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标题: [业评] Eurogamer(数毛DF)选出了自己的2017最佳游戏!!.!............ [打印本页]

作者: 223622    时间: 2017-12-31 01:31     标题: Eurogamer(数毛DF)选出了自己的2017最佳游戏!!.!............

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#50. Golf Story
#49. Gorogoa
#48. Stories Untold
#47. Persona 5
#46. XCOM 2: War of the Chosen
#45. Yakuza 0
#44. Polybius
#43. PES 2018
#42. Star Trek Bridge Crew
#41. Pyre
#40. Sniper Elite 4
#39. Lawbreakers
#38. Call of Duty: WW2
#37. Everything
#36. NieR Automata
#35. Nioh
#34. Observer
#33. Last Day of June
#32. Fortnite
#31. Horizon: Zero Dawn
#30: FIFA 18
#29: Sundered
#28: Little Nightmares
#27: Sonic Mania
#26: Mass Effect: Andromeda
#25: For Honor
#24: Puyo Puyo Tetris
#23: Assassin's Creed Origins
#22: Tacoma
#21: Gran Turismo Sport
#20: Wolfenstein 2
#19: Rime
#18: Uncharted: The Lost Legacy
#17: Splatoon 2
#16: Life is Strange: Before the Storm
#15: Torment: Tides of Numenera
#14: Resident Evil 7
#13: Night in the Woods
#12: Prey
#11: Divinity: Original Sin 2
#10. Total War: Warhammer 2
#09. Hellblade: Senua's Sacrifice
#08. Nex Machina
#07. Destiny 2
#06. ARMS
#05. Mario+Rabbids: Kingdom Battle
#04. PlayerUnknown's Battlegrounds
#03. Super Mario Odyssey
#02. What Remains of Edith Finch
#01. The Legend of Zelda: Breath of the Wild



Nintendo

Chris Tapsell: Choose a single part of Breath of the Wild - like the way weapons break, or the way climbing works - and run it through Google. Each mechanism and element of design is so brilliantly crafted that I'd wager any one of them has given rise to a dozen think-pieces and deep-dives on how it works, why it works like it does, why it is great. To really butcher a metaphor, Breath of the Wild is our medium's Helen of Troy - the game that launched a thousand video essays.

In the age of hyper-specialists, reverse-engineers and mechanics who are capable of reducing games, films and other creations to their barest intricacies with such incredible precision, it's very easy, and natural, to think of Breath of the Wild as a game about those specifics - about experimenting with the brilliant physics, or the endless puzzles made of basic traversal, or the planning required of you by its degrading weapons and sandbox combat.

But in this game, each of those specifics is barely a single stroke of the brush. Breath of the Wild is transcendental: it isn't about the science of design - as much as it is built upon the incredible, deliberate decisions of its designers - it's about how that design is experienced by you, about learning the principles of a world from scratch, thinking and existing and interacting with a world as a human being would. It's a game that, in order to really have its desired effect, relies on you to recall your own early experience of the world, how you learned about your own consciousness and your own ability to affect things around you. As much of the world, and our small corner of it in video games, shifts towards the mechanical and the technical, Breath of the Wild is fundamentally about what it is to be human.

Edwin Evans-Thirlwell: I'm going to risk all of next year's Eurogamer commissions by saying that I'm cool on Breath of the Wild. I'm not entirely sure why. It's a game in which every last functional detail manages to stick in the memory - the way Link twangs his bowstring comically when you try to shoot with an empty quiver, for instance, or those jewel-like encounters with fellow travellers on the road. While it's an open world with towers, sidequests and whatnot, the Ubidrudgery is kept to a minimum, and Nintendo is happy to let you find things rather than covering the map with waypoints. And yet somehow I'm not compelled. Mostly, I miss the extended themed dungeons of the older Zeldas - the Shrines are too piecemeal and visually repetitive, and while you could argue that the combat sandbox makes up for it, I'll take another Shadow Temple over Fun Times With Bomb Physics any day of the week. In a great piece earlier this year, Chris Thursten called it the immersive simulation's Paul McCartney, a straight-edge artist for the broader audience. I couldn't listen to Paul McCartney for 100 hours straight. Can the next one be the immersive sim's Buckethead, please?

Martin Robinson: It was alright, but it was no Arms. Also Edwin, have you never heard Wings' Arrow Through Me? I'd listen to that for 100 hours straight any day.

Oli Welsh: Funny, I remember Martin playing this avidly for many weeks, raving about it and even buying one of those awful knock-off amiibo cards for a rare figure so he could unlock the Ocarina Link outfit, then furtively passing it around the office. Anyway.

I miss the dungeons too, but they are the most notable cost of an astonishingly brave decision at Nintendo. Shigeru Miyamoto and Eiji Aonuma told the team of designers making Breath of the Wild to rip up everything about Zelda and start again from scratch. Can you imagine any other company doing that with such a treasured series? Especially one as intricately bound up in notions of tradition and repetition as Zelda? And can you imagine it going so triumphantly right? We'd be lucky indeed if just a few more of gaming's big names were prepared to take these kinds of risks with their properties in the name of moving things forward.

Breath of the Wild is magnificent in scope and detail. It's remorseless in the way interrogates, breaks down and rebuilds afresh all the building blocks of several genres of game, including open-word adventures, role-playing games, survival games and sims. It's unprecedented in the solidity and craftsmanship with which it fits all these moving parts back together into a whole that offers tremendous freedom, but never breaks down or breaks its own rules. Yes, it owes a lot to Bethesda and Rockstar and Valve and Bungie and the rest, but it also schools them on their own turf.

But like Chris said, you can spend too long academically revering Breath of the Wild for its achievements in game design, when they all work so well and smoothly to a single purpose: stripping this kind of gaming of all its drudgery, of all the rote behaviours that had been ingrained in both developers and players, and bringing one of these so-called open worlds to teeming, gorgeous, mysterious life. What is the most magical and meaningful action you can undertake in a video game? For me, it's exploration. And this is nothing less than the best exploration game ever made. Go be in it.

https://www.youtube.com/watch?v=THH0Ni89zTc

第一名不意外就是今年最佳的GOTY

不管是专业玩家或是游戏开发者都给出最好的评价

重新定义了什麽叫开放世界

而值得一提的事

地平线排31名只能说DF真有眼光

事实上地平线如果没有画质就是个三流游戏

而DF平常看太多画质好的游戏。

包含PC或是XBX

可以很客观就内容与深度来评价地平线

给出了31名的名次

内容与深度来说上古5跟荒吹水准品质较高

而地平线除了美工好一点

看不出有什麽值得一玩的地方

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https://www.resetera.com/threads ... oty-revealed.12730/

[ 本帖最后由 223622 于 2017-12-31 04:24 编辑 ]
作者: 以父之名    时间: 2017-12-31 01:49

这次被悬崖击落的是?林克?不存在的!
作者: Macs    时间: 2017-12-31 01:52

第二个之前没了解过,看了下好像不错
作者: mitsuna    时间: 2017-12-31 01:59

有gts
竟然还有索尼克
作者: SADSAFASF    时间: 2017-12-31 03:24

喷了,数毛社排了一堆任天堂的游戏
作者: 南丫岛的龙猫    时间: 2017-12-31 05:52

没有茶杯头~~
作者: fujin    时间: 2017-12-31 06:23

posted by wap, platform: Android
口味太独特了。

除了任天堂,这帮人完全玩不来日式游戏吧,没见过把尼尔和女神异闻录5排到这么靠后的。
作者: donotgo    时间: 2017-12-31 08:00

引用:
原帖由 223622 于 2017-12-31 01:31 发表 [url=http://club.tgfcer.com/redirect.php?goto=findpost&pid=27822077&ptid=7424951]而值得一提的事

地平线排31名只能说DF真有眼光

事实上地平线如果没有画质就是个三流游戏

而DF平常看太多画质好的游戏。

包含PC或是XBX

可以很客观就内容与深度来评价地平线

给出了31名的名次

内容与深度来说上古5跟荒吹水准品质较高

而地平线除了美工好一点

看不出有什麽值得一玩的地方
恕我直言,DF 一点也不客观。
31 名还是太高了。P5 和尼尔才多少名,地平线凭啥 31。
作者: keyo    时间: 2017-12-31 08:18

没想到你是这样的DF系列。。。
作者: 咪咪好大啊    时间: 2017-12-31 08:31

posted by wap, platform: Samsung
地平线根本就不应该排在名次里   毫无游戏性的垃圾
作者: 杀气腾腾    时间: 2017-12-31 08:44

一股浓浓的PC宅男味。。。
作者: king8910213    时间: 2017-12-31 08:48

posted by wap, platform: Android
我说数字怎么搬这个,疯兔Arms都给排到前十了,瞬间化身最客观榜单
作者: linchen0_0    时间: 2017-12-31 08:52

posted by wap, platform: iPhone
那些说p5天下第一的这下脸被打的很肿啊
作者: linchen0_0    时间: 2017-12-31 08:53

posted by wap, platform: iPhone
数毛社一直在泥潭都是客观公正的存在,这下某些人群体尴尬了
作者: radiata01    时间: 2017-12-31 08:56

游戏只能分地狱和其他
作者: king8910213    时间: 2017-12-31 09:03

posted by wap, platform: Android
引用:
原帖由 @linchen0_0  于 2017-12-31 08:53 发表
数毛社一直在泥潭都是客观公正的存在,这下某些人群体尴尬了
因为数毛虽然也是euro,但这个goty榜单并不是他们做的,df因为全年做游戏技术分析,实际通关的游戏很少,前一阵子那个技术榜单才是df的人里的东西,数字君混淆二者的目的就不用我说了

01.《地平线 黎明时分》(Guerrilla Games、索尼互动娱乐、PS4、2017年2月28日发售)
02.《刺客信条 起源》(育碧蒙特利尔工作室、育碧、PS4、Xbox One、PC、2017年10月27日发售)
03.《塞尔达传说 荒野之息》(任天堂、Nintendo Switch、2017年3月3日发售)
04.《粘土之书》(Second Order、PC、2017年10月18日发售)
05.《重力异想世界2》(索尼电脑娱乐日本工作室、索尼互动娱乐、PS4、2017年1月19日发售)
06.《迸发》(Deck13 Interactive、Focus Home Interactive、PS4、Xbox One、PC、2017年5月16日发售)
07.《死亡机器》(Housemarque、PS4、PC、2017年6月20日发售)
作者: holden    时间: 2017-12-31 09:27

posted by wap, platform: 小米NOTE
eurogamer跟df写文章的根本不是一波人好吧,,,23333
作者: tonyeast1    时间: 2017-12-31 09:30

posted by wap, platform: Android
宇宙第一的xb2很尴尬。。。
作者: 萝卜    时间: 2017-12-31 09:35

posted by wap, platform: iPhone
这贴太扭曲了
作者: xys    时间: 2017-12-31 09:50

martin robinson和oli welsh两人均无视好评如潮的3A高分赛车巨制这样真的好吗?
作者: 暗黑Cloud    时间: 2017-12-31 16:03

疯兔第5,Xcom2第46,噗
作者: elia    时间: 2017-12-31 16:24

02. What Remains of Edith Finch


作者: 狮子歌歌    时间: 2017-12-31 16:28

posted by wap, platform: 小米3
地平线和p5的排名充分体现了精分水平
作者: 春日野妹    时间: 2017-12-31 16:59

命运2这垃圾排第七?这榜单真心不用看了
作者: ikaruga    时间: 2017-12-31 19:01

posted by wap, platform: Android
根本不是一拨人

本帖最后由 ikaruga 于 2017-12-31 19:03 通过手机版编辑
作者: sxcluck    时间: 2017-12-31 19:44

什么!有GTS没FZ7?能忍?


作者: flytutu    时间: 2017-12-31 20:01

ps4独占游戏里最高排名是不是排在18名的神秘海域:失落遗产?
如果是,那就是地平线投胎的问题
作者: holden    时间: 2017-12-31 20:47

posted by wap, platform: 小米NOTE
美国人John是df里唯一有自信游戏阅历足够到能够尝试谈论游戏性的人。不代表df,仅代表他本人。
https://youtu.be/a3_zc7iMPkU
作者: 论坛之星    时间: 2017-12-31 20:51

引用:
原帖由 holden 于 2017-12-31 20:47 发表
posted by wap, platform: 小米NOTE
美国人John是df里唯一有自信游戏阅历足够到能够尝试谈论游戏性的人。不代表df,仅代表他本人。
https://youtu.be/a3_zc7iMPkU
确实。
作者: qd678    时间: 2017-12-31 20:56

第二个看过一小段视频,虽然也是讲述精神病世界的,但是比地狱之刃来的轻松和直观,也很有创意,值得一试。
作者: sceic    时间: 2018-1-1 08:50

posted by wap, platform: GOOGLE Nexus 5X
上古卷轴5天下第一
作者: n2    时间: 2018-1-1 10:10

posted by wap, platform: Android
引用:
原帖由 @holden  于 2017-12-31 20:47 发表
美国人John是df里唯一有自信游戏阅历足够到能够尝试谈论游戏性的人。不代表df,仅代表他本人。
https://youtu.be/a3_zc7iMPkU
他的第一是sonic mania。。

我怀疑一个。多数人都没玩过。。恩。。
作者: holden    时间: 2018-1-1 11:53

posted by wap, platform: 小米NOTE
引用:
原帖由 @n2  于 2018-1-1 10:10 发表
他的第一是sonic mania。。

我怀疑一个。多数人都没玩过。。恩。。
游戏阅历多了容易变成16/32bit时代的遗老遗少,这位就是很好的例子。观点不容易被新生代消费者接受。
作者: 超级瓦里奥    时间: 2018-1-1 12:19

posted by wap, platform: Samsung
哈哈哈,泥潭好扭曲2333。




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