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» psv破解暗黑日子即将过去,自制程序GPU100%利用得以实现
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psv破解暗黑日子即将过去,自制程序GPU100%利用得以实现
lencil
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发表于 2017-1-24 16:12
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转自wololo:
psv 自制程序的问题一直以来是以软件渲染的方式,这样一些自制程序如模拟器等效率低下。1月22日,xerpi放出3d库libxgm。这样以来,如N64和DC等模拟器有望以较高效率得以在psv上运行。
The dark days of Vita homebrew are over – GPU usage in homebrew!
BY AURORA · JANUARY 22, 2017
All Vita fans rejoice! Developer ‘xerpi’ who is probably most well-known for libVita2D has started dabbling around with libgxm! Libgxm is the Vita’s 3D graphics API
What does this mean?
In layman’s terms, it means that now, homebrew will be able to access the GPU thus we can expect to see ports of beefier software someday. This means that the days of having everything rendered by software may finally come to an end. Hardware acceleration could bring the Vita various emulators (such as the N64 and maybe Dreamcast) and more demanding homebrew ports/titles. libGXM is quite a complex API according to ‘Xerpi’ so it’s important that everyone does their best at being patient.
Xerpi has said, on Reddit, that he plans to help libretro which means that we could eventually see an N64 emulator up and running.
Awesome! Can I see what libGXM can do?
Actually, you can! Xerpi has kindly provided a demo VPK to show what libGXM can actually do! This makes it the 2nd Vita 3D homebrew after Yifan’s cube demo. The demo isn’t anything special but you can move around, rotate a cube and look in awe at the few lighting effects. Keep in mind, that right now, libGXM is not known well by any developers so development will be slow. You can install Xerpi’s demo right now on your HENkaku/taiHEN-enabled Vita to have fun messing around.
N.B: Please don’t bug Xerpi. He’s doing us a big favour by trying to work with a very complicated library.
Reddit link in which he announced what he’s doing:
https://www.reddit.com/r/vitahac ... as_3d_graphics_api/
VPK download link:
https://transfer.sh/167hk9/gxmfun.vpk
Github page to see what he’s up to:
https://github.com/xerpi/gxmfun
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本帖最后由 lencil 于 2017-1-24 16:17 编辑
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