isual quality isn't really our point of contention on consoles, though - that comes down to performance. The original Ultimate Alliance disappoints here with uncapped frame-rates that provide a highly inconsistent gameplay experience. The game does hit 60fps in scenes with little in the way of geometry detail and effects, but this level of performance doesn't last for long.
Instead, on PS4 we're looking at a 30-40fps game, where uneven frame delivery creates stutter and variable controller response. It's a clear upgrade over the often hilarious 15-20fps playback seen on PS3 in its native 1080p mode, but falls way short of the solid 60fps expected for a last-gen game running on modern consoles.
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Xbox One version, with 35-55fps in matching scenes, though this doesn't always translate into smoother gameplay. Performance is still variable, and stuttering can appear worse than PS4 due to the larger difference in lower and higher frame-rates.