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标题: [其他] 事实证明,掌机游戏不点对点似乎也未必是个大问题... [打印本页]

作者: yfl2    时间: 2017-3-14 21:26     标题: 事实证明,掌机游戏不点对点似乎也未必是个大问题...

Further testing may prove otherwise, but right now our contention is that The Legend of Zelda: Breath of the Wild switches between two resolutions depending on configuration - so to confirm, that's 648p/720p on Wii U and Switch mobile, and 810p/900p on the docked Switch. Thus far, we've not seen any intermediate pixel-counts and nor have we seen any dips below a 90 per cent reading on either axis. Bearing in mind that the technique has mostly escaped notice thus far, it looks like Nintendo made a pretty good call on where to draw the line in terms of reducing resolution.


It's an interesting addition to our existing Zelda coverage - and something we should have picked up on earlier - but fundamentally, the differentials in frame-rate between the various configurations remain unchanged in light of this new information. There had been conjecture that if the docked game also employed the resolution scaler, it may have enjoyed the same performance uplift as the portable game. However, this can be ruled out - the tech is already in place whether you're docked or not.

In the meantime, we've seen this intriguing report about WiFi potentially impacting Switch performance. While this could possibly affect some users, we've quickly retested a few Switch titles in flight mode and we're finding that this has no impact on our existing results. However, developer Shin'en Multimedia has highlighted a firmware issue that may improve performance and cut some dynamic resolution drops on its title - Fast RMX. We'll report back on any improvements in a future system software update once it rolls out.



http://www.eurogamer.net/article ... -resolution-scaling




zeldabow 的wiiu, ns掌机,ns dock 模式都有动态分辨率,也就是在标准的720/900p基础上减少10%,另外df测试下来暂时没有发现关闭wifi对性能表现的影响

[ 本帖最后由 yfl2 于 2017-3-14 21:27 编辑 ]
作者: endrollex    时间: 2017-3-14 23:07

对比看掌机模式720p和648p
作者: 邪神周    时间: 2017-3-14 23:21

posted by wap, platform: Android
实际上有区别,原来是动态分辨率啊,我一开始还觉得是不是热屏冷屏的问题,刚开机玩狂吹的时候阴影和很多东西有网格感,过了一会就没了。
作者: 邪神周    时间: 2017-3-14 23:44

当然也可能确实是冷热屏。反正经常冷开机有诡异的网格感,过一段就没。
作者: zml17173    时间: 2017-3-15 00:09

posted by wap, platform: LG
回错贴,编辑

本帖最后由 zml17173 于 2017-3-15 10:46 通过手机版编辑
作者: jiamiao    时间: 2017-3-15 00:11

玩游戏远没有讨论机能有意思
作者: elia    时间: 2017-3-15 08:58

不是点对点就是画面不清晰而已。
作者: arex    时间: 2017-3-15 08:59

比PSV游戏搞出PSP分辨率还是要强点儿啊
作者: 哭泣的大屌    时间: 2017-3-15 11:55

GBA画质提升很大 3DS模拟VSWIIU模拟 WIIU效果还是好一些(游戏内设置亮度要调最低)
作者: rider555    时间: 2017-3-15 12:13

posted by wap, platform: iPhone
主机模式动态分辨率还丢帧?
作者: xphi    时间: 2017-3-15 12:52

posted by wap, platform: iPhone
一直不明白现在谈分辨率后面跟个p做什么,从前用720p、1080p这种说法是因为还在隔行扫描这种1080i什么的东西存在,需要特别指明是逐行扫描。现在都在聊动态分辨率了,弄个648p、810p出来做啥,难道还有810i的分辨率?
作者: cc0128    时间: 2017-3-15 12:55

posted by wap, platform: Android
引用:
原帖由 @xphi  于 2017-3-15 12:52 发表
一直不明白现在谈分辨率后面跟个p做什么,从前用720p、1080p这种说法是因为还在隔行扫描这种1080i什么的东西存在,需要特别指明是逐行扫描。现在都在聊动态分辨率了,弄个648p、810p出来做啥,难道还有810i的分辨率?
ps4 pro不是什么网状4k么。 可以算4ki+
作者: razgriz    时间: 2017-3-15 13:00

posted by wap, platform: iPhone
引用:
原帖由 @xphi  于 2017-3-15 12:52 发表
一直不明白现在谈分辨率后面跟个p做什么,从前用720p、1080p这种说法是因为还在隔行扫描这种1080i什么的东西存在,需要特别指明是逐行扫描。现在都在聊动态分辨率了,弄个648p、810p出来做啥,难道还有810i的分辨率?
带上p不光是逐行扫描的问题,我记得要加上p要符合一系列标准的,比如横纵比要大于等于16:9才行,比如600*1080就不能叫1080p
作者: biorobot    时间: 2017-3-15 13:05

posted by wap, platform: Chrome
引用:
原帖由 @哭泣的大屌  于 2017-3-15 11:55 发表
GBA画质提升很大 3DS模拟VSWIIU模拟 WIIU效果还是好一些(游戏内设置亮度要调最低)
3ds 的 gbavc 游戏内亮度调低确实有效果,拖影现象改善明显。比如塞尔达众神复刻。。。。。。。。。。
作者: doomking    时间: 2017-3-15 14:34

posted by wap, platform: 乐视 乐 1S
引用:
原帖由 @razgriz  于 2017-3-15 13:00 发表
带上p不光是逐行扫描的问题,我记得要加上p要符合一系列标准的,比如横纵比要大于等于16:9才行,比如600*1080就不能叫1080p
p就是progressive...
作者: Nigel    时间: 2017-3-15 15:00

说了半天怎么知道掌机模式有648P?靠肉眼看?是的话233
作者: yfl2    时间: 2017-3-15 15:15

posted by wap, platform: 红米Note3
引用:
原帖由 @Nigel  于 2017-3-15 15:00 发表
说了半天怎么知道掌机模式有648P?靠肉眼看?是的话233
点击原帖链接
作者: leoko88    时间: 2017-3-15 18:36

posted by wap, platform: Android
草多的时候会感觉画面变模糊了一些,不知道是不是这里降得分辨率




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