Gravity Rush is another big-budget title that, after sampling the demo from the Japanese PSN store, we have a vested interest in due to its distinguished cel-shaded visual style. The demo places us in a citadel bustling with NPC activity, with a gravitational dynamic showcasing some incredible draw distances by having you jump downwards from dizzying heights. Much like Uncharted, the game appears to be running at that same sub-qHD resolution that seems to be in the region of 720x408, and the jaggies resulting from the upscale appear to to be masked by an unflattering blur filter. Despite this, the game's art direction and story look like they will shine through regardless, and it can stand proudly alongside a small crowd of purely original titles being released for the Vita's European launch.
原帖由 @石指圣 于 2012-1-15 18:49 发表
求教判别方法![]()
原帖由 deathstar22 于 2012-1-15 19:41 发表
posted by wap, platform: Nokia (N82)
哪用判别啊,杠神说你无间你就是无间,杠神的印象就是方法啊
原帖由 @u571 于 2012-1-15 18:25 发表
PSV性能有多少水分,请自行掂量。
480P都不到还号称PS3等级画面,真他妈的就是扯淡![]()
原帖由 mikebird 于 2012-1-15 21:43 发表
这次某人是对的,我刚刚查了他向来的发言,几乎全部内容就是毫无技术含量的喷任天堂,无论是在哪个主题下。因此这逼就是一个满嘴喷粪的无间马甲。因此我这次赞成某人。
看来判断无间方面某人还是有两把刷子的。 ...
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