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标题: 梁其伟发长文:影之刃零进入最后打磨,拒绝使用AI技术 [打印本页]

作者: 夏青    时间: 2026-4-11 10:30     标题: 梁其伟发长文:影之刃零进入最后打磨,拒绝使用AI技术

posted by wap, platform: Android
Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.

We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.

Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.

The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.

Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.

Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.

The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).

We firmly believe that human artistry is not merely a means for creating value; it is the value itself.

S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.

We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!

Soulframe
S-GAME CEO / Creator of Phantom Blade Zero
作者: sceic    时间: 2026-4-11 10:40

第二张图不错啊,但为什么又涌现出不想玩的抵触感?
作者: 夏青    时间: 2026-4-11 10:44

posted by wap, platform: Android
对了,图里的武器被x上东南亚网友吐槽了
据他说是印尼传统武器
但我搜了一下资料似乎叫马来剑
作者: achen126    时间: 2026-4-11 11:03

posted by wap, platform: Android
拒绝ai,所以没有路径光追了?
作者: SpikeoutFE    时间: 2026-4-11 11:08

好的,期待成品
作者: bluelion2    时间: 2026-4-11 11:17

拒绝ai?有种不用dlss4,dlss就是ai。
作者: littlezoo    时间: 2026-4-11 11:28

posted by wap, platform: iPhone
感觉是一种宣传口号,很担心发售后会被反噬,因为影之刃零是第一批支持DLSS5的游戏,而且技术上l上来说,你现在做美术,怎么可能不用Ai,PS都一堆Ai功能呢
作者: 夏青    时间: 2026-4-11 11:30

posted by wap, platform: Android
引用:
原帖由 @littlezoo  于 2026-4-11 11:28 发表
感觉是一种宣传口号,很担心发售后会被反噬,因为影之刃零是第一批支持DLSS5的游戏,而且技术上l上来说,你现在做美术,怎么可能不用Ai,PS都一堆Ai功能呢
反woke,反ai,都是一种口号

实际上他内文说的只是美术资产没有用ai而已
作者: 加贺    时间: 2026-4-11 11:33

posted by wap, platform: iPhone
这游戏得把泥潭四大神作秒的渣都不剩有些人就别担心了
作者: 永恒蔚蓝    时间: 2026-4-11 11:37

仁王3后就这个了
作者: sigmaxion    时间: 2026-4-11 11:40

posted by wap, platform: iPad
不用AI啥意思,不是说好的AI能大幅降本增效么,你不用是存心想做工资小偷是吧,资本家能忍么
作者: iffox    时间: 2026-4-11 11:55

posted by wap, platform: Android
最好不要学魂,boss战死了直接原地重打最好。
弱智制作人都喜欢跟风学魂脑残设定。
作者: naughtyben    时间: 2026-4-11 20:11

posted by wap, platform: iPhone
我觉得发售前低调一点憋乱说话了


喷了
作者: dabing    时间: 2026-4-11 22:47

posted by wap, platform: 小米
神经病?
只要效果好在乎工具么?
没救了。
作者: forwardland    时间: 2026-4-11 23:05

sb游戏,我不买。
作者: anthony1234    时间: 2026-4-11 23:11

上switch2吧
作者: moyanljx    时间: 2026-4-11 23:29

对欧美的宣传,无非就是不用ai做动画和音乐,雇佣艺术家。
员工用ai辅助写代码生成数字资产你又看不出来
作者: edgardavids    时间: 2026-4-12 14:33

吹牛逼没问题,只要素质过硬,做成扮演满人杀汉人都给你好评。
作者: tgact1    时间: 2026-4-12 16:06

这作算是重启吧,画风和前作差别挺大的




作者: LTFYH    时间: 2026-4-12 16:32

posted by wap, platform: VIVO
ls说得,要是满人杀汉人,就是世一游都没中国人敢夸出口
作者: umi360    时间: 2026-4-12 23:37

拒绝现代工艺,古法xx
作者: 杜斯坦    时间: 2026-4-13 01:37

posted by wap, platform: iPhone
引用:
原帖由 @夏青  于 2026-4-11 10:44 发表
对了,图里的武器被x上东南亚网友吐槽了
据他说是印尼传统武器
但我搜了一下资料似乎叫马来剑
这不就是传奇里的银蛇
作者: wizardlg    时间: 2026-4-13 07:07

posted by wap, platform: iPhone
制作人以为这样能博好感,我看未必。
作者: sigouqishi    时间: 2026-4-13 08:08

posted by wap, platform: iPhone
你还不如反对一下搞lbgt反一下女拳,当然把女性角色皮囊打扮好一点别膏政治正确那套再开放个创意工坊让玩家自己来这样更能好评,要不更直接一点定价更便宜一点,你反你的ai跟玩家有啥关系,做得好吃全部ai都行,做不好吃你全手工匠人打造都得挨喷
作者: 熊熊哥哥    时间: 2026-4-13 08:38

拒绝ai?

为啥?
作者: 德约科维奇    时间: 2026-4-13 09:26

估计是游戏基本制作好了,接入AI技术太晚,感觉再用AI不划算了

不如吹一波
作者: VODKA    时间: 2026-4-13 09:33

posted by wap, platform: Chrome
古法手工打造,纯天然无添加,工匠精神,大国制造,不含转基因
作者: 鬼冢英吉    时间: 2026-4-13 09:41

posted by wap, platform: iPhone
赶紧端上来吧
作者: naughtyben    时间: 2026-4-14 01:08

posted by wap, platform: iPhone
引用:
原帖由 @熊熊哥哥  于 2026-4-13 08:38 发表
拒绝ai?

为啥?
确实挺傻的

这年头万物都AI了
根本没人关心你用啥工具

玩家要的是结果

坚持手戳美工的

估计要倒闭

本帖最后由 naughtyben 于 2026-4-14 01:09 通过手机版编辑
作者: SpikeoutFE    时间: 2026-4-14 07:54

感觉和当初成龙宣称自己不用替身是一个道理吧
作者: 第七日魔人    时间: 2026-4-14 08:32

posted by wap, platform: Android
就等着看看成品素质了
游戏做的好玩就行,至于用了什么技术,玩家不需要关心
作者: 072570    时间: 2026-4-14 16:26

他产品开发末期才有AI大规模应用在游戏里这一说
现有的工作流程里加不进AI不是很正常吗
宣传的时候提一嘴罢了,如果现在立项的3A你非说一点不用AI老板马上把你换了




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