原帖由 @NOKIA_N9 于 2011-12-12 08:43 发表
LZ多喷喷顽皮狗新游戏吧,这样又该拿大奖了。
. In GOW3 all the cutscenes are created using our in-game engine, however some scenes were just too epic to run real time and thus are recorded videos."
原帖由 leon2510 于 2011-12-12 09:52 发表
LZ 神逻辑!
多台并不表示使用多台渲染一个过场!
既然即时游玩画面,和过场看上去差不多。
这就完全可以证明,单机即时演算过场没什么大问题。
就算实际画面也秒360所有游戏
原帖由 NOKIA_N9 于 2011-12-12 10:10 发表
其实海域2和3都有不输于预录过场的即时演算过场,比如2代的火车关最后火车翻滚撞毁场景,还有3代的来到沙漠城市前的人物CG级别表现的过场等等。
闹不清LZ的喷点在哪里?喷海域系列即时演算画面用这个也喷不到,喷过 ...
原帖由 levelup888 于 2011-12-12 11:26 发表
一边买神机,一边玩神机,一边喷神机,这他妈不典型的犯贱吗......LZ绝壁奇葩一朵啊,直追当年的爱你一棒槌。不过LZ好在为了喷神机提前买了,棒槌则是被人艹烂了菊花才不得不去熊本动物园买的神机,还白搭上三个PSNI ...
原帖由 levelup888 于 2011-12-12 11:26 发表
一边买神机,一边玩神机,一边喷神机,这他妈不典型的犯贱吗......LZ绝壁奇葩一朵啊,直追当年的爱你一棒槌。不过LZ好在为了喷神机提前买了,棒槌则是被人艹烂了菊花才不得不去熊本动物园买的神机,还白搭上三个PSNI ...
原帖由 levelup888 于 2011-12-12 11:26 发表
一边买神机,一边玩神机,一边喷神机,这他妈不典型的犯贱吗......LZ绝壁奇葩一朵啊,直追当年的爱你一棒槌。不过LZ好在为了喷神机提前买了,棒槌则是被人艹烂了菊花才不得不去熊本动物园买的神机,还白搭上三个PSNI ...
原帖由 @tripx 于 2011-12-12 15:51 发表
只是有些人以为过场是实际画面, 拿来吹嘘而已.
事实证明了, 过场不是实际画面, 而是用几台PS3渲染好后录制的.:D
In GOW3 all the cutscenes are created using our in-game engine, however some scenes were just too epic to run real time and thus are recorded videos."
原帖由 @ddaaii 于 2011-12-12 17:15 发表
光速扇脸
原帖由 levelup888 于 2011-12-12 11:26 发表
一边买神机,一边玩神机,一边喷神机,这他妈不典型的犯贱吗......LZ绝壁奇葩一朵啊,直追当年的爱你一棒槌。不过LZ好在为了喷神机提前买了,棒槌则是被人艹烂了菊花才不得不去熊本动物园买的神机,还白搭上三个PSNI ...
In GOW3 all the cutscenes are created using our in-game engine, however some scenes were just too epic to run real time and thus are recorded videos."
原帖由 村上春樹 于 2011-12-13 09:03 发表
wikipedia都說白了戰神3 過場有些是及時運算也算不來的,天師還沒搞清楚自己怎麼把自己頭銜給開除了嗎。![]()
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還是你只有那一套?預錄最差比上即時最佳,得出所有預錄都能可以及時運算的結論?你果然 ...
原帖由 NOKIA_N9 于 2011-12-13 09:31 发表
出处是这里啊,别断章取义看后半句了,丢人啊,前半句已经暴露信息来源的错误了,居然说所有过场都是in-engine渲染,笑抽了,事实是不少过场都是in-game。
Velazquez later stated "When I mentioned that GOW3 has no CG, I was referring to the fact that we do not have pre-rendered scenes that were created outside of the game engine, like GOW 1 and 2. In GOW3 all the cutscenes are created using our in-game engine, however some scenes were just too epic to run real time and thus are recorded videos."
原帖由 村上春樹 于 2011-12-13 10:10 发表
即時渲染就不是「create in our game engine」?製作單位就說白了所有過場都是來自遊戲引擎,跟GOW 1,2有CG過場不同,但GOW3部分段落也非及時運算
您真是太無間了
原帖由 村上春樹 于 2011-12-13 13:13 发表
Velazquez later stated "When I mentioned that GOW3 has no CG, I was referring to the fact that we do not have pre-rendered scenes that were created outside of the game engine, like GOW 1 and 2. In GOW ...
原帖由 村上春樹 于 2011-12-13 13:13 发表
Velazquez later stated "When I mentioned that GOW3 has no CG, I was referring to the fact that we do not have pre-rendered scenes that were created outside of the game engine, like GOW 1 and 2. In GOW ...
原帖由 NOKIA_N9 于 2011-12-13 14:38 发表
可以演算出来,只不过帧数到不了30FPS。毕竟是圣莫妮卡第一部PS3作品,如果继续摸透PS3机能的话,战神3的预录过场用即时演算实现30FPS应该没问题。
原帖由 村上春樹 于 2011-12-13 14:55 发表
too epic to realtime,thus... pre-recorded
因為(too epic to run)...所以(prerecord)的句型,有什麼問題嗎?你還能與人談語境,是要一直供給大眾訕笑材料?![]()
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原帖由 村上春樹 于 2011-12-13 14:24 发表
"too ... to ..." 對一個初學者來說,是個很容易犯錯的句型,因為它的對應中文是「太‧‧‧以致於不能夠‧‧‧」,對照英文,根本沒有 not 等否定字,而這也就是經常錯誤原因所在。先 ...
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