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标题: nintendo land试玩感想之塞尔达传说战斗任务、路易鬼屋,更新大金刚crashcourse视频 [打印本页]

作者: 阿西达卡    时间: 2012-6-6 19:43     标题: nintendo land试玩感想之塞尔达传说战斗任务、路易鬼屋,更新大金刚crashcourse视频





我按:这篇心得是gonintendo的任青去e3试玩写的,刨除其任豚力作用
不少细致的内容说明也足以证明nintendo land绝对是个神游戏(毕竟是wiisports和resort的正统继任者)



(本游戏共12个小游戏组成,本次展会只展出其中五个)
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There is something I feel is very important to say about Nintendo Land. I know a lot of you guys and gals were a bit underwhelmed with the E3 presentation for this game. It seemed like the explanation of how it worked and what it was went on a bit to long and was a bit too detailed. Unfortunately, I think that display killed off a lot of interest that this game deserves to have.

I absolutely promise you that seeing Nintendo Land via video feed and playing it are two completely different experiences. Nintendo Land is, without a doubt, a game that you need to go hands-on with to understand. When I was watching the Luigi's Ghost Mansion portion of Nintendo's press conference, I felt the game looked a little boring and underwhelming. The over-complicated explanation of the gameplay didn't help either.

That all changed the minute I went hands on with the game. I'm telling you, I really did have a blast with the title. The collection of games are going to be fantastic to play with friends and family, with tons of replay value in the majority of the games shown in this collection.

Please, just trust me on this one. Hang tight and reserve final judgment for when you can actually go hands-on with the title. I dare you to try Luigi's Ghost Mansion or Animal Crossing: Sweet Day and not become engaged. As long as you have the right people areound you, you're in for a fantastic experience that you'll find very hard to put down.



前言大致意思是老外在看视频讲解鬼屋游戏规则什么的时候也非常腻歪,昏昏欲睡
但试玩后发现亲手玩完全是两回事,一瞬间就能上手沉迷,而且大部分游戏有非常丰富又牛博的重玩价值
完全是好友或家庭聚会的爬梯神器




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本次展出的五游戏之一donkey kong's crash course宣传视频

[flash=500,400]http://player.youku.com/player.php/sid/XNDEwNTk0NTEy/v.swf[/flash]

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The Legend of Zelda: Battle Quest

The Legend of Zelda: Battle Quest is going to seem instantly familiar to those that have played Wii Sports Resort. This game bares a very close resemblance to the swordfighting Mii challenges from Wii Sports Resort. Both games have your character automatically moving forward, both games pit you against enemies that need to be slashed away. The enemies will also try and block your attacks or require you to hit them at a certain angle. If you liked that aspect of Wii Sports Resort, you should get the same enjoyment out of The Legend of Zelda: Battle Quest.

The big difference in this game from the Wii Sports Resort outing is the player that plays with the GamePad. Instead of swordfighting with the Wiimote, the GamePad player takes on the role of an archer. If's up to you to pick off enemies that are trying to take out your fellow Link Miis. You can move the GamePad all around to see where enemies might be hiding. Sometimes they hang out in trees, other times they wait on cliffs to divebomb your front line. The role of the archer is an extremely crucial one for your team's success.

Being a game that pays tribute to Zelda, there are also many Zelda-style mechanics in this game. Outside of the swordfighting, you'll happen upon switches that your entire team has to hit at the same time. Until you manage to do that, you won't be able to open a gate and proceed. You'll have to do all this while facing off against familiar Zelda-style enemies.

With the right people, The Legend of Zelda: Battle Quest can be a real great time. You just need to make sure you have a decent archer that pays attention. I played with a few people that had no idea what they were doing as archer, which lead to a massive wave of enemies that the front line just couldn't handle. Things can get out of hand quickly if the archer isn't on-top of his game.

While not as addictive or engaging as Luigi's Ghost Mansion or Animal Crossing: Sweet Day, there's certainly plenty of charm in The Legend of Zelda: Battle Quest. I think the real key to enjoyment in this title is seeing just how much content there is to offer. The other two games can be replayed countless times and lead to different results each time. The Legend of Zelda: Battle Quest will remain mostly the same due to its more standard gameplay approach.

大致可以描述为一个萨尔达风格的多人合作游戏(最大3p),非常类似于度假村里的剑道无双
区别是有人扮演Link mii用剑,而另一个操作者用u板扮演弓箭手
多人一起自动前进,弓箭手可以随意转动u板寻找路上隐藏的敌人,敌人和机关都是萨尔达风格
有机关需要用剑的Link mii和u板弓箭手同时攻击目标才能破解开门
多人游戏一起配合非常重要,否则会很容易陷入狼狈局面
这个游戏非常有趣,但因为路线相同所以游戏的耐玩度取决于正式游戏提供多少内容



[flash=600,500]http://player.youku.com/player.php/sid/XNDEwNzEwNTgw/v.swf[/flash]

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Nintendo Land: Luigi's Ghost Mansion


You can laugh at me all you want for saying this. I also think a few of you will see me as a Nintendo apologist for this one. Say what you want, but know that I'm telling you the truth. Nintendo Land gave me my favorite Wii U experience today with Luigi's Ghost Mansion, hands down. I absolutely cannot wait to get more hands-on time with this game. I'm pretty sure you'll feel the same way once you get to test it out yourselves.

Let's not kid ourselves, shall we? Luigi's Ghost Mansion is pretty much Pac-Man Vs. with a fresh coat of paint. As far as I'm concerned, that's just fine with me. Of course, there are a few unique wrinkles added into the gameplay that mesh up with the world of Luigi's Mansion. All of this mixes together for an experience that I'm absolutely dying to play with my friends and family.

I really feel like Nintendo over-explained this one during their press conference, which ended up killing enthusiasm that this game deserves. Here's the long and short of it. The GamePad player is the ghost and they're trying to hunt down Miis. If they touch all 4 Miis without any Miis being revived, it's game over. The Miis are trying to capture the ghost by depleting its lifebar. You do this by shining your flashlight on the ghost. The ghost can see where the Miis are but the Miis can only 'sense' where the ghost is through controller vibration. Throw in a revival mechanic that has you pointing your flashlight at fallen Miis and you've got the gist of Luigi's Ghost Mansion.

Playing this one with a full set of people was a blast. The group of people I played with were all really into the game. Playing as a Mii, we were all shouting out to each other, letting our companions know when we felt the vibration of a ghost. Being chased around the mansion without being able to see the ghost makes for one intense experience, especially when those vibrations start getting quicker and quicker.

Things are even more intense when you're trying to bring back a Mii that got taken out by the ghost. The more flashlights pointing at the fallen Mii, the faster their heart will replenish. Bringing these fallen comrades back into the mix can be the key to beating the ghost. There's no doubt he has a huge advantage in being invisible, but with 4 Miis you should be able to corner him and zap away with your flashlight.

Oh, did I forget to mention that your flashlight has to be recharged eventually? Sometimes batteries will pop up that you can grab to juice back up your flashlight. Of course, going for those batteries can be a risky venture. The ghost player knows you want them, so they might just sneak up on you as you're trying to get some juice back!

I'm not kidding when I say that the gang I played with were screaming out loud with laughter while we played. I heard some rather uproarious gameplay sessions while I was checking the game out. It's very clear that people were digging this experience. Luigi's Ghost Mansion is one game in Nintendo Land that I plan to revisit over and over again.



老外说任天堂在发布会上的过度解释扼杀了人们对这个游戏价值应有的认识。
这个游戏给了他所有wiiu试玩中最棒的体验并且已经沉迷,并信誓旦旦地宣称你试一下也会如此。
路易鬼屋非常像重新加工并强化的GC吃豆人对战。
u板扮鬼,如果鬼能在mii们恢复前抓住全部4个mii,游戏结束。
mii方则要用手电光照消耗鬼的生命值,鬼能从u板上看到mii但mii不能看到鬼,只能通过棒子震动来感知...
凑全5人玩这个就碉堡了,人类一拨在通过震动感知到鬼的时候都大声呼喊着招呼同伴。尤其是当棒子震动越来越快的时候被看不到的鬼满屋子追赶,绝对是一个非常强烈的游戏体验。
当mii们想救回一个被鬼抓走的mii的时候事情会变得 更加激烈,所有的手电都照向被抓走的mii来为他回血....
有电池还会弹出你要获取并为手电续航,但鬼知道你会这样作所以没准会在边上阴你...............


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[ 本帖最后由 阿西达卡 于 2012-6-9 23:35 编辑 ]
作者: lsn    时间: 2012-6-6 19:50

nintendo land很碉堡, 12个游戏每个都有不同的玩法, 完全就是wiiu gamepad的展示游戏
作者: yak    时间: 2012-6-6 20:04

看上去不错。
作者: 历史厨    时间: 2012-6-6 20:37

本来就是如此. 任地狱敢把公司名字赌进去的东西,再差也不会差到哪去,何况这货还肩负着相当于play和sports至于wii的任务.可惜就是被渣一般的发布会筹划给坑得够呛. 算了,黑发布会不黑游戏.
作者: 飞侠小黑    时间: 2012-6-6 20:44

发布会昏昏欲睡,关键是开场碉堡了,然后一直掉掉掉下去。。。纯傻逼啊
作者: 任天鼠    时间: 2012-6-6 20:46

重玩的价值很重要
作者: madobenanami    时间: 2012-6-6 20:50

posted by wap, platform: MOTOROLA (Defy)

能有刷刷刷要素就真不错
另外,这游戏能不能秒掉'大家都爽快'?拭目以待
作者: mieumieu    时间: 2012-6-6 21:08

喷了,为啥发布会不放battle quest。。。找几个人一玩,话都不用说,效果就出来了
作者: mieumieu    时间: 2012-6-6 21:14

还有一个暂名Wii U Panorama View的,拿U板到处晃悠的软件拿来演示效果也会不错,而且对要用陀螺仪干这个的开发者也有指导作用
作者: kmlzkma    时间: 2012-6-6 21:18

posted by wap, platform: SAMSUNG (Nexus S)

我更喜欢银河战士风格。
作者: 夹夹    时间: 2012-6-6 21:23

发布会最傻逼就是像P100这类有趣的游戏不肯介绍  宁愿花时间在废话上
作者: 少先队员    时间: 2012-6-6 21:43

鬼屋好赞~
作者: bpsim    时间: 2012-6-6 21:45

posted by wap, platform: UC

12个图案有数个不知道出处…
作者: netnight    时间: 2012-6-6 21:54

看见那 Link 背着的盾, 好亲切啊 ~~~~~~~
作者: 19th    时间: 2012-6-6 21:57

Mario Party 系列里一向有 1V3 的游戏,同一个游戏里的玩家会有两种截然不同的游戏体验。路易鬼屋非常像这类小游戏,但一盘的流程更长,也由于硬件升级可以出现「电视机上看不见的鬼」这种以前做不到的设定。

非常期待 NintendoLand。
作者: 海腹川背    时间: 2012-6-6 22:03

一看就好玩!心情大好!
作者: 任天鼠    时间: 2012-6-6 22:13

如果这个是WIIU内置游戏,那该多好啊
作者: 飞侠小黑    时间: 2012-6-6 22:35

引用:
原帖由 任天鼠 于 2012-6-6 22:13 发表
如果这个是WIIU内置游戏,那该多好啊
我赌这游戏和Upad捆绑销售
作者: leyoung    时间: 2012-6-6 22:38

posted by wap, platform: UC

一定要支持网络对战啊
作者: jmmouse    时间: 2012-6-6 22:47

引用:
原帖由 leyoung 于 2012-6-6 22:38 发表

一定要支持网络对战啊
非常同意。

如果没有网络对战,也就是Mario Party类延长线上的作品。
如果和主打社交的Miiverse(真TM拗口,叫Miniverse都顺很多)结合的话,
很多令人遐想的空间。
作者: rinlord    时间: 2012-6-6 23:37

nintendoland应该是付出了nin很多心血的游戏

开发者的描述是不像wiisports系列那么肤浅,纯粹为了展示

我觉得任纯粹回到原始那种的展示真正的游戏这种风格很不错,不要再剑走偏锋了。

感觉这个zelda很有全3d版四剑的神韵,而且更加巧妙。
作者: 还珠楼主    时间: 2012-6-6 23:40

引用:
原帖由 夹夹 于 2012-6-6 21:23 发表
发布会最傻逼就是像P100这类有趣的游戏不肯介绍  宁愿花时间在废话上
和皮克敏重叠了~某种方式来说p100显得比皮克敏更能抓住眼球,主要是对那么没玩过和不了解皮克敏的人~
作者: 阿西达卡    时间: 2012-6-6 23:43

我觉得四剑倒还不至于,毕竟只是自动前进的轨道车型游戏
但看心得玩起来想必是非常紧凑丰满的了,挥剑也是ss那种需要角度要求的,再加上多人和u板弓箭的加入
作为一个体感类的游戏,有紧张有挑战,任地狱这方面做得最好了

另外多说一句,目前看了几个多人游戏的设计
真的可以说并不会因为只有一个u板操作而这个人的体验就格外优越很多,让别人羡慕
其他人用棒子的部分一样非常有趣,3人也好5人也好,每个人的体验都是均衡的,这游戏绝对做得非常尽心了

[ 本帖最后由 阿西达卡 于 2012-6-6 23:44 编辑 ]
作者: 混血王子    时间: 2012-6-7 10:34

支持随时联网对战吗?

如果不支持这游戏的价值就打了很大折扣,我平时哪里去找另外4个人啊
作者: 逆转的死神    时间: 2012-6-7 10:49

只能说发布会上的解说和演示太纱布了  没有让人理解这个游戏的乐趣
作者: nonononono    时间: 2012-6-7 10:53

光看心得都挺开心的,有神作潜质
作者: Leny    时间: 2012-6-7 11:13

感觉这游戏真是碉堡了,极有可能又北美同捆了……
作者: 耶稣复临    时间: 2012-6-7 11:39

这个展示会太2b了,明明可以找几个人上来扮路易和鬼,现场气氛一下就起来了
作者: flies    时间: 2012-6-7 11:42

只能说江口胜也的解说太SB了
作者: 飞侠小黑    时间: 2012-6-7 13:18

整个发布会的编排和内容选择完全就是业余的
今天的3ds发布会同样傻逼,你火纹不在发布会上说,事后发推特,脑残啊简直
作者: linkyw    时间: 2012-6-7 13:37

打赌一定有支持双pad的游戏
作者: 阿西达卡    时间: 2012-6-7 15:47




[ 本帖最后由 阿西达卡 于 2012-6-7 15:48 编辑 ]
作者: mmj    时间: 2012-6-7 15:49

这种也叫屌?这个也就和Wii Party差不多的小品游戏集啊……当然还是蛮好玩的

[ 本帖最后由 mmj 于 2012-6-7 15:53 编辑 ]
作者: 曾经在林中的狼    时间: 2012-6-7 18:27

引用:
原帖由 mmj 于 2012-6-7 15:49 发表
这种也叫屌?这个也就和Wii Party差不多的小品游戏集啊……当然还是蛮好玩的
WII PARTY问题在于深度不够,不代表这种形式本身有什么问题啊
作者: wulongx    时间: 2012-6-7 22:49

所谓的深度不够应该就是一开始很好玩,但玩久了新鲜感过了也就没劲了
不知道这个游戏能做得怎样
作者: 洛克狼    时间: 2012-6-8 01:05

我则期待自己的mii能穿上link的衣服HD截图一张
作者: tigeshem    时间: 2012-6-8 01:52

找不到人玩,不是大打折扣啊
作者: fthepress    时间: 2012-6-8 20:51

欲仰先抑,慢热是日本公司的通病啊...聪哥那个E3 Pre,看得也让人昏昏欲睡,还给老外讲"独创"
作者: heven2004    时间: 2012-6-8 22:01

posted by wap, platform: SAMSUNG (Galaxy Note)

看了这个帖子,决定入了
作者: 阿西达卡    时间: 2012-6-9 18:28

本次展出的五游戏之一donkey kong's crash course宣传视频

[flash=500,400]http://player.youku.com/player.php/sid/XNDEwNTk0NTEy/v.swf[/flash]
作者: 阿西达卡    时间: 2012-6-9 23:30

[flash=600,500]http://player.youku.com/player.php/sid/XNDEwNzEwNTgw/v.swf[/flash]




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