标题: [新闻] 【PS3】The Last of Us The Truck Ambush trailer 720P下载! [打印本页] 作者: chenke 时间: 2012-5-16 11:59 标题: 【PS3】The Last of Us The Truck Ambush trailer 720P下载!
The Last of Us: New Trailer, New Ellie
Joel, Ellie and a whole lot of despair.
by Greg Miller
May 15, 2012
Sure, there's been the occasional quote here and there, but developer Naughty Dog has been really quiet about The Last of Us, its first non-Uncharted PlayStation 3 game. Months ago, we met survivors Joel and Ellie as they battled infected humans turned monsters, but then, the game went dark. Today, Naughty Dog is ready to reveal a new cutscene from the game and answer some questions -- like why the studio already tweaked Ellie's design. Take a look at the trailer below and IGN's Rewind Theater. Then, check back in a bit for a Q&A session with the folks behind the game.
IGN: So, I hear you've changed Ellie. How? I'm watching this trailer and I don't notice any "Cole"-like V-necks or anything. Why'd you change her?
Neil Druckmann (Creative Director): When we came up with the character of Ellie we put a lot of thought into what we wanted her to look like, researching the facial proportions, coloring and bone structures of dozens of faces and bodies. In addition to this, we held numerous casting sessions to ensure we had the right performance capture artist to represent Ellie, eventually selecting actress Ashley Johnson. As we’re still in the midst of development with The Last of Us, the team has been continuing to put a lot of thought into the creation of Ellie. After delving further into the game’s narrative over the past few months, we decided to modify Ellie’s model to better reflect Ashley’s personality, and also resemble a slightly younger teen more fitting to the story. We're happy with the final result shown in the cinematic we have released today, and hope the fans like her too.
IGN: What has it been like at Naughty Dog since the VGA announcement?
Bruce Straley (Game Director): It’s been a flurry of activity. We’ve been hard at work on The Last of Us for quite some time, but the VGA announcement really lit a fire under our asses. It signaled to the whole team that this is real now that everyone knows about the game, now let’s go finish it!
IGN: It can be hard to get people behind a new game, but everyone seems to have taken to The Last of Us. Were you expecting that? Were you expecting the Naughty Dog name to mean so much to people?
Bruce Straley: From the beginning we were trying to do something different, a darker look at the world, but with the depth of character and performance that Naughty Dog has been known for. Somehow we managed to take everyone by surprise by revealing that Naughty Dog has a new game in the works.
We knew people would be stoked once they found out Naughty Dog was developing the game, but we never expected the kind of reaction we felt first hand at the VGAs. It’s humbling and stressful as now we have to live up to our fan’s expectations.
IGN: Now that Game Informer and other sites have peeled back some of the layers to The Last of Us, how do you describe this title to people who don't know about it? What exactly is going on in this world?
Bruce Straley: It’s a game about the human condition. 20 years after a plague has decimated our society, how does man survive? When all moral and ethical codes have been stripped, who do you trust? After watching your friends and loved ones pass, do you think you could still love? What is life without hope? We’re trying to make you feel these dilemmas while you’re playing The Last of Us.
IGN: Who is Joel and who is Ellie?
Neil Druckmann: Joel is a brutal survivor of the world you see in The Last of Us. He’s seen what life was like before the pandemic. He’s had to do some horrible things to survive, and he has few moral lines left to cross. Ellie has only known life inside the military quarantine zone. Much of her knowledge of the world as it was comes from pop culture items like comic books and magazines —relics left over from “the old world”. She’s a young teenage girl that’s wiser and braver beyond her years. She’s been toughened by the harsh realities of her environment.
IGN: What's left of the world right now in the wake of this virus? Joel and Ellie have escaped a quarantine zone, but how safe is even that place?
Neil Druckmann: Civilization as we know it in present day has been radically changed after the pandemic. The human population has been decimated and most cities have been abandoned, left to be reclaimed by nature. Now city streets are flooded and covered in moss, vines, and newly grown trees. Quarantine zones were set up by the military as outposts for survivors – a way to escape the ever-growing numbers of infected. Martial law, however, presents its own set of dangers. Citizens are constantly monitored, supplies are scarce, and anyone caught breaking the law is executed. In the world of The Last of Us, safety is a relative term.
IGN: How are people able to survive outside of these safe zones?
Neil Druckmann: Those on the outside must be especially tough to deal with the constant threat of the infected. During their journey Joel and Ellie will meet several factions of survivors that manage to live outside of the Quarantine Zones through different means.
IGN: Why release this cutscene -- Joel and Ellie taking on some drifters? What about it makes it your showcase?
Neil Druckmann: We wanted to whet people’s appetite before E3. This trailer is a nice little teaser that shows a good look into the world of The Last of Us. It also hints at the layers in Joel and Ellie’s relationship and frames their different perspectives on this world.
the-last-of-us-20120302090934102
Beat it.
IGN: What is the status of the rest of the world? Has any country or significant enclave avoided infection, or is this a worldwide pandemic?
Neil Druckmann: Communication and fast modes of transportation (like flying) quickly disappeared once the outbreak occurred. 20 years later, everyone that is still alive in the US assumes that the rest of the world is in shambles.
IGN: How slow was the infection to drive humanity back to these hideouts? Did it all happen in a flash or was it a gradual process? How much of this history is in the game?
Neil Druckmann: The Infection was quick in driving mass migrations towards Quarantine Zones. While some made it, many failed in their escape. Much of that backstory will be left for the player to piece together between the environmental storytelling and conversations between the characters.
IGN: What is the status of the United States government? Are the enclaves independent, or are they taking orders from a centralized organization?
Neil Druckmann: The Quarantine Zones used to be under the centralized control of the military. Over the years most of the Quarantine Zones collapsed leaving many survivors to fend for their own. At the outset of the story Joel and Ellie are in one of the last remaining Quarantine Zones. While it’s still run by the military – this Quarantine Zone has no contact with any of the other Zones.
IGN: What are the major economic focuses of the enclaves? How do they survive?
Neil Druckmann: Each enclave has their own way of procuring food and supplies for survival. So far we’ve talked about the military quarantine zone that forces its citizens into hard labor, producing goods. With this cutscene, we’re revealing a second enclave of hunters – survivors who ambush and kill others for their precious belongings. Joel and Ellie will encounter these and other enclaves and bear witness to their methods of survival.
IGN: How's making The Last of Us different from making Uncharted? You can't really go on location for these environments...
Bruce Straley: Actually, you can. We had a rainy day field trip to a hospital that was being torn down. The whole bottom floor was flooded and the power was out. It was so creepy! But yeah, there’s a wealth of stuff out there– just do a quick search on the Internet – where abandoned buildings and ruins have been slowly retaken by nature. It’s been well documented by photographers with an interest in this kind of locale, and there’s a whole genre of photography dedicated to this. It’s really beautiful stuff. The funny thing is, anybody that’s had to deal with a leaky roof has good reference for The Last of Us.
the-last-of-us-20111211004512728
Sorry, bro!
IGN: Why didn't you make this a co-op game? You have two main characters.
Bruce Straley: Well, to put it simply, it’s just not the type of game we Dogs are choosing to make right now. We’re interested in telling a very tight, well-constructed, narrative-driven gaming experience that (if we do our jobs right) successfully parallels the player’s feelings with our main protagonist. And in co-op it’s very difficult to align both of the players’ intentions with the narrative, or even the gameplay goals. A lot of this has to do with play styles of each individual. Not everyone wants to play the game the same way, and this breaks the other person’s experience. It’s certainly an interesting challenge, but for now we’ve chosen a hard enough path just making the single-player game.
IGN: Uncharted's combat is all about wasting bullets and then just finding more. If we're scavenging in this apocalypse, is that style of fighting out the window?
Bruce Straley: Not completely, but it will have a much different feel, and greater consequence if you choose to play that way. The Last of Us takes place in a much darker, more brutal world. There has to be realistic tension between the characters, and a sense of danger and consequence when you are in combat. Civilization and the production of goods as we know it have ceased, and many things are in short supply – especially expendables like bullets, or first aid supplies. Because of this, you’re going to have to make judgment calls on when to use and when to conserve your supplies. But there still will be avenues the more action-oriented player can take to make their way through the game. That creates very different combat scenarios from most shooters out today.
IGN: What can people expect from The Last of Us at E3?
Bruce Straley: Our team has been working hard to have something ready at E3 that will please our fans. We’d love to say more, but we don’t want to spoil anything.
Neil Druckmann (创意总监): 我们创造Ellie这个角色时,注入了很多想法。同时为这个角色的选角(体模&声优,玩过神海的都懂的)做了很多的试镜,最后觉得Ashley(体模)最适合这个角色。目前我们仍然处于开发中期,所以我们还在往这个角色中加入各种元素,因此在开发过程中我们决定修改女主的模型来更好的适应体模Ashley的个性,同时为了符合故事,我们把角色的年纪调的小点 。我们对目前这个Ellie的形象很满意,希望粉丝们也会喜欢她。
IGN: 自从VGA公布游戏后,顽皮狗内部啥情况啊?
Bruce Straley (制作人):我们做这游戏好久了,但是自从公布后,就像是屁股下点了火(呵呵,直译)。现在要来真的了,大家都知道这个游戏的存在了,所以我们会加油完成制作的!
Bruce Straley: 这款游戏是关于人类的生存状态。瘟疫毁灭了人类社会后20年,人们怎么生存?当道德和伦理丧失时,你会信任谁? 当你爱的人一个个死去后,你还懂的爱么? 没有希望的生活是怎么样的?我们希望玩家在玩的过程中能去感受到这些难题。
IGN: 谁是Joel (男主),谁是Ellie(女主)?
Neil Druckmann: Joel 是一个游戏中冷酷的生存者。他看过瘟疫横行前的世界,为了生存他做过很多可怕的事情,对他来说已经没有什么道德的底线了。Ellie则只知道在军事隔离区的生活。她对世界的认识来自诸如漫画书和杂志等“旧世界"的流行文化。她是一个比实际年龄更加聪明勇敢的少女。现实世界的残酷让她变得更加顽强。
IGN: 瘟疫后的世界还剩什么?主角们从隔离区出去,隔离区不安全么?
Neil Druckmann:瘟疫后的文明已经大不相同。人口锐减,城市被遗弃,自然界重新回到城市。现在街道被水淹,覆盖着青苔,藤蔓,和新长出来的树木。军事隔离区是由军队建立的起来的幸存者营地,用来逃离被感染人群。然而军法也有其危险性。每个居民都被监视着,物资短缺,犯法的人会被立即处决。在这个世界里,安全只是个相对的说法。
IGN: 在隔离区外怎么生存?
Neil Druckmann:在外面生存的人必须很强大,他们需要对付无止尽的感染人群(蘑菇头?)。 在主角的旅途中他们会遇到不同的生存者派系,他们以各自的方式生存在隔离区外的世界中。
IGN:为什么发这段过场(就是主角对付几个流浪汉的过场动画)? 有何用意?
Neil Druckmann: 我们想在E3前吊吊大家的胃口。这个预告很好的展现了游戏世界。其中还展示了男女主角间的关系,以及他们不同的世界观。
IGN:美国以外的地方怎么样了?有什么地方躲过了这次世界范围的瘟疫么?
Neil Druckmann:通信和快速交通(飞机)在瘟疫爆发后不久就消失了。20年后所有在美国的幸存者都 觉得其他地方也是如此。
IGN: 瘟疫把人类赶到避难区用了多久?是非常快,还是一个缓慢的过程?这段历史在游戏中有体现么?
Neil Druckmann: 感染以非常快的速度把大量的移民赶到隔离区。有些人成功了,有些人在逃离过程中死掉。这些背景故事(那段历史)会在游戏的场景,游戏的对话等等地方体现出来,有待玩家自己去发掘。
IGN: 美_国_政_府怎么样了?这些军事隔离区是独立的还是听从一个中_央组织的领导?
Neil Druckmann: 隔离区曾经受军队的统一领导。但是这些年大多数隔离区都崩溃了,留下生存者靠自己存活。游戏的开始,男女主角在最后仅剩的几个隔离区中的一个。尽管还是军队掌控,这个隔离区和其他的隔离区并无联系。
IGN: 隔离区的经济来源?
Neil Druckmann: 每个隔离区都有自己的方式来生产食物和供应。之前讲的军事隔离区,他们强迫人民从事大量劳动来生产。而这个过场中,我们揭晓了猎人隔离区,这些人靠攻击杀害其他人来获取物资。男女主角会在路途中遇到很多隔离区,并目睹他们的生存方法。
IGN: 怎么让 The Last of Us 和神秘海域不同? 这个游戏里的场景你实际中去不了啊~
Bruce Straley: 实际上,我们可以啊。我们曾在一个雨天去了一个废弃的医院。整个地板都是水,电力早没了 。太恐怖了。其实可以参考的东西还是很多的 ,上网搜可以找到很多,比如废弃的建筑啊,已经被自然界重新占领的废墟啊。摄像师们拍了大量这种题材的照片,甚至有个专门的摄影类别(可以google :ruin porn)。 这很美(。。。)其实只要你家屋顶漏水,你就找到一个参照了(呵呵)。
IGN: 为什么不做成合作的游戏呢?你有两个主要角色啊。
Bruce Straley: 简单说,这种模式的游戏不是我们顽皮狗们想做的。我们喜欢紧凑,节奏好,故事驱动的游戏体验,使得玩家的感觉和游戏主角的感受同步。然而在合作模式的游戏很难平衡两个玩家的感受。每个人的玩游戏方式不同。人们的玩法不同,这样会导致一个人的决定 会破坏另一个人的游戏体验。这当然很有挑战,但是当前我们选择单人游玩的模式,这已经够难了。 .
Bruce Straley: 也不尽然。但是如果你这么玩的话(倾泻子弹),你会感觉大不同,而且后果更严重。The Last of Us发生在一个更黑暗更残酷的世界。角色间有一种真实的紧张感,以及战斗中的危险感和后果。文明和生产都停滞了,很多东西都短缺,特别是像子弹,医药包等消耗品。所以你总是要考虑保存物资。但是游戏中还是给玩家赚钱的方法。这就使得这个游戏的战斗场面和其他市面上的游戏大不相同。
IGN: 对于E3大战,我们能看到更多 The Last of Us 的消息么?
Bruce Straley: 为了满足玩家的需求,我们组员都在为这次E3展的内容辛苦工作中。我也想多说点,但是暂时就这样吧~ 作者: 倍舒爽 时间: 2012-5-16 22:51