原帖由 @xys 于 2011-10-6 22:54 发表
看到一组对照,颜色方面FM4比以前素多了:
http://i.imgur.com/xF1Gf.jpg
http://i.imgur.com/7HnHn.jpg
http://i.imgur.com/WGmD2.jpg
http://i.imgur.com/WkDDl.jpg
http://i.imgur.com/8hTXZ.jpg
http:// ...
原帖由 倍舒爽 于 2011-10-6 23:52 发表
posted by wap, platform: iPad
gt5的追尾视角是最烂的,不是说画面而是实用程度,反倒是gt3的追尾视点更好,fm4要玩过才知道,fm3的追尾视角就实用多了,
虽然不用,但起码可操作,而且遇到撞击还会拽一下让人觉得 ...
原帖由 @xys 于 2011-10-7 11:38 发表
你说的是“后视角镜头惯性回摆速率”(自编名词…)吧,1、2、3代我只会用这个视角,4开始后该视角的随动时滞变得很小,感觉很不习惯,就干脆改用主视角了。
原帖由 xys 于 2011-10-6 22:54 发表
看到有些人总会说到作品系列的速度感怎么怎么,GT在各种视角下始终沿用了较标准的镜头视角,游戏中虚拟的镜头机位相对靠后,画面表现平实无奇;而FM特别喜欢用大视角,镜头机位紧靠前方,刻意突出广角透视变形,造成速度感很快的夸张视觉效果。就这T10还嫌不够,又在赛道上加了动态模糊效果,但由此违和感就来了。。。第一、第二张的图比较明显,近处赛道使用了模糊,而赛道边的草皮和辅道贴图却十分淡定,你糊我不糊。。。难道就不能一起处理吗?
原帖由 west2046 于 2011-10-7 19:39 发表
原帖由 allensakura 于 2011-10-7 16:20 发表
呵呵呵...
要是世界沒有google map,可能很多人都會以為GT5的立曼是正確的吧
原帖由 west2046 于 2011-10-7 22:39 发表
不管你承不承认,事实上是PSP,PS2,PS3各种穿越
原帖由 shinkamui 于 2011-10-7 22:40 发表
这太有喜感了……
我一直觉得gt系列是靠流的方式更换cube map,这样可以解释为什么有时候反光与周围环境不符,特别是在光盘读取突然滞后的情况下。不知道实际情况是怎样的,有没有pd的业内说明一下?
原帖由 xys 于 2011-10-7 23:25 发表
希望对你有参考。。。
http://www.tudou.com/v/2Wxmy8_5bEI/&rpid=62524/v.swf
原帖由 west2046 于 2011-10-8 07:10 发表
一个极端走到另外一个极端,青果然是青
PSP导入的车子是多少?50辆?
PS3精细车模是 200辆
PS2惊喜车模是 800辆
这是事实,我不知道为什么青青们就爱怪别人提,而不怪PD
原帖由 xys 于 2011-10-8 07:37 发表
PD那都是为你好啊~真要叫他们外包,5年整1000台P车出来,你仔细想想,可怕极了呀!你还能象现在那样贴那么多S车渣图来寻找乐趣吗?
我真是替你捉急啊!你西2046有一个好,业界有什么新闻你比其他所有的TGer搬运得 ...
原帖由 west2046 于 2011-10-8 07:55 发表
我怎么好,我都不会替别人擦屁股就是了,你说我是XF我承认,你要我微软擦屁股没门
还有PD绝对不是为了我而制作游戏,为GT饭还是为他们自己制作游戏是他们的事情,但是你拿出来卖,这就是商品
至于GT游戏的问 ...
原帖由 xys 于 2011-10-8 08:15 发表
作为X饭却来为GT饭没有得到正当权利而挺身维权,努力战斗,这是一种什么样的精神!
换了我是X饭,看着GT青们强忍恶心来吞下那800坨屎车,我乐都来不及呢。。。你我做人境界高下立判,失敬,失敬。
原帖由 xys 于 2011-10-8 08:15 发表
作为X饭却来为GT饭没有得到正当权利而挺身维权,努力战斗,这是一种什么样的精神!
换了我是X饭,看着GT青们强忍恶心来吞下那800坨屎车,我乐都来不及呢。。。你我做人境界高下立判,失敬,失敬。
原帖由 west2046 于 2011-10-8 11:35 发表
商品本来就是随便买,喜欢和不喜欢都可以买
按你的说法你不应出现在这贴,也不应评论废渣
按我的说法,只要不是造假诬陷,你喜欢怎么评论都没问题
瑕疵客观存在,你觉得没问题,没所谓,这是你的事,也没人逼妳觉得有问题,但是瑕疵还在
原帖由 xys 于 2011-10-9 19:07 发表
可是我没象你那样不喜欢GT啊,本帖2楼你一上来就贴个GT5的权威评分,所以就转个对比图想分享下两作仅在图像层面上的差异而已
至于造假,我觉得你发的那张三机穿越图就很真,尤其是中图,毫无PS痕迹~你当然可以随便 ...
[quote]原帖由 xys 于 2011-10-7 20:34 发表
那主赛道的柏油路面纹理为森么会有动态模糊呢?我也好想知道矮~~
What can you tell us about night racing and weather effects in Forza 4?
Dan:
Forza Motorsport includes alternate times of day for a small number of environments, but those alternates do not include dark night or weather effects. For Forza 4, the majority of our graphical investment went into our new image-based lighting (IBL) model, as well as new material shaders, which give our cars and tracks such a realistic, detailed look. With IBL, supporting the general look of night is not particularly hard. However, we take frame rate pretty seriously—we believe that having a solid 60 frames per second (FPS) experience with no tearing is very important for a simulation racing game. Delivering night is about more than just getting the general look right. As we found on the original Forza Motorsport, having multiple headlight projections with multiple cast shadows is computationally heavy—even using clever tricks like we did on the less powerful original Xbox platform. This makes delivering a strong night racing experience very difficult at 60 FPS without significant compromise.
Regarding weather conditions, we do simulate different track temperatures. However, we did not get tire data for wet conditions from our tire partners at Pirelli. We do have SAE data about wet conditions, but it’s nowhere near as comprehensive as our Pirelli data. In order to simulate wet correctly, we’d like to get custom real-world test data to input into our system. Of course, physics isn’t the only difficult aspect of delivering wet conditions. Creating believable weather effects also depends upon gobs of particles and lots of shiny, reflective surfaces. There are several tricks for doing this, but it would still have made delivering the new graphical fidelity of FM4 at a solid 60 FPS nearly impossible in our development timeframe.
If we cut down on the number of cars on track, used original Xbox-generation car models, dropped to 30 FPS, or (and this would be the most effective solution) built specific tracks from the ground-up to have less detail and thus extra performance headroom, then night racing and/or weather conditions may have been possible. Some of those trade-offs, we just were not willing to do. Others would require time that we used to develop other features in the game—specifically, the new graphical look of the game in general. Night and weather are features we will continue to evaluate as the franchise continues. We’re waiting for the right time to deliver these features to our fans.
原帖由 倍舒爽 于 2011-10-10 03:08 发表
posted by wap, platform: Nokia (E71)
人家gaf那边跨年级超长战贴基本都没恶意黑的。。。什么人参公鸡更少见。。
干嘛是要向a9学斗秀下限而不多学鬼老提高营养度?
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