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标题: DF的最终结论 [打印本页]

作者: 小蛋蛋    时间: 2015-5-23 23:09     标题: DF的最终结论

posted by wap, platform: iPhone
The Witcher 3: Wild Hunt - the Digital Foundry verdict

Overall, CD Projekt Red's legacy as a developer is deeply entrenched in PC, and to a great extent it shows in this version's extras. Everything from hair physics to broader draw distances make it a cut above console - a sharper, richer-looking release that also benefits from superior textures and effects. The ability to hit and hold 60fps is, to our minds, the PC's best advantage though. Even with its camera stutters, combat is far more responsive than the console's circa-30fps, and on limited GPUs we'd gladly give up the above visual extras up for it.

That said, Geralt's latest chapter is still very approachable on consoles. It's a visuals-over-performance setup that means both PS4 and Xbox One get a density to world detail that's rarely seen on console. And outside of the resolution divide (favouring Sony's platform at a true 1920x1080) core graphics settings are matched between the two, mostly borrowing from PC's medium and high presets. Performance is also a sticking point; PS4 is preferable in this case for its 30fps cap, though it suffers from some stutter, while Xbox One's uncapped frame-rate gives us far less consistent experience. We're still hoping for that optional 30fps cap option on the Microsoft platform.

Having played all three versions extensively this week, it must be said PC is a must for its extras, as well as for its solid, multi-threaded optimisation across all setups tested. On the console front, as of update 1.01 the PS4 version is king thanks to a cleaner 1080p image and slightly smoother frame-pacing - though we hope its hitches are addressed soon in a patch. In launching across three platforms at once The Witcher 3 is a highly ambitious objective for the developer, but CD Projekt Red proves here that it has the mettle for current-gen development - whether it returns us to Novigrad next time, or takes us somewhere entirely new.


如果你有一台性能过得去的PC,建议使用PC进行游戏。不过要注意游戏坑爹的默认设置,需要手动关闭一些特效。

如果在游戏主机里做出选择,推荐PS4。PS4锁定了30帧,虽然XBOXONE平均帧数更高,但是两台机器的帧数都不稳定。PS4仅在过场偶尔出现严重掉帧,战斗情况下PS4帧数比较稳定,不会严重影响游戏体验,并且PS4的分辨率为全程1080P。   
  
测试平台:
XBOXONE、PS4、PC。

PC配置为I3-4130+GTX750TI(相对于AMD R7 260X)。这里DF分别使用了公版和非公版两种GTX750TI。
PC的画面设置为1080P,特效全部调节成和PS4基本一致的情况。
作者: xxto    时间: 2015-5-24 01:13

客观说 超频的750ti确实与ps4相当了 或者稍微赢点
作者: rollpard    时间: 2015-5-24 01:17

posted by wap, platform: iPhone
结论是不是吊打Ps4?
作者: BeastMa    时间: 2015-5-24 02:26

posted by wap, platform: iPhone
我现在e3 1230配280,开全最高不开n毛ssao,一开始站在阳台上看风景大概35左右,要关掉什么特效才能60呢?
作者: littlezoo    时间: 2015-5-24 02:50

posted by wap, platform: iPhone
开头是卡一些,进了大地图就好了。
作者: lili2k2    时间: 2015-5-24 10:38

本身都是一样的X86架构,这个表现是正常的。
作者: DarthVadar    时间: 2015-5-24 12:44

posted by wap, platform: iPhone
以后锁24帧好不好
作者: Nemo_theCaptain    时间: 2015-5-24 13:03

引用:
原帖由 BeastMa 于 2015-5-24 02:26 发表
posted by wap, platform: iPhone
我现在e3 1230配280,开全最高不开n毛ssao,一开始站在阳台上看风景大概35左右,要关掉什么特效才能60呢?
http://www.geforce.com/whats-new ... -and-tweaking-guide
我很好奇为毛老黄这些详尽又直观的选项评测在战区总是没人转
A卡别碰NV Gameworks特效就行,其他跟N卡相同
作者: BeastMa    时间: 2015-5-24 17:45

posted by wap, platform: Chrome
引用:
原帖由 @Nemo_theCaptain  于 2015-5-24 13:03 发表
http://www.geforce.com/whatsnew ... andtweakingguide
我很好奇为毛老黄这些详尽又直观的选项评测在战区总是没人转
A卡别碰NV Gameworks特效就行,其他跟N卡相同
我测试下来,最影响帧数的只有2样东西
N毛
树叶显示距离

N毛一开就降低10F
树叶显示距离从高换成最高可以一下子降低7~8F
其它都还好(甚至草丛都没啥影响,开HBAO+也和SSAO大概只有1F的区别)

现在是除了这两个,其它都最高,1080P下载40f左右




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