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标题: [新闻] 暗黑3主机板仅有1120 584,经常掉到40fps,特效垃圾 [打印本页]

作者: 蒋宏蛟    时间: 2013-10-29 11:13     标题: 暗黑3主机板仅有1120 584,经常掉到40fps,特效垃圾

http://www.eurogamer.net/article ... y-diablo-3-face-off
暗黑3主机板仅有1120 584,经常掉到40fps

The game's resolution plays a part in this design choice too. With 1080p widely considered the standard on PC, that SKU can afford to frame a wider segment of the world without any sub-HD resolutions killing off minor details. But for both PS3 and 360 versions the reality is that the game runs at a native 1120x584, with what appears to be a pass of multi-sample anti-aliasing (MSAA). The nearer-field FOV helps to keep all characters and item drops perceptible despite this loss in fidelity - especially important once all chaos ensues with four players.

Reducing the framebuffer to just 70 per cent of the target 1280x720 isn't a deal-breaker in terms of image quality either, and in fact goes largely unnoticed when presenting the game's inherently muted colour scheme while dungeon-crawling. Jaggies are difficult to spot, and the only time stair-stepping artifacts crop up visibly is when faced with opened doorways spewing with light, or with alpha transparencies such as grass blades or fire. Either way, the multi-sample approach is a luxury that isn't afforded on the PC renderer - the sole option there being a post-process AA akin to FXAA, which blurs over texture details. It's rough in specific spots, yes - but by and large the PS3 and 360 push out a flattering take on the dark, fantastical world of Sanctuary.

Due to these differences in scale, and the lack of a FOV setting on PC, a direct pixel-perfect match with the console output isn't possible in image comparisons. However, the Hero Creation screen is a rare case where characters are kept to relative scale across all versions; this goes a long way to prove both texture map quality and model detail of each default class is identical to PC. Meanwhile, particle and alpha effects produced by wizards' spells during are also an absolute match for the original version. There's ultimately nothing to distinguish the PS3 and 360 renditions from one another in terms of environmental detail either once we spawn for the first time in New Tristram - these are hardly the most crisp floor textures you'll find, but they are fully intact from the PC version's high preset.
作者: ttk    时间: 2013-10-29 11:14

posted by wap, platform: Chrome

主机版非常牛逼,因为你正常玩感觉不错,但是贴近一看,满眼马赛克,惨不忍睹。但是放电视上你坐2米开外,效果就是不错。如果出资料片我还买。
作者: GYNECOMASTiA    时间: 2013-10-29 11:14

9月3日的文章,真够及时的,好评 :D
作者: cgyldn    时间: 2013-10-29 11:15

亚版中文毛消息没有
作者: BeastMa    时间: 2013-10-29 11:16

posted by wap, platform: Chrome

主机版不用手平放在桌子上左手键盘右手鼠标,只需要拿个手柄躺在沙发上就能玩,光这点就赢了。
作者: hudihutian    时间: 2013-10-29 11:16

40帧这么多?暗黑2就只有25帧……
作者: gjly2    时间: 2013-10-29 11:17

真的?果断不买ps3版了,去下个GOD班玩起来!
作者: 缅怀世嘉    时间: 2013-10-29 11:20

我就试了下PS3版    画面稀烂   还不如手机游戏    外加各种明显的帧数不足

居然有40帧这么高?
作者: madrista7    时间: 2013-10-29 11:21

我天天都在玩ps3版,大部分时间60帧,怪多时就会有掉帧,很快能恢复过来
作者: 片翼妖精    时间: 2013-10-29 11:42

等PS4版,确定有没?
作者: majian1    时间: 2013-10-29 11:56

posted by wap, platform: 小米 (MI 2S)

PS4版肯定有。
作者: gil    时间: 2013-10-29 12:03

PS3版拿个手柄躺沙发上刷刷刷得很开心。
作者: tommyshy    时间: 2013-10-29 12:06

posted by wap, platform: Nokia (Lumia 920)

xb360版上个月买的,感觉还不错
作者: 被遗忘之神    时间: 2013-10-29 16:08

posted by wap, platform: Windows

好黑不黑黑个广受好评的版本,好转不转转个火星文……
作者: bsseven    时间: 2013-10-29 16:10

主机板的问题就是怪太他吗少了
作者: 美利坚游客    时间: 2013-10-29 22:17

居然不是挖坟????




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