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标题: [新闻] 还说什么下代主机,都Out了,未来属于云计算 [打印本页]

作者: killmesoftly    时间: 2010-7-10 13:02     标题: 还说什么下代主机,都Out了,未来属于云计算



OnLive duo pitch platform they believe will 'change the world'

"This is gonna change the world." Since our E3 meeting with OnLive CEO Steve Perlman and Joe Bentley, director of games & media development, wasn't filmed, we have no way to convey to you the absolute sincerity with which Bentley said these words. He further assured us, "I left a very successful startup to do this."

Indeed he did -- three years ago, Bentley quit his "architect" job at outsourcing firm LiveOps (where he built software) for OnLive, after seeing parent company Rearden Labs' Mova motion capture technology. And now? Now he's busy helping manage the launch and continued growth of OnLive. He's also busy trying to convince us of the service's promise in the coming months and years.

To begin to answer just how OnLive might "change the world," Bentley and company head Steve Perlman pointed to the immediacy of the service. "It's really about delivering the best games to the consumer on an instant basis. One of the unique things about our service that's really not available on any other service is the idea of rentals. GameStop's closed, Blockbuster's closed, it's the middle of the night and you wanna play something," Perlman explained. "That instant 'I wanna do that now' is what we're really gonna bring to the market that no one else is doing."

And the company is standing behind those words with an offer that's hard to refuse: free service for the first year, via a sponsorship with AT&T. "The main thing we're trying to do, really, is just to get people to try it," Perlman reiterated. He believes that, in terms of this service, playing is believing. That said, he also understands that OnLive might not be for everyone. "Frankly, if you're a competition gamer, and you've got a very high-performance rig, and this is the thing you're gonna tune down to a T, OnLive probably isn't for you."

Who is it for, then? "One example, one of our beta users, was trying Just Cause 2, which is a DX10 game [DirectX 10]. And he says, 'Oh, this is awesome, because I want to try it but I don't have DX10 installed yet.'" And the same can be said for us. When we tested DirectX 11-enabled Dirt 2 on our paltry little MacBook (which, as you might imagine, has no form of DX anything running on it), the game looked great and ran smoothly.

That said, outside of PC and Mac gamers who don't want to upgrade their rigs every few months, OnLive will be targeting console gamers with its "Microconsole" go-between by the end of this year (the Microconsole isn't so much a traditional gaming console so much as it's a hardware liaison between your TV and OnLive's service). The company would of course prefer that release to be sooner than later, but is first focusing on service stability and producing enough Microconsoles ahead of launch.

"We'd like to get it out for some huge Christmas kinda thing, but we'll obviously we'll make a huge splash when we're ready ... we've got guys actually out in China right now talking to folks, getting us factories," Perlman assured us. Between now and then, the service will continue to grow its game library and user base, with plans to ramp up the scale of both as the service reaches what Perlman calls "cruising altitude."

And how will the marketplace UI adapt to an ever increasing list of games? Bentley explained that the current list format "doesn't work when you get to about 50," so regular UI updates will be necessary. "The nice thing about this kind of service, we can be updating the software behind the scenes. In fact, it actually is updated every few days," he added.

When we pressed Bentley on using OnLive's service for non-gaming applications (imagine: FinalCut Pro or Adobe CS5), while noncommittal, he did confirm that it was a possibility. "I think you're gonna see other things ... we'll have other things to announce. It certainly is possible."



What he stressed most, though, was Perlman's other company, Mova, working in tandem with OnLive to create impressive new visual experiences in games. "This face here," Bentley began, as he motioned toward a life-like image that had been projected on a screen before us, "is computer generated -- 100,000 polygons. It's the same thing we used in Benjamin Button to capture Brad Pitt's face. Right here, this is an actress. You can't render this in real time on a standard console. So this is the reason OnLive really exists." Bentley claims that Mova is a big part of the reason that a lot of folks originally got involved with OnLive. "We were mind-boggled," he exclaimed. And mind-boggling can be a tremendous motivator, it would seem -- spurring Bentley to leave a successful startup for a still nascent, unknown company working on the fringes of the game industry.

In fairness, what we saw of Mova was terrifyingly impressive, seemingly crossing the uncanny valley into "Holy crap! Are those human beings or computer games?" territory. Luckily for us, someone, somewhere is working with Mova for games. Though Bentley couldn't say much, when we pushed him on the subject, he laughed and responded, "Uhhhh ... ummm ... there's some people working on it." And though we may not see those games for quite some time, when we do, we'll be seeing the future.









真是自信满满的样子




不知道OnLive的稍微普及下

简单说就是云计算游戏服务,服务器那边做好运算通过高速网络把数据传输到用户家里,用户端的PC或Mac其实就是做个视频解码

根据网络情况的好坏,会决定传过来是SD还是HD的画面

这样中低端的PC也能玩高端PC配置的游戏,甚至PS3/XO上的主机独占游戏

现在支持PC和Mac平台,以后会推出一个主机直接装电视上而不需要PC或Mac了

为保证低延迟,要求用户位于其数据中心的1000英里范围内

米国已经6月17日上线

由于AT&T的赞助,首批用户将可享受一年免费服务(购买完整游戏需要另外付费),一年后月收费4.95美元的优惠

OnLive首发游戏共23款,大作包括《刺客信条》、《蝙蝠侠阿卡姆疯人院》、《无主之地》、《龙腾世纪:起源》、《正当防卫2》、《Mass Effect 2》、《NBA 2K10》、《波斯王子遗忘之沙》、《细胞分裂断罪》等。支持该平台的游戏发行商包括EA、Take-Two、THQ、育碧、华纳、史克威尔艾尼克斯、世嘉、卡普空、KONAMI等

当然,游戏之外的应用也在开发中

太科幻了,不过说实话,这第一个吃螃蟹的能撑多久呢?
作者: 洛克狼    时间: 2010-7-10 13:08

posted by wap, platform: Nokia (E72)

那机器不是以前那个夭折了几次的幻影?
作者: turnlive    时间: 2010-7-10 15:01

最少10fps的delay。。。咋玩啊。。
作者: 酸性体质    时间: 2010-7-10 15:02

未来有多远?
作者: 小黑屋专用    时间: 2010-7-10 15:21

引用:
为保证低延迟,要求用户位于其数据中心的1000英里范围内
上海到关岛多少距离
作者: rinlord    时间: 2010-7-10 15:52

再等二十年来说这事可能勉强靠谱
作者: killmesoftly    时间: 2010-7-10 16:10

引用:
原帖由 小黑屋专用 于 2010-7-10 15:21 发表


上海到关岛多少距离
本服务只覆盖美国本土48个州

不包括阿拉斯加和夏威夷

至于关岛啥的吗……


作者: Jackli    时间: 2010-7-10 16:39

好像是前年e3展出的吧,相当科幻
身在天朝不期待不解释
作者: luokezhu    时间: 2010-7-10 16:41

这对网络要求太高,不看好
作者: ps2ngc    时间: 2010-7-10 17:20

那是不是电脑硬件也没用了?
作者: 7vav    时间: 2010-7-10 17:26

云计算可以有,但是云计算游戏这点就不敢作太多想象,觉得这会影响到现有主机游戏平台-------这只是我自己在这方面作为无知者的迷惘而已,所以,这个还是需要看市场,我认为是这样。但我本身不喜欢这种模式,我有收集癖。
作者: 28210442    时间: 2010-7-10 19:07

引用:
原帖由 Jackli 于 2010-7-10 16:39 发表
好像是前年e3展出的吧,相当科幻
身在天朝不期待不解释
涉及到数据交互与共享的在天朝就是死路一条啊。
作者: killmesoftly    时间: 2010-7-10 19:10

引用:
原帖由 ps2ngc 于 2010-7-10 17:20 发表
那是不是电脑硬件也没用了?
有用

这个案例里客户端的PC或Mac主要是做视频解码


作者: 日尧    时间: 2010-7-10 22:02

当初开发cell时候宣称的分布式计算是不是和这个类似
作者: 愤怒的双翼    时间: 2010-7-10 23:14

zt
他们封Bloger的时候,我没有说话,因为我不写博客;
他们封 Youtube的时候,我没有说话,因为我不看视频;
他们封Twitter的时候,我没有说话,因为我不用微博;
他们封 Facebook的时候,我没有说话,因为我不交友;
他们封Google的时候,我没有说话,因为我用百度搜索;
最后我 发现,我再也没有地方说话了。
——中国网民
作者: solopain    时间: 2010-7-10 23:18

让我想起了以前的牛逼主机----幻影
作者: 7vav    时间: 2010-7-11 09:14

引用:
原帖由 愤怒的双翼 于 2010-7-10 23:14 发表
zt
他们封Bloger的时候,我没有说话,因为我不写博客;
他们封 Youtube的时候,我没有说话,因为我不看视频;
他们封Twitter的时候,我没有说话,因为我不用微博;
他们封 Facebook的时候,我没有说话,因为我不 ...
我不写博客
我不看视频
我不用微薄
我不交友
我用google
但我一直也在狂喷天朝,因为中国越来越封闭了。论坛发个言也要被过滤,将来会有安全语诞生的,中国的语言文化就被这种现代文字狱搞得异常走样,“安全语”越来越多,这就意味着古怪的词汇和古怪的语义就会越来越多,这对于中国语言发展来说绝对是一个大悲剧。由于在如此状况下古怪词汇的不断诞生,于是就会使得中国国民不同时代下的人沟通起来会越来越难会越来越有代沟的,虽然本来老辈和晚辈之间就是有代沟的,但是现在这种语言发展局面就使得了存在代沟的年龄跨度越来越窄,这就意味着会有越来越多的矛盾产生。
就像近些年所谓的80后90后00后之间的代沟问题,就有越演越窄的趋势。
作者: 7vav    时间: 2010-7-11 09:18

而中国的语言研究者貌似都将责任推给了使用网络用语的网民,非常不负责任,也非常不专业。
作者: 洛克狼    时间: 2010-7-12 18:17

posted by wap, platform: Nokia (E72)

不许说中文了,大家以后都让孩子从小说外语好了
作者: zhuliang    时间: 2010-7-12 18:40

感觉就是那种打声讯电话然后通过电话控制电视里面游戏画面的翻版.
作者: 7vav    时间: 2010-7-13 08:13

引用:
原帖由 zhuliang 于 2010-7-12 18:40 发表
感觉就是那种打声讯电话然后通过电话控制电视里面游戏画面的翻版.
这种“高科技”我还真忘了。感觉好有喜感。
作者: zenhigh    时间: 2010-7-13 10:05

120ms-200ms的延迟,而且花费也不见得比买零售游戏少,只不过省了一台主机的钱。
作者: masterfish    时间: 2010-7-13 16:33

posted by wap, platform: UC

一帮反tg上瘾的家伙,说实在话这种技术说不定在tg会大发展,没有盗版而且和服务商绑定,不是网游最高形态吗?
作者: 7vav    时间: 2010-7-13 16:52

引用:
原帖由 masterfish 于 2010-7-13 16:33 发表
posted by wap, platform: UC

一帮反tg上瘾的家伙,说实在话这种技术说不定在tg会大发展,没有盗版而且和服务商绑定,不是网游最高形态吗?
你指的就是那个什么融合吗?
没意思啊,因为基于我们国家的“有关部门”过滤和审查机制,还有那种贪心的思维(广电总局等有关部门),这种平台的整合绝对不看好。看看数字电视的口碑就知道了。某些部门用一些垃圾技术来蒙骗大众,不但没能提供更好的体验,而且收费还要翻倍,通过数字电视之后,我就极度反感这方面的改革,或者是说极度不信任。
还有,国内网游口碑越来越差,如果只是进行单纯的平台转移,那么纯粹也只是换汤不换药。再高形态也是都是废话。
我们消费者需要的是更加优质的服务,而不是一次又一次的被人忽悠和抢钱。
作者: RestlessDream    时间: 2010-7-13 17:10

还说什么云计算,未来属于ISP,属于中国电信,中国移动,中国联通
作者: 7vav    时间: 2010-7-13 17:24

引用:
原帖由 RestlessDream 于 2010-7-13 17:10 发表
还说什么云计算,未来属于ISP,属于中国电信,中国移动,中国联通
通信服务公司也就只是通信服务公司而已,你不可能寄望他们有能力成为像google这样的公司。云端不是通信服务方,而是云提供方。
就像互联网下,没有人会认为互联网是属于通信服务方的。
就算让他们成为了“平台”,但也他们也无法像任天堂那样是游戏核心的,他们没那个技术,也没那个积累。

通信服务公司也就只是通信服务公司而已。
这种角色不管谁做,关键是在中国,中国现有这种烂背景,至少我就非常不信任,在市场环境没完善,依然是那一套过滤和审查机制时,就算搞出来了又怎样?是进步吗?换汤不换药而已,而且还很可能会使得我们的资费支出增加不少,看看数字电视吧,就翻倍了,而且体验极度差。
作者: RestlessDream    时间: 2010-7-14 09:30

引用:
原帖由 7vav 于 2010-7-13 17:24 发表

通信服务公司也就只是通信服务公司而已,你不可能寄望他们有能力成为像google这样的公司。云端不是通信服务方,而是云提供方。
就像互联网下,没有人会认为互联网是属于通信服务方的。
就算让他们成为了“平台” ...
我的意思是,互联网每5年就会有一个性感的概念被包装出来招摇撞骗。不管实际上是否让我们的互联网生活更为便利,从本质上说这些技术都是利益团体共同推动的结果

关于云计算,google也不过是整个产业链中的一分子,而非全部。而电信设备供应商,提供互联网宽带接入的电信运营商,无疑是显而易见的既得利益者。没有更宽的带宽、无处不在的稳定网络,我们就无法看见头顶上那片“云”。基础设施肯定是要现行的,然后我们才能讨论高速公路上跑什么车,能跑多快。

云计算涉及的具体业务和代表企业,下图仅供参考:
作者: Lucifer6E    时间: 2010-7-17 06:41

云计算啊~不过目前来讲类似迅雷离线那种东西才是最实在的~譬如mydownloader~一个账号包办全球几大网盘白金会员下载速度~不过在天朝没有~
作者: heven2004    时间: 2010-7-17 08:30

突然想起,类似云计算的技术,我十年前就自己YY过




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