What is curious is the level of "pop" given to the Xbox One's textures, where - bizarrely - artwork often seems to be more detailed than on PlayStation 4.
原帖由 BlackGod 于 2013-10-29 12:28 发表
只看结论
"All in all, we can only give a preliminary outline of how Battlefield 4 will run on next-gen consoles, but there's plenty here that should remain the case for the final release in November. ...
原帖由 Xerxes 于 2013-10-29 12:39 发表
the PS4 regaining 60fps much faster than the fluctuating Xbox One code. We see occasional XO wins in like-for-like testing too, but in our single-player tests, it is clearly the PS4 code that is in ...
原帖由 @iPhone 于 2013-10-29 12:56 发表
不满足,持币待购外星人
原帖由 ddaaii 于 2013-10-29 12:59 发表
http://club.tgfcer.com/attachments/day_131029/20131029_57670_4e822b76c02eac310f9eSp15GMvbeGgD.jpg
原帖由 zhuliang 于 2013-10-29 13:16 发表
这是显存直出效果吧?跟电视机什么关系?PS4版感觉不但贴图用的不是一套,(地面凹凸的位置都跟PC,XO不一样)还加了一层模糊滤镜.
原帖由 austin17 于 2013-10-29 13:23 发表
posted by wap, platform: Nokia (Lumia 920)
麻婆豆为什么把内存出图的质量往电视机上扯?智商拔群啊
原帖由 @BlackGod 于 2013-10-29 13:22 发表
还是对比度的gif PS4版有云XO没云请无视
http://i.minus.com/ib0gOrDzD8ScKG.gif
原帖由 @倍舒爽 于 2013-10-29 13:28 发表
这种图一张一张贴没意思的,我比较同意lens of truth或者tom的做法。。
做时间段采集去计算平均帧率和最低帧率。。
欢迎光临 TGFC Lifestyle (http://bbs.tgfcer.com/) | Powered by Discuz! 6.0.0 |