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这个游戏已经超越所有手机游戏了?国外主流游戏媒体的评测文章有没有呢? 作者: casaba22 时间: 2020-12-3 00:02
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gamespot
7分
Genshin Impact offers a very well-made action-RPG as a free-to-play service--though it's not without a few caveats.
作为一款免费游戏,原神提供了非常精致的动作rpg体验——尽管它同时有一些需要注意的地方。
When you hear the words "free-to-play," you probably think of very specific kinds of games: mobile time-killers, first-person shooters with loot boxes, MMORPGs. However, a story-driven, open-world action-RPG in a similar vein to Zelda: Breath of the Wild is probably not what springs to mind. But that's exactly what Genshin Impact aims to be. It delivers a large, lore-filled, graphically lush world with nuanced combat, character-building, exploration mechanics, and co-op crossplay across multiple platforms at the most appealing price point possible--free! And while it succeeds admirably for the most part, it stumbles in a few key ways that remind you that there's no such thing as a fully free-to-play game.
Genshin Impact makes a great first impression. The anime-inspired visuals are inviting and colorful, and the fully voiced, nicely choreographed cutscenes give the game the feel of a premium product. It also gets you going with the gameplay very quickly; thanks to solid control design, you'll be running, swimming, climbing, dodging, gliding, fighting slimes, and slinging spells just a few minutes after the intro cutscenes wrap up. And once your first additional party member officially joins your posse, things start to get very interesting, as you'll start to learn the ins and outs of the elemental interactions that make Genshin Impact unique.
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原标题:Genshin Impact: 17 Million Downloads on Mobile Alone, Estimated $50 Million in Revenue Since Launch
原神:在手机端拿下一千七百万次下载,上线之后估计赚了五千万美元
Genshin Impact has managed 17 million downloads on mobile alone over the first four days of its release, with analysts estimating that it's grossed $50 million since launch.
The free-to-play action-RPG arrived on PlayStation 4, PC, iOS and Android on September 28, and mobile analytics company App Annie posted the downloads milestone on Twitter on October 4.
That huge early uptake means that the game is already a top grossing mobile title in across Asia, and in the US. Speaking to IGN, Daniel Ahmad, Senior Analyst at Niko Partners, estimates that the game has grossed $50 million in its first week, with the majority of that revenue coming from China, Japan, and the US.
"The game had more than 20 million pre-registrations prior to launch, of which more than 5 million were from outside China", explains Ahmad. "This is a huge achievement not just for a Chinese developed game, but for a new original IP too."
Genshin Impact has been compared to The Legend of Zelda: Breath of the Wild due to its visual aesthetic and design. The game is an open-world action-RPG with gachapon elements, and it has already proven to be quite the success on social media. A Nintendo Switch version is currently in the works too, with a release date unannounced.
【转载】IGN官方发布原神中国风新地区「璃月」12分钟试玩演示!!
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karako3
It's the latest in a series of Chinese games that have caught western attention, which Ahmad says is part of a deliberate attempt to crack new markets: "As the mobile games market matures in China, developers are looking to reach new players, both outside China and on new platforms. Both small and large Chinese studios have been investing in more robust experiences that can scale to console and PC. As many have seen with previously announced games such as Lost Soul Aside, Bright Memory Infinite and Black Myth Wu Kong, Chinese game developers are beginning to make their mark in the West."
"While the distribution and monetisation model for Genshin Impact are already accepted in China," Ahmad continues, "the game is popularising AAA free to play and gacha games in the West. [Developer] MiHoYo has worked to ensure that gamers can play the title without needing to pay to progress, while still being able to monetise from those who want to pay and obtain the best characters and equipment earlier."
If you're interested in checking Genshin Impact out, take a look at our hands-on preview from March of this year to learn more about how it plays. We've also got some Genshin Impact guides to check out if you're already playing. Here's the skinny on acquiring wishes and here's an article explaining how you can play co-op with your friends.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Jordan Oloman是为IGN供稿的自由作家,这是他的推特链接(略)。
截止本专栏发稿前,本文下有128条评论。
摘录最高赞的评论:
@oldtimer1973(注册于2018年9月10日)
It's fun. It's free. Enough said.
I have been playing since launch and having a blast and haven't spent a cent. If I ever hit a paywall, I'll just quit and move onto something else. Pretty simple, really. Or I'll pay a little to continue for a really solid game and not be the worst for it.
Not sure why everyone hates this model so much. In the wrong hands it could be bad, but it's free to try out so if you don't like it you move on. No harm done.
Better than dropping $60 on an over-hyped game and being asked to buy "Season Passes" every few months for game updates.