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[新闻] [接力棒系列]DMC4 IGN评分发布,接1UP棒继续抽

8.5Presentation
While this is more Nero's story than Dante's, this chapter of the DMC franchise maintains just about every facet of the series fans have come to know and love.
9.0Graphics
Visually arresting and vibrantly depicted, this is one of those games that showcases the power of your system.
9.0Sound
From sarcasm to apathy, the dialogue is almost perfectly delivered. Mixed with the trademark electrometal soundtrack, this is DMC through and through.
8.5Gameplay
Dante feels more like an afterthought than a real addition, the Exceed system is a bit weak, and the repetitive level design is particularly dismaying.
9.0Lasting Appeal
Six difficulty levels, survival modes and other extras will keep you playing for a long time.
8.7
Great
OVERALL
(out of 10 / not an average)


原文地址:http://ps3.ign.com/articles/849/849224p4.html
节选:
Like most multi-console games, any review would inevitably have to come down to which system is better, and for this instance, the PS3 winds up winning out just slightly. It's not in the gameplay department, because DMC4 plays the same regardless of which system that you play on. Nor is it in the visual department, because visual issues are virtually negligible. For example, the 360 has some harder edges to some characters during cutscenes, and a little more screen tearing than the PS3 at times. The PS3 can be a wee bit darker during some scenes, though. Both systems show off a certain amount of render passing that pops into focus on sweeping vista shots, but they occur at the same time on each system and are quickly dismissed. However, observing these differences will only come via frame-by-frame analysis of each game side-by-side. Even then, you're still receiving an incredible visual experience.

No, the edge comes in the fact that the PS3 installs a large amount of game files to the hard drive, dramatically reducing load times between stages and cinematics. I've timed the game on both systems numerous times, and each time has been consistently in the PS3's favor. Transitions to gameplay from starting menus are relatively close, frequently within half a second or so of each other, but when you're loading up a cutscene or having another pause in the action, the 360's times are easily three times that of the PS3.

[ 本帖最后由 zhangjingy 于 2008-2-4 21:08 编辑 ]


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将近10分钟还能抢到SF,基本局势很明朗了,大家都洗洗睡吧。

[ 本帖最后由 zhangjingy 于 2008-2-4 21:12 编辑 ]



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说实话,发这个帖子是抽人用的。


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某棒槌蹭机,连PSN浏览器最多开几个窗口都不知道,用户列表和好友列表都能搞混,居然还说没有信用卡无法注册PSN,真笑死了。

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还真有不怕丢人的来现眼。现在改战略为保平了?抽的就是台湾仔一帮说PS3版本完败、劣化的人。

[ 本帖最后由 zhangjingy 于 2008-2-5 12:03 编辑 ]

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引用:
原帖由 WhinStone 于 2008-2-5 12:14 发表
原来这帖是要证明PS3版的鬼泣4,没有完败,没有劣化,争取保平阿~
赞写轮眼!

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引用:
原帖由 十年后海啸 于 2008-2-5 12:10 发表
无数个游戏的XO版本比PS3版本的评分高,天师都没有觉得被抽耳光,为什么一个原先以PS3为初始开发平台的游戏移植到了XO上评分略低,RF就要觉得被抽耳光了呢???

现在总算出来了一个PS3版本评分比XO版本高的,天师 ...
看懂我要抽什么再码字,别激动。

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