Diablo® III Sets PC-Game Launch Record
The forces of Sanctuary already stand more than 6.3-million strong and growing
IRVINE, Calif.--(BUSINESS WIRE)--Blizzard Entertainment, Inc. today announced that as of the first 24 hours of Diablo® III’s release, more than 3.5 million copies had been sold, setting the new all-time record for fastest-selling PC game.* That number does not include the more than 1.2 million players who received Diablo III as part of signing up for the World of Warcraft® Annual Pass promotion. Altogether, more than 4.7 million gamers around the world were poised to storm Sanctuary on day 1 of Diablo III’s release -- representing the biggest PC-game launch in history.
“We’re definitely thrilled that so many people around the world were excited to pick up their copy of Diablo III and jump in the moment it went live”
.As of the first week of the game’s availability, that number had already grown to more than 6.3 million.* The above figures also do not include players in Korean Internet game rooms, where Diablo III has become the top-played game, achieving a record share of more than 39% as of May 22.†
“We’re definitely thrilled that so many people around the world were excited to pick up their copy of Diablo III and jump in the moment it went live,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo III players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support.”
“Regarding today’s announcement, we recognize that setting a new launch record is a big achievement,” Morhaime continued. “However, we’re especially proud of the gameplay feedback we’ve received from players worldwide. We’re pleased that Diablo III has lived up to players’ high expectations, and we’re looking forward to welcoming more players into Sanctuary in the days ahead.”
Diablo III went live on May 15, with more than 8,000 retailers throughout the U.S., Canada, Europe, South Korea, Southeast Asia, Australia, New Zealand, and the regions of Taiwan, Hong Kong, and Macau opening their doors to players at midnight or concurrently with the local release time in celebration of the launch. In addition to being able to buy the game at retail stores, gamers in the regions above as well as in Mexico, Argentina, Chile, and Brazil are also able to purchase Diablo III digitally via the official Diablo III website (http://www.diablo3.com).
Commenting on the game’s sales achievement, Bob McKenzie, senior vice president of merchandising at GameStop, stated, “Diablo III was one of our biggest PC launches ever and will help make this a record year for Blizzard at GameStop.”
According to John Love, director of video games at Amazon.com, “Not only did Diablo III break the record for most preordered PC game of all-time on Amazon.com, but it also shattered the record for best day-one sales for any PC game ever on Amazon.com.” Blizzard thanks its retail partners around the world for their support and commitment to the Diablo series.
Diablo III is available for Windows® XP/Windows Vista®/Windows® 7 and Macintosh® at a suggested price of $59.99 USD for both the retail DVD-ROM version and the digital version sold directly from Blizzard. The game has received a Mature rating from the ESRB.
Players in the Latin American countries listed above and in Russia will be able to purchase Diablo III at local retail locations starting June 7. Digital availability via http://www.diablo3.com for the Russian version of the game will also begin June 7. In addition to the English version, Diablo III is fully localized into Latin American Spanish, Brazilian Portuguese, French, German, European Spanish, Italian, Polish, Russian, Korean, and traditional Chinese.
Diablo III is the latest chapter in Blizzard’s critically acclaimed action–role-playing-game series. The game continues the epic Diablo storyline, with players taking on the role of one of five heroic characters -- barbarian, witch doctor, wizard, monk, or demon hunter -- and embarking on a perilous quest to save the world of Sanctuary from the corrupting forces of the Burning Hells. As players adventure through rich and varied settings, they’ll engage in pulse-pounding combat with hordes of monsters and challenging bosses, grow in experience and ability, acquire artifacts of incredible power, and meet key characters who’ll join them in battle or aid them in other ways. Diablo III features the intuitive interface, fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy.
Designed from the ground up to leverage the full functionality of the Battle.net® platform, Diablo III also provides gamers with industry-leading matchmaking and communication tools, allowing adventurers to seamlessly join forces for cooperative play. Battle.net also provides the infrastructure for the Diablo III auction house, a feature-rich marketplace that Sanctuary’s heroes can use to trade their hard-earned treasures. To learn more about the auction house and the other features of Diablo III, please visit the official website at http://www.diablo3.com.
With multiple games in development, Blizzard Entertainment has numerous positions currently available -- visit http://jobs.blizzard.com for more information and to learn how to apply.
* Based on internal company records and reports from key distribution partners.
原帖由 @飘雪无痕 于 2012-5-24 00:20 发表
posted by wap, platform: iPhone
这数据可以拿来抽某些人的脸了
原帖由 @旧瓒的眼睛 于 2012-5-24 07:53 发表
posted by wap, platform: iOS
当时口口声声说只有千儿八百人玩的那几位任青呢?
原帖由 @约翰法雷尔 于 2012-5-24 20:48 发表
posted by wap, platform: iPad
499数字版,这么有爱之前不关注暗黑?关注了预购不知道?200多不去买?
好古怪。。。。
原帖由 约翰法雷尔 于 2012-5-24 20:48 发表
posted by wap, platform: iPad
499数字版,这么有爱之前不关注暗黑?关注了预购不知道?200多不去买?
好古怪。。。。
原帖由 @约翰法雷尔 于 2012-5-24 20:50 发表
posted by wap, platform: iPad
在某任青群里跟一帮任青联的不亦乐乎~~看你追着人后屁股叫的样子真喜感
原帖由 @jump 于 2012-5-24 16:28 发表
言下之意是D3的骨架有问题?
我们可以就这个话题展开聊聊。
如果你真的言之有物,我有途径反馈你的建议。
原帖由 sonnen 于 2012-5-26 21:24 发表
posted by wap, platform: Nokia (Lumia 800)
现在还没通关地狱,随便说说,虽然技能繁多,但是缺乏升级时能力上升的快感,增加威力只能靠装备,加重了装备平衡的压力。专有武器形同虚设,一点没有给人角色个性的感 ...
原帖由 jump 于 2012-5-26 21:40 发表
缺乏升级能力上升的快感我觉得是说瞎话,几乎每解锁一个新技能每解锁一个新符文都是质的变化,我从1-60级几乎每升2-3级就会重新调整技能换一套打法。
我不知道你玩的什么职业,但我现在的巫医build不用回蓝祭司匕 ...
原帖由 fengxveye 于 2012-5-26 10:33 发表
第三方统计本来就是一个笑话,比方说VG。
VG的统计基本上属于连蒙带猜顺心所欲那种...
当初现代战争3上市后,VG华丽丽的说出首日销量930万的数据。
一周后动视暴雪官方公布,首日销量650万。。。。
...
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