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标题: 仙女座的角色质量可以说是一场灾难 [打印本页]

作者: kelaredbull    时间: 2017-3-16 23:03     标题: 仙女座的角色质量可以说是一场灾难

posted by wap, platform: Chrome
看了好几段直播,人物在你能想得到的所有方面都糟透了。女角色建模像ET,脖子伸的比乌龟还长,皮肤质感像塑料,走路动作一如既往的不跟手。Gayware赶紧倒闭吧!
作者: DeepSearchz    时间: 2017-3-16 23:04

优化也不好 我吃瘪了
作者: kelaredbull    时间: 2017-3-16 23:12

posted by wap, platform: Chrome
DAI里面过于鲜艳的环境色彩放到外星球上到刚好合适,问题是这人……比辐射4还差这是要闹哪样啊!
作者: 夏青    时间: 2017-3-16 23:12

posted by wap, platform: iPhone
哎,看了看隔壁巫师地平线…
作为质量效应的粉,还是要买的…
作者: 不吃胡萝卜    时间: 2017-3-17 00:15

posted by wap, platform: SONY Xperia Z2
欧美游戏关心人设,还选用女角,不是给自己找不自在么
作者: riva128    时间: 2017-3-17 01:04

引用:
原帖由 DeepSearchz 于 2017-3-16 23:04 发表
优化也不好 我吃瘪了
优化哪不好了,2K全程60帧
作者: tx6600    时间: 2017-3-17 02:16

三部曲完结后又想圈钱搞出了这么一个东西,人设不在乎,不要毁掉前几作的口碑就谢天谢地了
作者: littlezoo    时间: 2017-3-17 02:46

次世代的建模套了一个上世代初期的面部表情外加上世代的毛发效果而且皮肤还没有3S。。。。。。

不吹不黑,跟辐射4一个档次,当然,人物建模秒辐射4几百条街。




作者: smilingjudy    时间: 2017-3-17 03:32

先玩尼尔好了。。。233

还有美臀可以看看
作者: cc0128    时间: 2017-3-17 05:53

posted by wap, platform: Android
看预告就毫无胃口。。。
作者: sxcluck    时间: 2017-3-17 06:52

原本以为欧美口味不一样,但巫师3的建模啪啪啪打脸,这些人就没想做好看过
作者: DeepSearchz    时间: 2017-3-17 07:06

引用:
原帖由 riva128 于 2017-3-17 01:04 发表

优化哪不好了,2K全程60帧
我默认用的4k分辨率 进游戏直接被归类到900p..改了半天设置后 发现标题画面只有30多帧 心里咯噔一下
切成了1440p分辨率(最近的3a游戏全部可以玩4k)  但是1440p也没让我好过..帧数很飘忽 过场经常掉到30多帧 画面出现烟雾的时候也有严重掉帧,我玩了一会头就开始晕了 默默的下载了x1版
其实想玩pc也玩不了了 昨天玩完后关掉 结果后台还一直在运行 早上和我说时间到了  我:...

[ 本帖最后由 DeepSearchz 于 2017-3-17 07:10 编辑 ]
作者: 不吃胡萝卜    时间: 2017-3-17 08:10

posted by wap, platform: SONY Xperia Z2
欧美游戏关心人设,还选用女角,不是给自己找不自在么
作者: holden    时间: 2017-3-17 08:16

posted by wap, platform: 红米Note3
引用:
原帖由 @DeepSearchz  于 2017-3-17 07:06 发表
我默认用的4k分辨率 进游戏直接被归类到900p..改了半天设置后 发现标题画面只有30多帧 心里咯噔一下
切成了1440p分辨率(最近的3a游戏全部可以玩4k)  但是1440p也没让我好过..帧数很飘忽 过场经常掉到30多帧 画面出现烟雾的时候也有严重掉帧,我玩了一会头就开始晕了 默默的下载了x1版
其实想玩pc也玩不了了 昨天玩完后关掉 结果后台还一直在运行 早上和我说时间到了  我:...
笑了,,
作者: u571    时间: 2017-3-17 08:25

posted by wap, platform: Chrome
引用:
原帖由 @littlezoo  于 2017-3-17 02:46 发表
次世代的建模套了一个上世代初期的面部表情外加上世代的毛发效果而且皮肤还没有3S。。。。。。

不吹不黑,跟辐射4一个档次,当然,人物建模秒辐射4几百条街。
看啥建模啊,EA自己都说了这作建模多边形比上作还要少,图形技术主要集中在材质光影反射这块

尤其是头盔的次表面光线环境反射实时演算,目前光栅化游戏只有这个用上了。
作者: zichuanle    时间: 2017-3-17 08:28

posted by wap, platform: Android
已经出了?又是windows商城特供?
作者: u571    时间: 2017-3-17 08:29

posted by wap, platform: Chrome
引用:
原帖由 @zichuanle  于 2017-3-17 08:28 发表
已经出了?又是windows商城特供?
EA的东西怎么可能跑巨硬商店?当然是自家橘子平台了
作者: littlezoo    时间: 2017-3-17 09:06

posted by wap, platform: iPhone
引用:
原帖由 @u571  于 2017-3-17 08:25 发表
看啥建模啊,EA自己都说了这作建模多边形比上作还要少,图形技术主要集中在材质光影反射这块

尤其是头盔的次表面光线环境反射实时演算,目前光栅化游戏只有这个用上了。
有出处么?
或者放个对比看看?
作者: lightling    时间: 2017-3-17 10:51

posted by wap, platform: Galaxy S5
引用:
原帖由 @不吃胡萝卜  于 2017-3-17 08:10 发表
欧美游戏关心人设,还选用女角,不是给自己找不自在么
PC版老滚5,是我玩过的妹子最骚,可以选女主当性女又的游戏。
作者: kelaredbull    时间: 2017-3-17 13:40

posted by wap, platform: Chrome
https://www.youtube.com/watch?v=lPu2a8fyuZg

My face is tired!!!
作者: kony    时间: 2017-3-17 16:10

引用:
原帖由 lightling 于 2017-3-17 10:51 发表
posted by wap, platform: Galaxy S5
PC版老滚5,是我玩过的妹子最骚,可以选女主当性女又的游戏。
是打了MOD后的老滚5吧……默认状态天际省女性的颜值也是惊天地泣鬼神的……

[ 本帖最后由 kony 于 2017-3-17 16:11 编辑 ]
作者: liangjiami    时间: 2017-3-17 16:35

看了GIF笑出声
作者: LiquidM    时间: 2017-3-17 17:22

posted by wap, platform: Samsung
老美论坛上有人说这游戏都不是bioware做的?EA找了旗下一个工作室挂个bioware的名头做了这个游戏。。。
作者: kelaredbull    时间: 2017-3-17 17:33

posted by wap, platform: Chrome
引用:
原帖由 @LiquidM  于 2017-3-17 17:22 发表
老美论坛上有人说这游戏都不是bioware做的?EA找了旗下一个工作室挂个bioware的名头做了这个游戏。。。
你说的是这段吧?我也不知真假,只好等尼莫船长来评价一下了。

Bioware doesn't exist anymore.
DA:O was a surprise success that took 6ish years to make and almost everyone working at Bioware to put out the door. EA had no faith in it, and suddenly it was one of their top selling franchises. So they did what EA does to highly successful franchises, and asked Bioware to make another one. Except for this new one, they wanted it started and finished in under a year, as they had a dream of an annual RPG franchise. Mind you that's hard enough to pull off for FPS games which are relatively simple to make with multiple teams. Bioware was expected to put together a full length AAA RPG in 6-7 months while also putting out the last of the DA:O DLC.
This killed the company. Huge swathes of people up and quit. They couldn't handle the stress. They couldn't handle what they were expected to do. Every single major program director and creative lead left the company during this year period where they were developing DA2. Go look at LinkedIn profiles for the major people that worked on DA:O, and more then half of them suddenly leave Bioware in 2010. The combat director quit and wasn't replaced for months, so they had no real lead directing what the combat should have been during that period. Major story beats and combat ideas got forced into the game in the final months of 2010 not because they were good, but because the game needed to ship in a few months and it needed to get out the door. To help the DA team actually finish DA2 in a somewhat annual fashion, they drew most of the ME2 team off ME, throwing them into this grinder as well.
By the time DA2 launched, around half if not more of the original "Bioware" was gone. Go through the credits of DA:O, ME1, or ME2 and start LinkedIning people, none of them work for Bioware anymore. Most left between 2010 and 2012.
It's been a pretty steady drain since then. Compare the credits list of Inquisition to the credits list of DA:O or DA2. It's almost an entirely new team, and it's a team that Bioware specifically hired to replace the losses from DA2. It's why so many styles have changed since then, why the gameplay changed so steadily, and why they chose to try so many new things. Because Inquisition wasn't made by the DA:O team trying their hand at open world game design. It was maybe 1/6th of the guys that even touched DA:O/DA2 suddenly getting an influx of new blood, most of it Bioware fans finally getting a chance to work for the company they loved, that had great new ideas for what they wanted out of future Bioware games.
It's the same for the ME team. The brain drain has been bad, and the development of Andromeda has apparently picked off massive chunks of the team. The lead writer of the group was the lead writer for Halo 4, and he apparently clashed with a lot of the senior writers/main writers of previous ME games. A whole bunch of favorite ME writers have quit the company, and on various development forums have mentioned it was due to creative differences with the former lead writer. Gameplay leads have been leaving the ME/Bioware teams at a pretty steady pace since the game was developed as well. The story had to be picked up mid completion as the lead writer got forced out/quit and replaced, which likely doesn't mean great things for the narrative ( which we are also seeing here. ). Andromeda has currently had the great slow drip of Bioware talent since the dark days of 2010 when DA2 "killed" the company. They've been forced to cycle talent multiple times during the development of Andromeda, not just in management ( which has seen multiple complete turnovers ), but also among the rank and file people working on the game.
This isn't to say Andromeda can't be great, or that it won't live up to the hype. I'm personally hoping it does because I need something to play right now. But if it's good, it'll be good on it's own merits and it's own merits alone, rather then because "it's a Bioware game, I like Bioware!". Because Bioware doesn't exist anymore, it's a completely new entity and needs to be treated as such. People really need to be viewing this as "EA'S NEW ACQUISITION, BIOWARE VICTORY'S FIRST RPG. HOPE IT'S GOOD." rather then "Bioware always makes quality. I know what I'll get here.". As it is right now, EA is propping up Bioware's corpse with a new studio and hoping people don't notice while they keep using it as their RPG house.
作者: Nemo_theCaptain    时间: 2017-3-17 17:38

引用:
原帖由 kelaredbull 于 2017-3-17 17:33 发表
posted by wap, platform: Chrome
你说的是这段吧?我也不知真假,只好等尼莫船长来评价一下了。

Bioware doesn't exist anymore.
DA:O was a surprise success that took 6ish years to make and almost everyo ...
这段文字说的是Bioware本部的STAFF经历过大换血,这是真的没错
但是非要说不是Bioware做的,是其他公司挂名就夸张了
我没看过原文,我估计指的应该是EA把其他分部挂名在Bioware旗下的策略
其他的公司品牌EA也这么干过,这是正常重组,比如EA LA在历史上就改过四次名字,一开始是同集团内与DICE总部竞争的对手,后来变成DICE的分部
问题是总部那边的STAFF也早就换过一轮了,纠结这事没意义啊

[ 本帖最后由 Nemo_theCaptain 于 2017-3-17 17:49 编辑 ]
作者: kelaredbull    时间: 2017-3-17 17:42

posted by wap, platform: Chrome
引用:
原帖由 @Nemo_theCaptain  于 2017-3-17 17:38 发表
这段文字说的是Bioware本部的STAFF经历过大换血,这是真的没错
但是非要说不是Bioware做的,是其他公司挂名就夸张了
我没看过原文,我估计指的应该是EA把其他分部挂名在Bioware旗下,然后辅助开发的策略,但这也只能是辅助作用
其他的公司品牌EA也这么干过,这是正常重组,比如EA LA在历史上就改过四次名字,一开始是同集团内与DICE总部竞争的对手,后来变成DICE的分部
我估计指的是MEA是 Bioware Montreal做的,之前主导ME三部曲的的Bioware Edmonton,现在在做一个未公开的新title。
作者: Nemo_theCaptain    时间: 2017-3-17 17:47

引用:
原帖由 kelaredbull 于 2017-3-17 17:42 发表
posted by wap, platform: Chrome
我估计指的是MEA是 Bioware Montreal做的,之前主导ME三部曲的的Bioware Edmonton,现在在做一个未公开的新title。
这是没错,问题是Edmonton那边也早就物是人非了,STAFF经历过大换血,他们前两年做的DAI也就那水平,纠结这事完全没用
你24L贴的那段倒是实话,就算是Edmonton也是换过血的,纠结是Montreal还是Edmonton已经没什么意义了
作者: Vampire18    时间: 2017-3-18 01:12

Bioware负责MassEffect系列的几个主创都走了,更远点说,Bioware创始人都早走了,就怕这个系列和最终幻想一样,成为一个毫无进取心、技术落后、创意匮乏的空壳IP。
作者: liangjiami    时间: 2017-3-18 01:21

posted by wap, platform: Android
感觉论坛吹的欧美rpg盛世其实就盛了ps3x360一个世代,这几年数量大量减少不说,新ip几乎没,续作也大多不尽人意。
作者: huhu0007    时间: 2017-3-18 03:02

posted by wap, platform: 小米5
http://www.bilibili.com/video/av9210648/

喷了
作者: jjianwen68    时间: 2017-3-18 09:07

posted by wap, platform: Android
看b站的视频,游戏中的音效听着非常难受
作者: huhu0007    时间: 2017-3-18 10:40

posted by wap, platform: 小米5
http://www.bilibili.com/video/av9210648/

喷了
作者: Nemo_theCaptain    时间: 2017-3-18 10:43

引用:
原帖由 liangjiami 于 2017-3-18 01:21 发表
posted by wap, platform: Android
感觉论坛吹的欧美rpg盛世其实就盛了ps3x360一个世代,这几年数量大量减少不说,新ip几乎没,续作也大多不尽人意。
欧美RPG盛世明显是90年代末,而不是PS3和360
作者: celegorm    时间: 2017-3-18 10:59

posted by wap, platform: Android
引用:
原帖由 @liangjiami  于 2017-3-18 01:21 发表
感觉论坛吹的欧美rpg盛世其实就盛了ps3x360一个世代,这几年数量大量减少不说,新ip几乎没,续作也大多不尽人意。
上个世代挨个数了一遍,只有DAO和老滚4配给老辐射博德之门提鞋。
作者: kelaredbull    时间: 2017-3-18 11:00

posted by wap
引用:
原帖由 @celegorm  于 2017-3-18 10:59 发表
上个世代挨个数了一遍,只有DAO和老滚4配给老辐射博德之门提鞋。
新维加斯不服
作者: Nemo_theCaptain    时间: 2017-3-18 11:01

引用:
原帖由 celegorm 于 2017-3-18 10:59 发表
posted by wap, platform: Android
上个世代挨个数了一遍,只有DAO和老滚4配给老辐射博德之门提鞋。
老滚4也提不了鞋,新维加斯还差不多
作者: DarthVadar    时间: 2017-3-18 16:21

posted by wap, platform: iPhone
新维加斯能赶上bg2的8成有余吧,还是画面和bug拖了后腿。
不过遗老遗少可以去玩pc啊,遗憾的是太多玩不过来,废土和divinity还没玩明白,暴君还没开坑,poe2就开始讨饭了,有这么多选择,谁还要玩mea和辐射4。
作者: Jeffrey    时间: 2017-3-18 17:05

posted by wap, platform: Android
我只能说DAO实在是太经典了
作者: DarthVadar    时间: 2017-3-18 17:11

posted by wap, platform: iPhone
新维加斯能赶上bg2的8成有余吧,还是画面和bug拖了后腿。
不过遗老遗少可以去玩pc啊,遗憾的是太多玩不过来,废土和divinity还没玩明白,暴君还没开坑,poe2就开始讨饭了,有这么多选择,谁还要玩mea和辐射4。
作者: 卖哥    时间: 2017-3-18 19:18

posted by wap, platform: 红米Note3
引用:
原帖由 @DarthVadar  于 2017-3-18 16:21 发表
新维加斯能赶上bg2的8成有余吧,还是画面和bug拖了后腿。
不过遗老遗少可以去玩pc啊,遗憾的是太多玩不过来,废土和divinity还没玩明白,暴君还没开坑,poe2就开始讨饭了,有这么多选择,谁还要玩mea和辐射4。
不是一类游戏,比几成没啥意思
BG2这种小队战术游戏之后的代表作大概是DAO。




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