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标题: 任天堂的DLSS来了 [打印本页]

作者: 灌水就灌水    时间: 2021-10-1 09:56     标题: 任天堂的DLSS来了

posted by wap, platform: 小米NOTE
专利链接
http://t.cn/A6MfTr9M
http://t.cn/A6MfTr9J
作者: 超越怪的猫肉人    时间: 2021-10-1 09:59

posted by wap, platform: Android
pro要来了。。。
作者: ggggfr    时间: 2021-10-1 10:04

posted by wap, platform: Android
这东西怎么注册专利
技术不是英伟达的么
难道自己又开发了一套自主的
作者: cynic0522    时间: 2021-10-1 10:21

posted by edfc, platform: iPhone 12
专利到商用得多少年?
作者: achen126    时间: 2021-10-1 10:27

posted by wap, platform: Android
也许是和老黄合作研发呢?
作者: 高露洁    时间: 2021-10-1 10:41

posted by wap, platform: iPhone
一番操作笑死
作者: Zico2003    时间: 2021-10-1 12:10

posted by wap, platform: iPhone
引用:
原帖由 @ggggfr  于 2021-10-1 10:04 发表
这东西怎么注册专利
技术不是英伟达的么
难道自己又开发了一套自主的
专利公示不等于拿到了专利授权,老黄觉得侵犯到自家专利,可以在其公示期内启动专利无效宣告流程,让该专利无效化。当然也要看专利的适用范围,万一老任只是针对自家游戏机,老黄只是针对计算机的,两者没有交集也说不定。
作者: PENNYSHAW    时间: 2021-10-1 13:00

posted by wap, platform: iPhone
540P
作者: defer    时间: 2021-10-1 13:48

AI拉伸是个搞图形的现在都在做,只不过DLSS是基于时域效果最好的一家而已。

隔壁农企也有个青春版,低分辨率下菜的一塌糊涂。1440p拉4k还算勉强可以。

不会有人觉得老任的图形学水平高过农企吧。
作者: Grally    时间: 2021-10-1 14:00

posted by wap, platform: iPhone
看了感觉好可怜.jpg
作者: flies    时间: 2021-10-1 15:12

任天堂这次应该不会再犯WII后期画面明显跟不上时代的错误了,WII后期三坟的连自己第一方的天空剑都大宝石了

如果不是疫情,今年年底发售的可能就是带有DLSS功能的新版NS了
作者: mitsuna    时间: 2021-10-1 15:30

想起了psvTV用色差线接电视 540p提升至1080P或者720p
作者: 北德文斯克    时间: 2021-10-1 15:49

看了感觉好可怜.jpg
作者: LTFYH    时间: 2021-10-1 17:04

posted by wap, platform: VIVO
这个专利怎么可能轮到老任申请

本帖最后由 LTFYH 于 2021-10-1 17:05 通过手机版编辑
作者: BigBangBang    时间: 2021-10-1 17:16

posted by wap, platform: iPhone
防御型专利吧,免得以后有人找麻烦。
作者: 卖哥    时间: 2021-10-1 19:51

引用:
In certain example embodiments, the “game device” may be a device that is hosted within a cloud-based environment (e.g., on Amazon's AWS or Microsoft's Azure system). In such a scenario, the game (or other application program) may be hosted on a virtual machine in the cloud computer system and the input devices and display devices may be local the user. The user may also have a “thin” client application or computer that is communicating with the cloud-based service (e.g., communicate data from the device and receive and display images that are received from the cloud to the television). In this type of implementation, user input is passed form the user's computer/input device to the cloud-based computer system that is executing the video game application 108. Images are generated by the game engine, transformed by the neural network (e.g., upconverted) and then transmitted to the user's display (or a computer that then outputs the images to the display).
我惊了……
不仅仅用于本地渲染的游戏,还能用于云游戏。
作者: 卖哥    时间: 2021-10-1 19:56

引用:
In certain example embodiments, the techniques herein may advantageously take advantage of NVIDIA's tensor cores (or other similar hardware). A tensor core may be a hardware unit that multiplies two 16×16 FP16 matrices (or other sized matrices depending on the nature of the hardware), and then adds a third FP16 matrix to the result by using fused multiply—add operations, and obtains an FP16 result. In certain example embodiments, a tensor core (or other processing hardware) can be used to multiply two 16×16 INT8 matrices (or other sized matrices depending on the nature of the hardware), and then add a third INT32 matrix to the result by using fused multiply-add operations and obtain an INT32 result which can then be converted to INT8 by dividing by the appropriate normalization amount (e.g., which may be calculated during a training process, such as described in connection with FIG. 9). Such conversions may be accomplished using, for example, a low processing cost integer right shift. Such hardware acceleration for the processing discussed herein (e.g., in the context the separable block transforms) may be advantageous.
这一段已经明说了,基于NV张量核心。
作为任天堂专利倒也没说死,or other similar hardware。
但肯定是依赖硬件深度计算加速的,也就是AMD是没戏的。
这也是任天堂相对于steam deck最大竞争优势了。
作者: kyoyky    时间: 2021-10-1 22:22

分析这事,还得看泥潭卖哥。
作者: 328928249    时间: 2021-10-1 22:35

posted by wap, platform: VIVO
540p。。难道掌机模式也能dlss了?




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