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标题: VG Tech孤岛惊魂6数毛 [打印本页]

作者: 爱狮子油    时间: 2021-10-8 12:31     标题: VG Tech孤岛惊魂6数毛

posted by wap, platform: VIVO
VG Tech 数毛了 Far Cry 6 性能表现。
XSX
1728p ~ 4K
平均 59.99fps,屏幕撕裂 2.5%
载入时间 8.43s

XSS
1080p ~ 1440p
平均 60fps,屏幕撕裂 0.15%
载入时间 8.16s

PS5
1656p ~ 1908p
平均 59.94fps,屏幕撕裂 4.5%
载入时间 7.56s

以下为机翻
PS5使用动态分辨率,最高分辨率为3392x1908,最低分辨率约为2944x1656。

Xbox Series X使用动态分辨率,最高分辨率为3840x2160,最低分辨率约为3072x1728。

Xbox系列S使用动态分辨率,最高分辨率为2560x1440,最低分辨率约为1920x1080。

PS5和Xbox Series X在图形方面比Xbox Series S有一些改进,例如:改进了绘制距离、改进了LOD过渡距离和改进了纹理质量https://bit。ly/3Aogyqt
作者: helllee    时间: 2021-10-8 14:27

光追都给阉割了 不过最恶心的是为了满足amd不被nv落下太大差距 这个游戏光追阉割的很厉害
作者: peaceland    时间: 2021-10-8 14:31

補網址:https://youtu.be/a9WoV9M_ykc

VG Tech

PS5 uses a dynamic resolution with the highest resolution found being 3392x1908 and the lowest resolution found being approximately 2944x1656.

Xbox Series X uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 3072x1728.

Xbox Series S uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being approximately 1920x1080.

The above pixel counts were during gameplay. The cutscenes are letterboxed and during cutscenes PS5 can reach 3840x1608 (3840x2160 with black bars at the top and bottom of the frame).

The PS5 and Xbox Series X have some graphical improvements over the Xbox Series S such as: improved draw distance, improved LOD transition distance and improved texture quality.

The cutscenes run at 30fps and stuttering can happen when the camera cuts during cutscenes.
作者: peaceland    时间: 2021-10-8 14:33

加一個 ElAnalistaDeBits

https://youtu.be/OssV1boLwCc

ElAnalistaDeBits

PS5: dynamic 2160p/60fps
XSX: dynamic 2160p/60fps
XSS: dynamic 1440p/60fps

- The PC version runs at 2160p with AMD FSR on an RTX 3080.
- The average resolution tested is around 1800p on PS5 and Xbox Series X, however, in some areas Series X has a higher average resolution.
- Better reflections on PS5 than Xbox S/X, but PC is the only version with DXR reflections.
- Shadows by DXR on PC add greater number and quality to shadows and improve ambient occlusion. However, this technology causes some bugs in certain assets.
- PS5, Series X and PC include an extra 26GB texture pack that improves the quality of some textures compared to other versions.
- Some textures on PC do not load correctly, showing a lower resolution than PS5 / SeriesX.
- The PC version is the only one with CAS technology, which dynamically adapts the contrast.
- Higher drawing distance on PC, same on PS5/SeriesX and slightly lower on SeriesS.
- Loading times are faster on PS5 (by half a second).
- The framerate is practically perfect on all 3 platforms, except for the cinematic ones (they run at 30fps and suffer stuttering).
- A good optimization job on all platforms. No matter which platform you choose, it will be a good choice.
作者: peaceland    时间: 2021-10-8 14:39

等 DF 分析

https://twitter.com/Dachsjaeger/status/1446102084617703425?s=20

[attach]1179820[/attach]
作者: 级替四    时间: 2021-10-8 23:41

- Better reflections on PS5 than Xbox S/X,

为什么PS5反射会更好?
作者: 脆骨    时间: 2021-10-9 09:22

posted by wap, platform: Chrome
这游戏整个色调和贴图什么的都像PS4游戏
作者: 爱狮子油    时间: 2021-10-9 11:49

posted by wap, platform: VIVO
引用:
原帖由 @级替四  于 2021-10-8 23:41 发表
Better reflections on PS5 than Xbox S/X,

为什么PS5反射会更好?
目前的情况是只有一个地方的反射xsx比ps5模糊,其他地方没差,可能只是个bug,或者角度问题

本帖最后由 爱狮子油 于 2021-10-9 11:49 通过手机版编辑
作者: SimbaKing    时间: 2021-10-9 16:41

这一代PC版问题太多了,优化的一坨翔,还有莫名其妙的低分辨率低材质问题,最关键的是BUG成堆

主机板还可以,XSX玩了很久也没遇到任何问题,很流畅
作者: sxyzero    时间: 2021-10-9 17:24

PC版玩了会儿,没看到有多少BUG
作者: king8910213    时间: 2021-10-9 22:38

posted by wap, platform: Android
DF的也出来了
- Series X and PS5 both target 4K. In a general gameplay view PS5 is 1728p to 1872p, whereas Series X in the same scenes seems to be 1872p to 2016p.

- Series S is 1080p to 1224p.

- PS5 level of detail for vegetation is slightly higher than Series X.

- PS5 loads slightly faster.

- On both PS5 and Series X the game suffers from a weird camera stutter not found on PC.

- All console versions manage to hit 60 fps really well during heavy combat. Alex find annoying the traversal stutter and tearing present on all version including PC. In the exact same test PS5 seems to fare worse. The issue is present even on Alex's core i9 10900K + RTX 3090, even when set to 1080p. It seems to be something engine related present since Far Cry 4.
作者: yicaption    时间: 2021-10-9 22:47

posted by wap, platform: iPhone
引用:
原帖由 @SimbaKing  于 2021-10-9 16:41 发表
这一代PC版问题太多了,优化的一坨翔,还有莫名其妙的低分辨率低材质问题,最关键的是BUG成堆

主机板还可以,XSX玩了很久也没遇到任何问题,很流畅
就硬云
pc版什么优化问题?bug是什么指出来啊
作者: peaceland    时间: 2021-10-10 12:21

https://www.resetera.com/threads ... ing-the-lot.497745/

https://youtu.be/WghfGVJ5AaI

https://www.eurogamer.net/articl ... r-cry-6-tech-review
作者: SimbaKing    时间: 2021-10-11 10:07

引用:
原帖由 yicaption 于 2021-10-9 22:47 发表
posted by wap, platform: iPhone
就硬云
pc版什么优化问题?bug是什么指出来啊
最常见的,加高清包后材质质量反而下降的问题,论坛上一堆人骂的




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