DICE 开发者 Johan Andersson 在鸟博补充,Xbox One 版将在首日加入与 PC、PS4 版相同技术的 AO(环境光反射 Ambient Occlusion)补丁 作者: Red 时间: 2013-10-29 20:39
posted by wap, platform: iPad
PS4像加了blur滤镜 作者: sunykoss 时间: 2013-10-29 20:41
posted by wap, platform: iPhone
A Digital Foundry employee went on NeoGAF to explain what went wrong with their PS4/Xbox One Battlefield 4 visuals comparison:
Here's what the persons said:
"The issue here is simple; Tom had a limited amount of time to capture this stuff and was not able to do so in a normal environment. If mistakes were made normally, it would be easy to go back and correct, but with the way this worked, it wasn't really possible.
Why so different? DF uses their own hardware for capturing while DICE were handing out Elgato boxes to everyone else. The DF hardware is actually much more capable but it works differently and, without the experience of working with these new consoles, I can see a situation where settings were dialed in wrong.
JackFrags used what DICE provided and probably didn't even attempt to change any settings which, in this case, turned out to be for the best."
df自己也虚了,建议大家去看ign的对比视频。 作者: GYNECOMASTiA 时间: 2013-10-29 20:42