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标题: [新闻] 怂了!SONY:游戏性才是最重要的! [打印本页]

作者: signup    时间: 2016-6-16 00:00     标题: 怂了!SONY:游戏性才是最重要的!

风水轮流转啊,可笑的是,SONY之前宣传PS4的时候,一直强调机能强大
Sony Tries to Downplay Microsoft’s Project Scorpio Hardware Power

By Jeremy Conrad June 15, 2016

This week at E3 Microsoft officially confirmed they are working on a more powerful Xbox One currently called Project Scorpio. This Xbox One will allow full native 4K gaming at 60fps thanks to its 6 TFLOPs GPU. For those who don’t know much about GPU horsepower, that’s roughly equivalent to the highest end PC graphics cards available at the moment.

Sony has been working on a more powerful PS4 codenamed “Neo”. However, this new PS4 likely won’t be able to pull off full native 4K gaming due to the current rumor that the system won’t come close to 6 TFLOPs (current rumor is about 4 TFLOPs). In an interview with Time, it appears that Sony is aware of this and Sony’s Shawn Layden tries to deflect the narrative away from console power:

“Is that going to be the end-all, be-all of the gaming experience? No,” he said. “I think more than anything else today, we’re seeing the power of narrative move the gaming business forward more than ever before.”

This is pretty hilarious as over the past three years all gamers have heard is how much more powerful the PlayStation 4 is over the Xbox One. Now that the tables have turned, and Microsoft has a Xbox One that will be more powerful than the new PS4, Sony is talking more about game narrative than hardware power.

[ 本帖最后由 signup 于 2016-6-16 00:02 编辑 ]
作者: 买个合集玩单机    时间: 2016-6-16 00:05

For PlayStation maker Sony, this year’s E3 video game conference has been all about games. From a virtual reality Resident Evil to a surprise Spider-Man title, PlayStation gamers have plenty to look forward to in the coming months.

TIME sat down with SIE Worldwide Studios Chairman Shawn Layden to talk about the future of PlayStation. What follows is a lightly edited transcript of our conversation.
TIME: Sony came out this week and confirmed that a high-end PlayStation 4 is in the works. Microsoft, too, introduced new console hardware. What does Sony think when a competitor comes out and produces specific information ahead of your reveal?

Layden: What’s good for video gaming is good for PlayStation. We’re seeing apparently Microsoft taking a similar course to ours, which is to innovate within the life cycle of the console. It’s nothing that’s ever been done before, so there is no road map to how to do that. Both companies are trying to find the right way to bring that to developers, to bring it to market, to talk about it. But seemingly they’re doing similar things to what we want to do, which is to bring more power to developers, to bring more weapons for them to create games with, to create an enhanced experience. Again I think it’s good for gaming, so it’s good for us.

TIME: 4K is something that you’ve talked about. How do you convince customers to buy expensive new 4K televisions to experience gaming in that higher resolution?

Shawn Layden: The dynamics around the television market are hyper-accelerated. There was a time when we would have sat here and you would’ve said, “But Shawn, who’s going to buy an HDTV? There are like six people on my street who have one.” And then you wake up the next day and everybody has it. So the market will embrace the new technology as manufacturers manage to bring the price down for it. That challenge is left with TV manufacturers and sales teams. We just want to create, with our platform, ways that as that inevitably grows — and it will grow very fast — we’re able to take advantage of that resolution enhancement.

TIME: You play a unique role in that Microsoft isn’t selling TVs, but Sony is. So I imagine that you have insight that maybe it doesn’t.

Shawn Layden: I think history has borne out that people are always going to move towards the new experience, the new hotness, the new thing. The only challenge against that is, maybe I’ve just been lucky, but TVs don’t break down anymore. When I was a kid, there was a job called TV repairman. That job is gone now.

TIME: To the extent that hardcore enthusiasts matter, there’s been this fidelity race between the consoles. Sony has been ahead of Microsoft consistently this generation. How much does that contest matter?

Shawn Layden: Those markers along the highway are well known. I imagine the technologies will be chasing those markers. Is that going to be the end-all, be-all of the gaming experience? No. I think more than anything else today, we’re seeing the power of narrative move the gaming business forward more than ever before. Like with the God of War demo, I think the guys did a really great job of creating that difficult dynamic that so many of us know about, dealing with dad. I think they brought that to the screen, with the tenderness and the pathos and the awkwardness of that moment. We’ve never really been able to play with those kind of emotions in gaming before, and I think God of War is doing that. I want to see where [Metal Gear creator Hideo Kojima] is going with Death Stranding.

TIME: Xbox Chief Phil Spencer was asked if consoles will become like smartphones, where we buy a new one every two years. He really pushed back. Do you think similarly?

Shawn Layden: Phil and I are in agreement on that. With this move towards a high-end PS4, it’s not to bifurcate the market. We’re not creating haves and have-nots. There’s only going to be one game on sale, and it will play on both [consoles]. You’ll have the same experience, but one will be delivered at a higher resolution, with an enhanced graphical experience, but everything else is going to be exactly as you’d expect.

TIME: You seem to be doing something interesting with PlayStation VR, which is looking at it and going, maybe it’s an adjunct experience. You have the full game, then there’s also a VR thing you can do. But you don’t have to play the whole game in VR. Is that intentional?

Shawn Layden: Yeah, but maybe for a different reason. VR for us is not an add-on to the PlayStation 4 per se, it’s not a peripheral. We’re looking at it as a new platform for entertainment. And as we step into that frontier, we’re not entirely sure what’s going to work best. So we’re trying many different experiences against that, dozens of different approaches. And over time, as we’ve seen with almost any form of entertainment, it will coalesce around half a dozen or so experiences that work well in that medium.

There are people experimenting, which we’re encouraging. You’re seeing it with larger franchises, as with Star Wars Battlefront: X-Wing Fighter VR, perfect match made in heaven, right? For all the space shooters you’ve seen in VR, we’re all looking at all of those and saying, “But I really want to be in an X-Wing fighter, let’s be serious.” What Warner Bros. is doing with their Batman VR, these are all ways of testing out the new medium to see what really works there. We’re encouraging that.

At the same time, games like Resident Evil 7 will be entirely playable in VR. To be honest Matt, that frightens me a little bit. I’ll have to have my wife next to me to hold my hand so I don’t lose touch with reality. But then we have games like Farpoint, which is one of our internal studios working with a new peripheral, but that is a game in and of itself. It’s been born, if you will, on PlayStation VR.

So there’s a lot of stuff out there. It speaks to what’s new with this medium and we’re all trying to understand it. When PlayStation first came out 21 years ago, we talked about it as being 3D gaming in the home, arcade in the home, did I say 3D enough? And then a lot of games were kind of 2D in the first year of PlayStation, because a lot of people were still getting used to what that meant. A lot of developers didn’t know how to build a game in 3D. In VR I think we see people coming through the doorway they know in a ten-foot gaming experience and trying to learn the new grammar, or syntax, or lexicon around VR. So it probably won’t be until the second wave or third wave of titles until you see stuff that can only occur in VR.

TIME: Are you still interested in the mobile space?

Shawn Layden: To your point, we do have a lot of irons in the fire, as it is. The [Entertainment Software Association] has come out with a statistic saying that something like 65% of Americans are gamers. (Ed. note: The ESA says 42% of Americans play for at least three hours per week.) And that takes in all different avenues towards gaming, including tablets and so on. When I see that statistic I say, yeah, 35% are lying. Because everyone’s a gamer now. Whether you’re playing Candy Crush on your phone, or you’re doing Uncharted at home, or Counter-Strike, it’s all happening everywhere. There’s been a great normalization of gaming in American society.

I think mobile is great because in some ways it can be a gateway drug. Start on mobile and you want to have more that can bring you into gaming. How is PlayStation going to be active and relevant in there? There’s an Uncharted mobile game out for your iPhone, so you can experience that world in a certain way. That’s a conversation we’re having all the time [with developers]. Not, how do you come up with a mobile gaming strategy, but how does mobile play into our gaming strategy? What is that way to keep people engaged or in touch with the world of Uncharted or God of War? It’s something that you can imagine, all creators want more crayons in their box, more tools in their toolkit. Everyone is keen to find a way to make that relevant to the gaming experience. PlayStation itself, we’re moving away from PlayStation describing a technology to PlayStation describing an entertainment experience. We’re already doing that with PS Now, that’s our streaming gaming service, but you can get it streamed straight to certain TVs, you don’t need a console per se.

I don’t have anything specific on the mobile piece, but it is something we want to come to in a meaningful way to enhance the overall gaming experience.
作者: 小色    时间: 2016-6-16 00:06

posted by wap, platform: GOOGLE Nexus 5
NEO还没发售,多花点钱再改规格就是了,不就是钱嘛,微软找AMD,骚尼就找老黄,对着干!

本帖最后由 小色 于 2016-6-16 00:23 通过手机版编辑
作者: 买个合集玩单机    时间: 2016-6-16 00:07

瞎逼黑之前能放个链接吗?
作者: yfl2    时间: 2016-6-16 00:08

. For those who don’t know much about GPU horsepower, that’s roughly equivalent to the highest end PC graphics cards available at the moment.


这牛皮也不逊对手啊...
作者: 买个合集玩单机    时间: 2016-6-16 00:09

http://furiousfanboys.com/2016/0 ... pio-hardware-power/


furiousfanboys.com


作者: 买个合集玩单机    时间: 2016-6-16 00:11

https://twitter.com/manabyte
有兴趣的朋友看看楼主引用的作者的推特

http://manabyte.com/2016/06/micr ... -reason-youd-think/
这条尤其推荐
XBOX WON E3
作者: baki    时间: 2016-6-16 00:17

posted by wap, platform: Galaxy S6 EDGE+
每当一家公司的主机机能出现重大危机的时候,游戏性的破旗就又散发出臭味来。

索尼真要这么怂就完了。硬着头皮也要上啊,即使不能超过,至少也要持平6T啊,艹。
作者: yfl2    时间: 2016-6-16 00:21

引用:
原帖由 baki 于 2016-6-16 00:17 发表
posted by wap, platform: Galaxy S6 EDGE+
每当一家公司的主机机能出现重大危机的时候,游戏性的破旗就又散发出臭味来。

索尼真要这么怂就完了。硬着头皮也要上啊,即使不能超过,至少也要持平6T啊,艹。
neo差不多早一年...作为发售时性能领先机种不存在危机这种说法
作者: 慢慢玩    时间: 2016-6-16 00:31

你不能翻个中文摘要吗?一到E3你坛都会看洋文了
作者: 石指圣    时间: 2016-6-16 06:48

posted by wap, platform: Samsung
精神水区版主出杠了 好厉害哟
作者: west2046    时间: 2016-6-16 07:03

精神版主一边说容不下LOW,但是只见扛微软和老任,没见扛索尼的,叫精神索尼版主比较合适
作者: 夕雨    时间: 2016-6-16 07:09

posted by wap, platform: iPhone
做软饭真累
被ps压着打了几年 忍气吞声的只能拼命开小号死命黑sony
好不容易微软又给个饼还是一年半后的

这期间不还是被ps压着猛草嘛
作者: wangjiex1    时间: 2016-6-16 07:28

posted by wap, platform: 红米Note2
一年半以后,恐怕索尼在机能上永无翻身之日了
作者: 咪咪好大啊    时间: 2016-6-16 07:32

posted by wap, platform: Galaxy S6
知道怂了就好
作者: 春日野妹    时间: 2016-6-16 07:33

posted by wap, platform: 小米 4
原文链接呢~随便拿个xbox fan boy意淫的文章出来就能当新闻啦?
作者: 咪咪好大啊    时间: 2016-6-16 07:33

posted by wap, platform: Galaxy S6
引用:
原帖由 @west2046  于 2016-6-16 07:03 发表
精神版主一边说容不下LOW,但是只见扛微软和老任,没见扛索尼的,叫精神索尼版主比较合适
的确如此
作者: ylgtx    时间: 2016-6-16 07:52

sony为什么要用900MHz降频的北极星呢?原版1266MHz的也就顶天150W,完全可以接受啊。1266/900=1.41,有40%的巨大差距啊
作者: 摩根    时间: 2016-6-16 07:58

posted by wap, platform: iPhone
难道是机能导致现在的X1卖不过PS4?
从上世代初期的形势和本世代来看,价格还是主要原因啊。如果天蝎比 neo贵得话,可能又是然并卵,而且还要对付psvr
作者: 摩根    时间: 2016-6-16 07:58

posted by wap, platform: iPhone
为什么会二连

本帖最后由 摩根 于 2016-6-16 08:19 通过手机版编辑
作者: tommyshy    时间: 2016-6-16 08:04

游戏性非常重要,机能也重要啊
作者: yfl2    时间: 2016-6-16 08:26

posted by wap, platform: 红米Note3
引用:
原帖由 @west2046  于 2016-6-16 07:03 发表
精神版主一边说容不下LOW,但是只见扛微软和老任,没见扛索尼的,叫精神索尼版主比较合适
果然够low,连就事论事都做不到,无论是ps4还是快出的neo,发售时都是可以买到的最强性能主机,你告诉我这还存在什么性能问题么?x1的问题是它在发售时就比同期对手弱还不比对手便宜

本帖最后由 yfl2 于 2016-6-16 08:27 通过手机版编辑
作者: yfl2    时间: 2016-6-16 08:28

posted by wap, platform: 红米Note3
顺便我一直到现在还在说不认为neo是个好主意,你这种为了抬杠毫无底线的货色真的是无可救药
作者: jimtao    时间: 2016-6-16 08:54

posted by wap, platform: 红米Note3
微软连个正面竞争的勇气也没有,玩起了时间差,到底是谁怂啊
作者: max39    时间: 2016-6-16 08:55

posted by wap, platform: iPhone
天蝎没出来就秒天秒地了,买了老版本one的玩家心里咋想的233
作者: L.G.Y    时间: 2016-6-16 08:56

索尼被欺负了,索饭们还不出来护主?
作者: 拳人类    时间: 2016-6-16 09:27

微软终于扳回一城!!!恭喜软饭!!!
作者: fjfyla    时间: 2016-6-16 09:32

posted by wap, platform: Galaxy S6 EDGE+
引用:
原帖由 @max39  于 2016-6-16 08:55 发表
天蝎没出来就秒天秒地了,买了老版本one的玩家心里咋想的233
所以有ps4的索索喜迎neo上市咯?
作者: sceic    时间: 2016-6-16 09:33

ps4 slogan不是一切为了玩家吗
作者: max39    时间: 2016-6-16 09:34

posted by wap, platform: iPhone
引用:
原帖由 @fjfyla  于 2016-6-16 09:32 发表
所以有ps4的索索喜迎neo上市咯?
喷了ps4就压着你的one操了,neo只是恶心买了ps4的索尼自己的老玩家,哪需要靠neo恶心你这种硬核玩家?233

本帖最后由 max39 于 2016-6-16 09:34 通过手机版编辑
作者: west2046    时间: 2016-6-16 09:38

看不懂LS的逻辑,233
作者: 骨软症    时间: 2016-6-16 09:44

posted by wap, platform: Android
引用:
原帖由 @max39  于 2016-6-15 16:55 发表
天蝎没出来就秒天秒地了,买了老版本one的玩家心里咋想的233
高达被ps4打败了,然后neo又赢了。

微软真是不争气。

这样想?
作者: max39    时间: 2016-6-16 09:50

posted by wap, platform: iPhone
引用:
原帖由 @west2046  于 2016-6-16 09:38 发表
看不懂LS的逻辑,233
看不懂就去看天气预报,有人拿vr出来说索尼机能又赢了硬核玩家的one了吗?现在的风向是ps4都玩不过的one要靠梦里的天蝎悬崖击落了233,出neo恶心了索尼老玩家被喷好多次了,但是one的硬核玩家对天蝎可是直接跪舔的路数了,因为要赢了!对了硬核玩家还忽略了vr的对手薄版one233max
作者: alucardczq    时间: 2016-6-16 10:31

在机能和画面能够相对保持不错的前提下,再提游戏性,有问题?
作者: wangjiex1    时间: 2016-6-16 10:33

所以我说索尼在机能上确实没机会了
作者: zichuanle    时间: 2016-6-16 10:34

看你坛战区索索们表现就知道,换一种方式认怂,曲线救主
作者: 买个合集玩单机    时间: 2016-6-16 10:36

posted by wap, platform: iPhone
所以你坛软软不再玩pc了 我很欣慰
作者: Oishi    时间: 2016-6-16 10:36

posted by wap, platform: Firefox
游戏性怎么就不重要了?
作者: snakegtr    时间: 2016-6-16 10:38

posted by wap, platform: iPhone
18个月后某群体玩起双重标准,表示4k与1080P观感差别不大,插值4k与原生4K必须用写轮眼才能分清,抱起pc爹爹大腿,手持老黄核弹战天蝎这个渣渣
作者: 买个合集玩单机    时间: 2016-6-16 10:40

posted by wap, platform: iPhone
哦 那18个月后索饭竟然和现在的软饭一个思路了 还真是风水轮流转
作者: yfl2    时间: 2016-6-16 10:41

posted by wap, platform: 红米Note3
引用:
原帖由 @snakegtr  于 2016-6-16 10:38 发表
18个月后某群体玩起双重标准,表示4k与1080P观感差别不大,插值4k与原生4K必须用写轮眼才能分清,抱起pc爹爹大腿,手持老黄核弹战天蝎这个渣渣
看来你还真是硬件盲,真以为天蝎能主打原生4k
作者: shizumaru2009    时间: 2016-6-16 10:42

posted by wap, platform: SONY Xperia ZL
靠梦里的天蝎悬崖击落可以看出软饭的确压抑了很久,画了张饼就一把抢过往嘴里塞还直喊好吃
作者: 富兰克林    时间: 2016-6-16 10:47

posted by wap, platform: iPhone
泥潭软饭早就按耐不住了要骚动party提前开香槟了惹~~

本帖最后由 富兰克林 于 2016-6-16 10:47 通过手机版编辑
作者: xiao3301    时间: 2016-6-16 10:49

引用:
原帖由 yfl2 于 2016-6-16 10:41 发表
posted by wap, platform: 红米Note3
看来你还真是硬件盲,真以为天蝎能主打原生4k
原生4K可以得,降画质就行了。

我觉得这2年追求4K不如追求1080P下的画质和帧数
作者: GYNECOMASTiA    时间: 2016-6-16 10:52

posted by wap, platform: iPhone
人家从差完发布到现在一直很憋屈,好不容易熬到机能有盼头,欣喜若狂之情可以理解。
作者: snakegtr    时间: 2016-6-16 10:55

posted by wap, platform: iPhone
引用:
原帖由 @yfl2  于 2016-6-16 10:41 发表
看来你还真是硬件盲,真以为天蝎能主打原生4k
天蝎从目前的消息看就是为了4k设计的,别的不知道,原生4k肯定比不回炉重造的neo多
作者: yfl2    时间: 2016-6-16 10:56

posted by wap, platform: 红米Note3
引用:
原帖由 @xiao3301  于 2016-6-16 10:49 发表
原生4K可以得,降画质就行了。

我觉得这2年追求4K不如追求1080P下的画质和帧数
是可以,但实际不值得,我看他提法就知道是哪壶不开提哪壶
作者: 讴歌123    时间: 2016-6-16 10:56

posted by wap, platform: Chrome
引用:
原帖由 @yfl2  于 2016-6-16 10:41 发表
看来你还真是硬件盲,真以为天蝎能主打原生4k
讲真,天蝎很有可能主打原生4k,虽然我认为没太大意义,毕竟4k tv还不是太普及

DF认为天蝎的CPU不是zen还是x1的上网本U,如果是真的话我怕天蝎依然带不动1080p 60fps ultra设定的游戏,那还不如4k 30fps high设定
作者: SRX-ATX    时间: 2016-6-16 11:04

posted by wap, platform: Android
引用:
原帖由 @买个合集玩单机  于 2016-6-16 10:40 发表
哦 那18个月后索饭竟然和现在的软饭一个思路了 还真是风水轮流转
软饭从XBOX初代起主流舆论就从未排斥过PC说PC坏话,毕竟巨硬也是PC巨头之一。X1时机能不行了转投抱PC门下也没什么说不过去。

反倒是前一刻还不屑于PC大肆嘲讽PC机能再好再便宜也是鬼服,用键鼠累,盗版,折腾,被主机玩家养活,没有几百几千万销量,所以还是选择主机版,并对抱PC大腿的行为表示鄙视的群体。却在天蝎发布后纷纷抱起PC大腿的这种转变似乎才颇让人玩味…………

本帖最后由 SRX-ATX 于 2016-6-16 11:19 通过手机版编辑
作者: 买个合集玩单机    时间: 2016-6-16 11:06

posted by wap, platform: iPhone
引用:
原帖由 @SRX-ATX  于 2016-6-16 11:04 发表
软饭从XBOX初代起主流舆论就从未排斥过PC说PC坏话,毕竟巨硬也是PC巨头之一。X1时机能不行了转投抱PC门下也没什么说不过去。

反倒是前一刻还不屑于PC大肆嘲讽PC机能再好再便宜也是鬼服,用键鼠累,盗版,折腾,被主机玩家养活,所以还是选择主机版,并对抱PC大腿的行为表示鄙视的群体。却在天蝎发布后纷纷抱起PC大腿的群体的这种转变似乎才颇让人玩味…………
好好好
不愧是把天蝎当一家人的双重标准大神
x1机能不行了转头抱pc门下也没什么说不过去
滚吧 恶心出汤水了
作者: 富兰克林    时间: 2016-6-16 11:48

posted by wap, platform: iPhone
引用:
原帖由 @SRX-ATX  于 2016-6-16 11:04 发表
软饭从XBOX初代起主流舆论就从未排斥过PC说PC坏话,毕竟巨硬也是PC巨头之一。X1时机能不行了转投抱PC门下也没什么说不过去。

反倒是前一刻还不屑于PC大肆嘲讽PC机能再好再便宜也是鬼服,用键鼠累,盗版,折腾,被主机玩家养活,没有几百几千万销量,所以还是选择主机版,并对抱PC大腿的行为表示鄙视的群体。却在天蝎发布后纷纷抱起PC大腿的这种转变似乎才颇让人玩味…………

本帖最后由 SRXATX 于 2016616 11:19 通过手机版编辑
“换个好点的手机  再来tg发帖  ”泥潭软饭名言 快退下吧,听你软队友的话。
作者: zichuanle    时间: 2016-6-16 12:01

引用:
原帖由 SRX-ATX 于 2016-6-16 11:04 发表
posted by wap, platform: Android
软饭从XBOX初代起主流舆论就从未排斥过PC说PC坏话,毕竟巨硬也是PC巨头之一。X1时机能不行了转投抱PC门下也没什么说不过去。

反倒是前一刻还不屑于PC大肆嘲讽PC机能再好再便宜也 ...
听到没?PC爹爹大腿岂是你们软饭能抱?麻烦重新排队,人家索索现在猛抢着抱呢~
作者: md2    时间: 2016-6-16 12:05

引用:
原帖由 SRX-ATX 于 2016-6-16 11:04 发表
posted by wap, platform: Android
软饭从XBOX初代起主流舆论就从未排斥过PC说PC坏话,毕竟巨硬也是PC巨头之一。X1时机能不行了转投抱PC门下也没什么说不过去。

反倒是前一刻还不屑于PC大肆嘲讽PC机能再好再便宜也 ...
说啥梦话呢
软饭早期几乎全是SEGA饭
他们能喜欢PC就怪了
作者: yfl2    时间: 2016-6-16 12:05

posted by wap, platform: 红米Note3
引用:
原帖由 @zichuanle  于 2016-6-16 12:01 发表
听到没?PC爹爹大腿岂是你们软饭能抱?麻烦重新排队,人家索索现在猛抢着抱呢~
抱大腿的意思是无所谓主机性能差,反正我买PC版,现在没看到PS用户这么表态要把原来准备买的ps4版游戏换成PC版
作者: ttk    时间: 2016-6-16 12:13

posted by wap, platform: Chrome
索尼为什么强调自己没有的东西是最重要的? 索尼出的游戏有几个游戏性好的。喷了。用力拉拢第三方吧。
作者: west2046    时间: 2016-6-16 12:29

引用:
原帖由 md2 于 2016-6-16 12:05 发表

说啥梦话呢
软饭早期几乎全是SEGA饭
他们能喜欢PC就怪了
早期?现在是中期吗?
作者: wizardlg    时间: 2016-6-16 12:32

posted by wap, platform: Chrome
呵呵, 我早就說了, 一夜之間我們PC陣營又多了很多人。  主機這種類似巫師3 30FPS跨平臺遊戲, 不管X1還是PS4都是被PC吊打的份。
歡迎廣大索飯, 軟飯來抱PC大腿。 當然任天堂的遊戲沒有辦法, 我還是玩主機版, 沒得選擇。
作者: ttk    时间: 2016-6-16 12:37

posted by wap, platform: Chrome
引用:
原帖由 @max39  于 2016-6-16 09:34 发表
喷了ps4就压着你的one操了,neo只是恶心买了ps4的索尼自己的老玩家,哪需要靠neo恶心你这种硬核玩家?233

本帖最后由 max39 于 2016616 09:34 通过手机版编辑
不不不,PS4是一切为了玩家,她没有多余的精力给ONE。一切都为了玩家。
作者: playerstation    时间: 2016-6-16 13:25

引用:
原帖由 md2 于 2016-6-16 12:05 发表

说啥梦话呢
软饭早期几乎全是SEGA饭
他们能喜欢PC就怪了
得了吧,看我签名不就结了。SEGA作品最多的就是PS系和街机,号称SEGA饭的有谁支持过么,哪怕就算为了亏死sony都没见他们买啊,我以前也和SEGA粉战过,但现在PSO2和PSN不照样支持。
作者: playerstation    时间: 2016-6-16 13:28

:D :D MB,刚从PSO2的徒花里下来就看到这个,LZ这是欺负我这种不会看英文的小白啊,还好A9那边有人发了个新闻我才知道真相是咋回事。


http://bbs.a9vg.com/thread-4891245-1-1.html


http://bbs.a9vg.com/thread-4889866-1-1.html

之前,在新闻区活跃的“浩然wish”发了一个新闻,内容是说微软新出的主机天蝎在性能上要胜过索尼的新主机,所以索尼高层在接受采访时表示“我们认为机能不重要,现在游戏性才是关键”。

因为索尼高层在“天蝎性能胜过PS”的背景下说的这句话显得极具争议,所以引起了A9论坛里不少人的争执。但是,感谢A9新区的发帖规则,“浩然wish”不得不给出新闻的来源:
http://furiousfanboys.com/2016/0 ... pio-hardware-power/

一个网站敢毫不顾忌地称自己就是“狂热的fanboy”,一看就不怎么靠谱。那它又是从得来的消息呢?

原来索尼高层肖恩•莱登刚刚接受了Time的采访,让我们来看看肖恩•莱登到底是回答了什么问题(原连接好像点不开,这里放出页面缓存连接,一样可以看到原文):
http://cncc.bingj.com/cache.aspx ... sEVInICJF118PyUCUiQ


Time:To the extent that hardcore enthusiasts matter, there’s been this fidelity race between the consoles. Sony has been ahead of Microsoft consistently this generation. How much does that contest matter?

Shawn Layden:Those markers along the highway are well known. I imagine the technologies will be chasing those markers. Is that going to be the end-all, be-all of the gaming experience? No. I think more than anything else today, we’re seeing the power of narrative move the gaming business forward more than ever before. Like with the God of War demo, I think the guys did a really great job of creating that difficult dynamic that so many of us know about, dealing with dad. I think they brought that to the screen, with the tenderness and the pathos and the awkwardness of that moment. We’ve never really been able to play with those kind of emotions in gaming before, and I think God of War is doing that. I want to see where [Metal Gear creator Hideo Kojima] is going with Death Stranding.

人家Time问索尼在这个世代一直领先,“机能更强”这个因素起了多大作用,而肖恩•莱登针对这个问题,回答道PS4能一直领先,更主要地是靠PS4上好游戏多,游戏好玩。以后还会有新战神和小岛秀夫的新作。

现在大家明白了吧。人家Time整个采访就没有问过“微软天蝎强过PS Neo”这个问题。而肖恩•莱登也是针对“PS4销量一直领先”的主要原因这个问题回答说PS4能赢,更多是靠好游戏。这是一个正常的不能再正常的回答,谁都找不到任何有争议的地方。所以这段访谈在国外没有引起任何争执。

但是,“furiousfanboys”网找到了炒作点。它把Time的问话和肖恩•莱登的大部分回答统统都去掉,只保留了“Is that going to be the end-all, be-all of the gaming experience? No. I think more than anything else today, we’re seeing the power of narrative move the gaming business forward more than ever before.”这两句话,然后移花接木在这句话的前面加入了一个全新的背景:“微软公布了新主机天蝎,性能很强大,胜过传闻中的PS4 Neo”。结果,“PS4本世代能赢,更多是靠好游戏”这样一个没有任何争议的回复,莫名其妙地变成了索尼在为自己新主机性能偏弱进行辩护!这种裁缝式的移花接木新闻,已经算是假新闻了。

但更恶劣地是,“furiousfanboys”在做第一次创作时,好歹还保留人家两句原话。“浩然wish”如获至宝地把这个假新闻搬到A9时,居然对原话又做了第二次创作。

“furiousfanboys”引用肖恩•莱登的原话意思是“性能不是游戏意义的全部,如今游戏本身好玩更重要”,并没有否认机能的作用。到了“浩然wish”的嘴里就直接改成了“我们认为机能不重要,现在游戏性才是关键”这种外行式的回答,更是火上浇油。

新闻区不是贴吧。搬假新闻本来就不对,在假新闻上还要再次作假,就没任何理由了。也请大家不要在“浩然wish”的双重造假的新闻贴里再无谓地浪费口水和精力。
作者: 苍月    时间: 2016-6-16 13:40

引用:
原帖由 playerstation 于 2016-6-16 13:28 发表
:D :D MB,刚从PSO2的徒花里下来就看到这个,LZ这是欺负我这种不会看英文的小白啊,还好A9那边有人发了个新闻我才知道真相是咋回事。


http://bbs.a9vg.com/thread-4891245-1-1.html


http://bbs.a9vg.com/t ...
----------
感觉没歪曲到哪去,LZ语气强烈点而已。
作者: revenge2    时间: 2016-6-28 16:22

posted by wap, platform: Meizu Pro 5
这帖子看喷了




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