原帖由 samusialan 于 2015-6-12 21:37 发表
我什么都不懂,下面都是我看别人的东西后脑补出来的,有错的地方请深喷
基础的环境反射贴图DC是支持的,关键是能用到什么样的程度如何而已(N64好像都支持),powervr的卡似乎不擅长这个,NGC的镭7000+在这方面才是 ...
原帖由 @DoloresI 于 2015-6-14 07:01 发表
ps2的cpu和pc的奔腾3哪个强?
When the [PlayStation 2] came out, one unique characteristic of that system was that the screen fill rate was very fast. Even looking back now, it’s very fast. In some cases, it’s faster than the PS3. There, we were able to use a lot of textures. It was able to do that read-modify-write, where it reads the screen, you take the screenshot, and you modify it and send it back. It could do that very quickly.
“I don’t know if anybody remembers, but when the PS2 first came out, the first thing I did on that was a demo for the announcement. I showed a demo of GT3 that showed the Seattle course at sunset with the heat rising off the ground and shimmering. You can’t re-create that heat haze effect on the PS3 because the read-modify-write just isn’t as fast as when we were using the PS2. There are things like that. Another reason is because of the transition to full HD.”
原帖由 chenke 于 2015-6-14 20:36 发表
山内一典开发GT6时曾吐槽PS3机能,没法重现PS2上GT3的地面热浪效果:
https://www.gtplanet.net/gran-tu ... s-far-as-it-can-go/
原帖由 chenke 于 2015-6-14 20:36 发表
山内一典开发GT6时曾吐槽PS3机能,没法重现PS2上GT3的地面热浪效果:
https://www.gtplanet.net/gran-tu ... s-far-as-it-can-go/
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