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标题: 老任看见psx1也不甘示弱,丫也要成浮云了 [打印本页]

作者: 倍舒爽    时间: 2013-5-27 22:21     标题: 老任看见psx1也不甘示弱,丫也要成浮云了

posted by wap, platform: iPhone

http://m.neogaf.com/showthread.php?t=568133

Nintendo researches GPGPU powered cloud computing
This tidbit was released the day Xbox One got announced and didn't get all that much attention, but I think it deserves a thread. Nintendo's European R&D outfit, aptly named NERD, is apparently working on something similar to Microsoft's cloud approach/ promise:

Originally Posted by Alexandre Delattre, CTO, Nintendo European Research & Development (NERD):
The developers at Nintendo headquarters need to spend their time developing the actual platform, so I think we’d like to explore areas that they don’t have time for. For example the possibilities which are opened up by the combination of cloud technologies and new software paradigms like general purpose GPU programming.
http://www.nintendo.co.uk/Iwata-Asks...ms-759323.html

It should be noted that while the statement seems rather vague, NERD has indeed hired, and is still hiring, researchers in the field of cloud technology, heterogenous computing, and GPGPU development. Doesn't mean we'll see some results any time soon if ever, but I don't think Nintendo would publish this piece if they didn't believe they were on the right track. Especially considering this Iwata Asks seems to be mostly aimed at potential future NERD employees.

So this apparently isn't about trivial cloud applications like storing save games and profiles on a server or something, it's seemingly about stuffing some servers with a couple of Nvidia Titans or Intel Knights Corner accelerators and using those things to provide additional computational performance over the internet. And there might actually be a practical application for something like this in gaming (same thing is true for Microsoft of course). To quote myself from a different thread:

Quote:
Let's say you want to accurately compute destruction physics based on the point and angle of impact and the energy transferred. A game can tell with a very high probability what will happen long before it actually happens, sends a request to some Titan powered cloud server, the server computes the actual physics and sends back animation data. The computation is long done and transferred even before the impact actually happens, and the game just needs to play back the animation once triggered. And if there's no internet connection, you'll get a simpler simulation or just a pre-canned animation, so there wouldn't even necessarily be an online requirement.
作者: wangzhw    时间: 2013-5-27 22:31

你云我云大家云
一切都是浮云
作者: yufe    时间: 2013-5-28 10:02

就任那屎一般的固件研发和屎一般的网络
作者: ttk    时间: 2013-5-28 18:52

posted by wap, platform: iPad

这赶脚就像是电视里那个薯片广告,(走过去一个大美女,吃薯愿,很LIFE的样子,突然边上跳出来一个肥妹,漱着手指头说"我也要吃薯愿")

x1是大美女,任地狱是肥妹,索尼是手指头。
作者: mieumieu    时间: 2013-5-28 18:55

posted by wap, platform: Galaxy Nexus

这个欧洲研发部的缩写有意思
作者: SRX-ATX    时间: 2013-5-28 19:07

随着主机战争规模的升级以及在其中投入的科技水准越来越高,感觉任已经无力再去跟随索软的升级步伐.任本身的企业规模和科技研发水准的低下就注定了以后它只能做个棋子而不是像谷歌 MS 苹果那样的棋手
作者: vice2015    时间: 2013-5-28 19:10

引用:
原帖由 mieumieu 于 2013-5-28 18:55 发表
posted by wap, platform: Galaxy Nexus

这个欧洲研发部的缩写有意思
NERD亮了
作者: 盛开seven    时间: 2013-5-29 10:37

老任新掌机器发布
作者: seek    时间: 2013-5-30 01:29

引用:
原帖由 SRX-ATX 于 2013-5-28 19:07 发表
随着主机战争规模的升级以及在其中投入的科技水准越来越高,感觉任已经无力再去跟随索软的升级步伐.任本身的企业规模和科技研发水准的低下就注定了以后它只能做个棋子而不是像谷歌 MS 苹果那样的棋手
任天堂80年代起就应该把业务铺开,闲在龟缩在游戏机一隅经不起大风大浪~
疼讯起步才几年,现在业务都扩张成啥样了
作者: alucardx2004    时间: 2013-5-30 07:46

posted by wap, platform: iOS

任专门做游戏也能喷、索尼2000年代业务够大了吧。现在还不是亏?




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