小黑屋
查看详细资料
TOP
引用: zhangjingy在上个帖子中说 引用: 多线程不是多核心,你那段文章是专门针对360的。 刚刚从Havok官方网站回来Hydracore...相关文档的名称是“Havok goes Multicore”,适用于Intel、AMD、IBM多核处理器有兴趣的同学可以用Google搜索一下
引用: 多线程不是多核心,你那段文章是专门针对360的。
引用: aegia和harvok的sdk都可以灵活对应各种平台,人家说过哪种平台更适合这种话?忘了aegia当初辟谣的事情了?如果比线程优势,gpu更猛,而且事实上gpgpu的物理测试比ppu还强。要说多线程,xo的xenons也是6线程,而且是同步线程。比core,xo还是3个呢。一群人听风就是雨,自己还挺会“领会精神”的么。
引用: zhangjingy在上个帖子中说 引用: 都是从你发的文章里摘的:HydraCore will support all next-generation game systems that offer multi-core and multithreaded hardware capabilities, including PCs and next-generation video game platforms from Sony Computer Entertainment Inc. and Microsoft. HydraCore is also designed to gracefully support non-multi-core or single-threaded game environments to ensure the widest possible deployment options to today’s largest game developers. 这话没错啊,但是人家只说是支持PS3,没说支持Cell现在支持的方式是CPU+SPE+GPU方式支持,与360比起来,一个是辅助处理器+单独线程,一个是单独核心处理(多线程),考虑到RSX那128bit的带宽……效率高低现在真的不好比较,只能到实际游戏出来再说
引用: 都是从你发的文章里摘的:HydraCore will support all next-generation game systems that offer multi-core and multithreaded hardware capabilities, including PCs and next-generation video game platforms from Sony Computer Entertainment Inc. and Microsoft. HydraCore is also designed to gracefully support non-multi-core or single-threaded game environments to ensure the widest possible deployment options to today’s largest game developers.