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[新闻] [意料之外,情理之中]战神III不会有任何物理效果

http://www.shacknews.com/onearticle.x/57864

SCE Santa Monica developers Jim Tilander and Vassily Fillipov presented a speech on God of War III's technology at GDC today, and as a reward for sitting quietly through the class, the two gave the crowd a peek at some gameplay footage of the anticipated title.

The video showed Kratos approaching a small, rocky area. The camera zoomed in to show a wounded soldier, then smoothly zoomed back to the over-the-shoulder view as a dozen or so spear-wielding enemies leapt down from above.

At one point a giant cyclops lept down to face Kratos, leading the player to jump on top of the beast in a series of timed button presses. What followed was a predictable scene of mayhem, as Kratos rode the cyclops in circles, a kill counter keeping track of his destruction.

Tilander and Fillipov explained that the game will not be locked at 60 frames per second, and will likely drop below that during intense scenes. However, it will never fall below 30 frames per second.

Responding to a question about cloth physics, Tilander also revealed that God of War 3 doesn't actually do any physics processing.

"I guess you might be surprised to hear this, but God of War 3 doesn't have physics," said Tilander. "So does that answer your question?"



战神3的开发人员今天在GDC09上作了技术演讲和视频展示

会中技术人员告诉在场听众战神3的帧率不会是稳定60帧,而是在30-60帧之间波动,并且游戏中实际上不会有任何的物理处理特效

“我猜你们在听到这消息时会大吃一惊,但是实际上战神3确实没有物理特效”开发者Tiland说到


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SF纷纷表示战神3不是真实题材作品,不需要物理效果.


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