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标题: [模拟相关] PCSX2 1.2.0出来啦 [打印本页]

作者: ccf1st    时间: 2014-2-3 08:52     标题: PCSX2 1.2.0出来啦

转自ppx:

下载地址:
http://pcsx2.net/download.html
or
百度盘(win32,7z压缩包绿色版)
http://pan.baidu.com/s/1zmtcU

It has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.

As I'm sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!

One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job

Here are a rundown of the biggest changes in this release:

Windows

Core:

microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
Fixes to New GIF unit to solve regressions
microVU bugs fixed (affecting Extreme-G Racing and others)
CDVD fixes (Impossible Mission now boots)
Path 3 arbitration and timing refinements
MFIFO fixes for DDR games
Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
VIF Unpack optimizations
VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
Various other game specific fixes in GameDB
NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)

SPU2-X:

Improved DMA system
Fixes to reverb
Improved time-stretcher recovery on extreme speed changes.
Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules

GSdx:

Improved adapter selection for detecting of videocards
CLUT (Color LookUp Table) fixes for games such as Disney Golf
Texture Offset options added to help improve upscaling artifacts
OpenGL mode added (Experimental currently)
Various CRC hacks
Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated

DEV9ghzdrk:

Improved support for online play and make the users MAC address unique.

Linux

Core:

Support for external patch (pnach) files

OnePad changes:

Bugfixes for multiple button presses
Bugfixed memory leaks

ZZogl:

Added support for MESA drivers
Bump OpenGL requirement to 3.0 with floating texture
Various OpenGL fixes

SPU2-X:

Added SDL Backend
The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.

We hope you enjoy this release and have fun playing your games on it!

Here's to the future of PCSX2!
作者: 禦意見無用    时间: 2014-2-3 10:06

posted by wap, platform: 小米 (MI 2S)

更新了什么?
作者: ccf1st    时间: 2014-2-3 10:12

引用:
原帖由 禦意見無用 于 2014-2-3 10:06 发表
posted by wap, platform: 小米 (MI 2S)

更新了什么?
不知道,反正更新了很多东西。
作者: can201    时间: 2014-2-3 11:03

One big change in this release is the integration of the wide screen patches

集成了上千个游戏的宽屏补丁。。。。。就是说很多游戏都能16:9显示了。。
作者: mickyjl    时间: 2014-2-3 11:29

不知道速度有无提升,感谢分享。
作者: 李九十    时间: 2014-2-3 11:30

感谢分享。
作者: 李九十    时间: 2014-2-3 11:50

缺少msvcr120.dl文件,下载了安装了也不行
作者: ccf1st    时间: 2014-2-3 12:17

需要安装Visual Studio 2013 redistributable
作者: 李九十    时间: 2014-2-3 12:20

设置了2X画面,有竖条怎么破?谢谢
作者: ccf1st    时间: 2014-2-3 13:12

引用:
原帖由 李九十 于 2014-2-3 12:20 发表
设置了2X画面,有竖条怎么破?谢谢
旧版有竖条吗?这个不太清楚
作者: hourousha    时间: 2014-2-3 13:27

引用:
原帖由 李九十 于 2014-2-3 12:20 发表
设置了2X画面,有竖条怎么破?谢谢
如果是SC3的话。用custom分辨率,把横向的设为1200
作者: tzenix    时间: 2014-2-3 13:38

速度提升不明显
这个版本主要不是提速的
希望以后能提速吧
作者: jqnwow    时间: 2014-2-3 13:39

请问怎么设置隔行抽线模式?
作者: ko81e24wy    时间: 2014-2-3 15:28

引用:
原帖由 jqnwow 于 2014-2-3 13:39 发表
请问怎么设置隔行抽线模式?
F7,有多种效果,凑活着用吧
作者: 混乱状态    时间: 2014-2-3 15:43

都在用1.3.0了。。。
作者: jqnwow    时间: 2014-2-3 15:44

引用:
原帖由 ko81e24wy 于 2014-2-3 15:28 发表

F7,有多种效果,凑活着用吧
谢谢,试了一下,加了SweetFX 1.4补丁效果更好。

[ 本帖最后由 jqnwow 于 2014-2-3 15:56 编辑 ]
作者: SONIC3D    时间: 2014-2-3 17:01

OSX版好久没有build了。。。
作者: adds    时间: 2014-2-3 18:26

posted by wap, platform: Android
引用:
原帖由 @李九十  于 2014-2-3 12:20 发表
设置了2X画面,有竖条怎么破?谢谢
降低一点,直到没有竖条为之
作者: DDP    时间: 2014-2-4 08:36

posted by wap, platform: Android

马克
作者: zhrflyhigh    时间: 2014-2-4 12:27

posted by wap, platform: iPad

mark一下,
作者: pablzl    时间: 2014-2-4 15:04

16:9是好东西啊
作者: 曾经在林中的狼    时间: 2014-2-4 23:48

引用:
原帖由 SONIC3D 于 2014-2-3 17:01 发表
OSX版好久没有build了。。。
模拟器别指望OSX了...
作者: tzenix    时间: 2014-2-18 01:23

The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.
这几天玩了几个游戏,发现的确有10%左右的提速
在我的E6300破双核上居然也能基本全速玩罗马之影和战神了,前者大部分时候60fps,后者大部分时候50-60fps




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