可以看一下:
http://www.edge-online.com/magaz ... crysis-2?page=0%2C4

“As the demo ends, it’s a relief to note that the chairs aren’t melting, none of the journalists present is sweating any more than usual, and the lights on the 360 console aren’t flashing. The message is clear: this is Crysis with pretty much all the trimmings, running at pre-alpha without slowdown, and today’s consoles are cool with it. They can take it.

第一章跑玩,360没有红,游戏没有拖慢,而且看上去很酷,主机完全搞的定。

[ 本帖最后由 爱游戏 于 2010-4-9 17:08 编辑 ]


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当然又会有人说xo拖了后腿了。



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我觉得任何时候都不应该用“秒”这个字。


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引用:
原帖由 taheejin 于 2010-4-9 20:28 发表
这个游戏主机版到现在都是用技术演示来宣传,没一个可操作的DEMO视频,我觉得到时候多数会很令人失望(和PC版比),这个是晶体管数量、芯片架构、内存决定死了的东西,不可能靠引擎优化大幅度提高。
游戏9月就发售了还技术Demo演示?人家edge看到的是事实在在的第一关纽约的场景。
什么晶体管数量芯片构架我不知道,反正看到神海2、kz2秒crysis1已经不是一次两次了。

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对于一个还没有发售的游戏,却看到上面这么多楼如此急于想证明其是不是主机最好画面,某版本是不是全面低于另一版本的问题,除了让人产生喷饭的冲动之外,我绞尽脑汁也实在想不明白这种行为有什么意义。游戏出来一比不就知道了,犯的着现在码这么多文字、摆出所谓的这么多技术理论来证明么?实在是可笑。

一句话说到底,有些人这么紧张干吗呢?至于么?

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记者最新的访谈,4月9日的:
http://www.incrysis.com/forums/viewtopic.php?pid=478660#p478660

“Crysis 2 on an early 360 dev build months away from release is, regardless of platform, flat out the most visually stunning game in history. Period. "

文中提到一点不用担心pc版的素质,pc版和主机版的差距就像crysis 和far cry的差距一样大。

[ 本帖最后由 爱游戏 于 2010-4-10 01:28 编辑 ]

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crytek的东西对美工不太考究,不过真实度是其他游戏无法比拟的。

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你认为阿兰出彩是因为看了trailer的缘故吧?里边夹杂了很多预渲染哦。

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最新游戏媒体的印象:


Eurogamer

But there's still no getting around the fact that this is one of the prettiest titles you're going to see this hardware generation - certainly on the consoles, and probably on the PC too. The developer's not getting into specifics as to how the game will differ across the three platforms, but Crytek seems to be aiming for parity.

And the results are unlikely be too upsetting for high-end PC gamers, even though I was initially so affronted at the idea of Crysis on an Xbox that I snapped my mechanical pencil plain in two. The areas Crytek's ready to reveal so far - all running on 360 code, apparently - are large by the standards of most FPS games, and filled with brilliant detail.

Blades of smoky light halo the glittering mooring mast of the Empire State Building (ever the uncompromising aesthetic perfectionists, Crytek's designers have stubbornly shifted the landmark south a few blocks, so that it can share the skyline more comfortably with the best side of the Flatiron), while the finials and upper-most masonry of even the most distant buildings look sharp no matter how far away you view them from. City streets are filled with tatters of newspapers and the dust-streaked corpses of taxis, and curbside foliage shreds delightfully under heavy gunfire, busying the air with little twills of green confetti.

Link




Computer and videogames

So how does it look? Well... awesome. Crysis 2 is the kind of game that makes it all too easy to stray into list territory when describing the visuals. So we will anyway: Glass shatters and falls under gunfire; bullets ping off concrete blocks while throwing up thick clouds of dust; cars warp and crumple under heavy alien feet; buildings shake off suffocating layers of settled dirt thanks to nearby rumbles and shockwaves, often caused by aliens bursting through the concrete.

Yet picking and listing the ingredients does a disservice to the overall cocktail of visual splendour. It's the way everything hangs together that made us want to check round the back of the screen to see if the leads were running to a 360 or a nuclear-powered PC.

Crytek spend a great deal of time talking about the gameplay changes to the Nanosuit, and the hiring of sci-fi scribe Richard Morgan to write the story - both genuine efforts to address complaints thrown at its predecessor.

But the real takeaway here is the sentence we opened up with. If you remember only one thing from this, make it so: Crysis 2 is the best looking game on console. Boom.
Link




incrysis

The level starts with the player very high up in a building, I’d say about 20 stories up. Nomad is given some brief directions by his commander, but it’s hard to pay attention as Nathan pans around from this high vantage point. Crysis 2 on an early 360 dev build months away from release is, regardless of platform, flat out the most visually stunning game in history. Period. I cannot adequately describe the richness, depth of detail, and the pure sensation that you are in a Nanosuit 2 bustling about in New York City. I had a flashback to the very first time I walked out of the bunker and into the tropical paradise in the first level of Far Cry. There aren’t enough superlatives to put this correctly on paper.

Link




Gameinformer

If these brief encounters are any indication of how the rest of the game plays out, Crysis 2 looks to be a kinetic action game that should find a willing audience in console gamers. Given how good the 360 version looked, we can’t wait to see how Crytek pushes the boundaries of the PC platform. Check out the first Crysis 2 teaser trailer below.

Link





Gamespot

At a press event held last week, Crytek CEO Cevat Yerli answered the evening's big question right away: he would be demoing a stage from Crysis 2 on the Xbox 360 to give everyone a look at what his team has done with this generation's console hardware. Anyone who played the original Crysis knows what a tall order approximating those visuals on consoles was going to be, but after seeing protagonist Nomad tackle aliens and private military contractors on a devastated vision of Wall Street circa 2023, it was hard to be anything but impressed. The sun peeking through the distant haze above crumbled buildings, the bits and pieces of concrete and glass erupting from stray gunfire, and the vibrancy of the oddly lush rooftop gardens were just a few ingredients combining to make for a very pretty demo.

We could go on about the sort of tech running beneath the surface--and Yerli was quite keen to point out specifics--but the simple fact of the matter is that console owners are going to be impressed with Crytek's debut outing on non-PC platforms. Having not seen the PC version, we can't yet say what the visual disparity is going to be between the various platforms, but Yerli told us later on that the PlayStation version is nearly identical to its Xbox counterpart and that the PC is still very much the lead platform. Basically, Yerli told us to expect every bit of the hardware-devouring ambition that Crytek displayed with the original Crysis for those planning to pick up the sequel for the PC. We'll wait and see how things turn out on that front, but it was reassuring to see how well the game ran on Xbox 360.

[ 本帖最后由 爱游戏 于 2010-4-10 14:17 编辑 ]

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