» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

[新闻] [1UP]Live Arcade的容量限制导致XO版本《Bionic Commando 》缩水

http://www.1up.com/do/newsStory?cId=3166495

Quote:
While interviewing Capcom Producer Ben Judd for our Bionic Commando: Rearmed preview today, we learned that not all versions of this hearty downloadable remake of the NES classic are being created equal. When the game hits this spring, the PlayStation Network version (as well as the PC incarnation) will have higher-res textures than the Xbox Live Arcade version. Blame Live Arcade's 150MB limit on file sizes, Judd explained.

Quote:
"That's surprising to hear," says John Schappert, Microsoft's corporate VP of Xbox Live, Software, and Services, when we asked him about Capcom's issues later in the day. "Last I checked it was Capcom that had an exception to our file size with Street Fighter II [Hyper Fighting].... We raised our limit to 150 megs, which seems pretty darn great.... I don't think it has limited our games in any way. Look at Rez HD. Look at Poker Smash. Look at Undertow. These are very, very, very good games."


GAF相关讨论帖:http://www.neogaf.com/forum/showthread.php?t=242770

部分网友观点:
First Street Fighter, now this?
f*cking hell, kill the cap
actually gripshift has much better textures on the ps3 too due to the cap limits.
f*ck you MS, f*ck you.

[ 本帖最后由 zhangjingy 于 2008-2-22 13:57 编辑 ]


TOP

没啥可战的,发些消息罢了,不过LIVE上下载游戏容量限制确实挺恶心的,为了广大真RF,希望MS能有所改进,不要光指望开发者拼命缩小容量。



TOP

引用:
原帖由 zafm0861 于 2008-2-22 14:38 发表

live再渣也比某网好
没看懂吧,这里说得是LIVE下载游戏的容量限制,激动啥?


TOP

引用:
原帖由 mike11 于 2008-2-22 16:25 发表
live 的容量150Mb的确是小了很多。担心斑鸠。素质了
做HD的肯定没戏了,完全移植DC版本这150M也够戗。

TOP

引用:
原帖由 十年后海啸 于 2008-2-22 20:30 发表
记得DC斑鸠的ISO是70多兆
真幸运。 有希望加强点画面了。
ps:瞧这费劲的,限制放宽点不是更好,怪不得FF7重制的传闻,即便是下载非画面强化版都不会想到出在XO上。

[ 本帖最后由 zhangjingy 于 2008-2-22 20:33 编辑 ]

TOP

发新话题
     
官方公众号及微博