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标题: AI参与游戏制作的案例,迄今也只有SQUARE旧RPG画面重绘这一个吧(FF8沙加等) [打印本页]

作者: BigBangBang    时间: 2023-3-18 07:45     标题: AI参与游戏制作的案例,迄今也只有SQUARE旧RPG画面重绘这一个吧(FF8沙加等)

posted by wap, platform: iPhone
其他公司为什么不跟进呢?比如训练AI提升像素游戏画面分辨率。让AI参考游戏原作的原画设定、封面、海报等视觉素材,在保留像素画工艺的前提下(如限制调色板颜色),让AI把240P的2D老游戏,直接重绘成720P或2160P的2D新游戏。(前者保留像素画面美感,后者点对点重新诠释)

本帖最后由 BigBangBang 于 2023-3-18 07:53 通过手机版编辑
作者: zo    时间: 2023-3-18 08:36

posted by wap, platform: iPhone
sq那些叫插值,根本不是ai重绘。不过从现在开始应该会有很多项目用ai重绘了
作者: qd678    时间: 2023-3-18 09:07

就是个高清拉皮,游戏里的对话内容和交互方式都还是原来的古老方式,市场的吸引力不大
作者: BigBangBang    时间: 2023-3-18 12:20

posted by wap, platform: iPhone
引用:
原帖由 @qd678  于 2023-3-18 09:07 发表
就是个高清拉皮,游戏里的对话内容和交互方式都还是原来的古老方式,市场的吸引力不大
但是AI工作力的引入,可使重制游戏的成本降低,很多以前没机会重制的二三线游戏都有机会再来一遍。玩家的游戏生涯中,除了3A年货之外,还点缀着各种没机会获得重制的名作。模拟器、冷饭集早就无法满足怀旧玩家的潜在需求了。
作者: ggggfr    时间: 2023-3-18 12:26

posted by wap, platform: Android
支持ai重制
作者: Nemo_theCaptain    时间: 2023-3-18 14:40

有一个独立游戏的美术素材全部是AI生成的
当然画面也就不会好了,也没有很统一的设计
作者: sigmaxion    时间: 2023-3-18 19:02

posted by wap, platform: VIVO
不是已经有小黄油了么
作者: VEVAN    时间: 2023-3-19 23:52

dlsite已经有专门的[AI一部利用]的标签了
作者: Nemo_theCaptain    时间: 2023-3-22 17:41






https://www.4gamer.net/games/612/G061218/20230322078/
作者: Nemo_theCaptain    时间: 2023-3-22 17:45

Ubisoft has announced a new AI tool that it intends to use as a way to help its various writing departments create complex NPC interactions with less manual work.

Created internally by Ubisoft's La Forge team, the Ghostwriter tool will "let scriptwriters select and polish the samples generated for NPC barks," according to creator Ben Swanson. It was the tool was made in collaboration with various writers at the studio as a way to further "create more realistic NPC interactions."

Amidst concerns about AI's place in the larger creative field, some studios such as Squanch Games have openly used AI-driven technology to generate of background art or for voice acting purposes. But this time around, it sounds like Ubisoft wants the tool to operate as a more useful version of Microsoft Word's Clippy.

After scriptwriters create a character and an interaction type or bark they'd like to generate, Ghostwriter will create a number of variations that a writer can use and edit to fit their needs. Whichever option is selected, the tool learns from that choice as a way to become more effective going forward.

The developer stressed that Ghostwriter won't be replacing a human writer. Instead, it'll tackle NPC barks for the studio's games, in turn giving developers more time to focus on other "core game elements."

https://www.gamedeveloper.com/pr ... ai-ghostwriter-tool

[ 本帖最后由 Nemo_theCaptain 于 2023-3-22 17:46 编辑 ]
作者: javainjars    时间: 2023-3-22 17:45

posted by 论坛助手, platform: iPhone
因为认真重置了也没几个人买,不如模拟器套壳骗到一个就是赚了




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