Pilotwings
Super Bases Loaded 2
Super Mario Kart 马里奥赛车
Dungeon Master (DSP-2)
Final Stretch
Lock On/Super Air Diver
Ace Wo Nerae
Armored Trooper Votoms
Super 3D Baseball
Suzuka 8 Hours
Bike Daisuki! Hashiriya Kon - Rider's Spirits
Michael Andretti's Indy Car Challenge
Shutokou Battle 2
Tsuchiya Keiichi: Shutokou Battle '94
SD Gundam GX (DSP-3)
Ballz 3D (DSP-1B)
Battle Racers
Super Air Diver 2
Syutoko Battle Racing 2
Suzuka 8 Hours
Syutoko Battle Racing 94
Super F1 Circus Gaiden
Top Gear 3000 (DSP-4)
SA-1:
Derby Jockey 2
Jikkyou Oshaberi Parodius 实况沙罗曼蛇
Kakinoki Shougi
PGA Tour '96
SD F-1 Grand Prix
SD Gundam G NEXT
Shin Syogi Club
Shogi Saikyou
Super Bomberman Panic Bomber World
Daisenryaku Expert: WW2 大战略2
Dragon Ball Z Hyper Dimension 龙珠极度空间
J. League '96 Dream Stadium
Jumpin' Derby
Kirby Super Star
Super Robot Taisen Gaiden: Masou Kishin - The Lord of Elemental 魔装机神
Mini-Yonku Shining Scorpion: Let's & Go
Pebble Beach no Hotou New: Tournament Edition
PGA European Tour
Power Rangers Zeo: Battle Racers 金刚战士
Shogi Saikyou 2
Super Mario RPG 超级马里奥RPG
Itoi Shigesato's Bass Turi No 1
Kirby's Dream Land 3
SPC7110:
Far East of Eden Zero
Momotarou Dentetsu Happy 桃太郎传说
Super Power League 4
Cx4:
Rockman X2 洛克人X2
Rockman X3 洛克人X3
Super FX:
Dirt Trax FX
Star Fox (US/Japan) / Star Wing (Europe) 星际火狐
Stunt Race FX (US/Europe) / Wild Trax (Japan)
Vortex
Doom 毁灭战士
Super Mario World 2: Yoshi's Island 超级马里奥世界2
Winter Gold
我的sd2snes烧录卡就等系统升级了,其它也没啥好说的,请看以下内容
Features:
•SD/SDHC/SDXC support (tested up to 64GB; no exFAT support so SDXC cards must be reformatted using FAT32)
•High quality push-push memory card slot
•Fast ROM loading (~9MB/s)
•Fast menu navigation
•Directories are sorted automatically, no need for FAT sorting tools
•High resolution menu (512×224) for adequate display of long file names
•Real Time Clock
•Supports ROM size up to 128MBit (96Mbit actually implemented)
•Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply: ◦near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.
◦Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.
•Enhancement chip support (see below for implementation status)
•SuperCIC key (SNES CIC clone): ◦enables operation on unmodified consoles of all regions
◦supports software 50/60Hz switching on SuperCIC enhanced consoles only (to be performed by sd2snes firmware, not yet implemented there)
•Auto region patching: eliminates “This Game Pak is not designed…” messages regardless of 50/60Hz setting
Enhancement chips
Each supported enhancement chip can be used in conjunction with MSU1.
Implemented:
•BS-X memory map / Satellaview base unit registers (clock)
•DSP1 / 1b
•DSP2
•DSP3
•DSP4
•ST-010
•Cx4
•MSU1
•S-RTC
Work in progress
•GSU-1/2 (SuperFX)
To Do:
•Action Replay/Game Genie code support
•SPC7110 – with the Far East of Eden Zero translation patch in the works it would be a shame not to support it.
•S-DD1
•??? (you name it)
To be determined:
•SA1
Unlikely:
•ST-011 ◦requires 54kB of Block RAM; the FPGA only provides 36kB of Block RAM.
•ST-018 ◦yet unknown architecture but probably more powerful than the ST-011.
•OBC-1 ◦Simple bit-manipulating chip as OAM accelerator for one game. Implementation is almost a no-brainer but I’m not interested right now. 作者: Advancedadvance 时间: 2012-7-20 18:38