Happy 25th birthday to Quake! Quake was a tough game to make, but it turned out great. The team worked hard to get this game out with the features we wanted in: a full 3D texture-mapped world, internet multiplayer, in-game console with lots of changeable variables ... mouselook, fully configurable controls, differently themed environments, moving geometry, team deathmatch, lightmaps for shadows, QuakeC scripting language, a hub level for choosing difficulty and episode, and a dark and foreboding atmosphere.
I am incredibly grateful to the Quake community who is still playing the game competitively to this day, to the team and to @trent_reznor for his music. Thanks, everyone. Thanks for playing my games. 作者: 轻轻聆听 时间: 2021-6-23 02:49