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标题: [新闻] IGN编辑试玩3DS的感想 [打印本页]

作者: 调和    时间: 2010-6-16 16:34     标题: IGN编辑试玩3DS的感想

I just got out of Nintendo's Media Summit where I played Nintendo's 3DS for the first time. I've been gaming on handhelds for pretty much 20 years now, and this is the first time in a long time I said "holy crap" after experiencing a portal system. Nintendo's keeping much about the system under wraps, but I got a chance to hold the system and play around with timed demos to check out the stereoscopic 3D display and how it could affect gaming as we know it.

First of all, the system itself is a natural evolution of the Nintendo DSi system. It feels nice in the hands. It has a large analog stick for the left thumb that slides in circular fashion – far superior than any of the options Sony's offered on its PSP system.

But it's the 3D display. Holy crap.



It's even more beautiful in motion.
Trust me, you really have to see this thing in person to understand why I'm incredibly impressed. Nintendo is using an LCD technology that sends each eye an independent image that the brain merges together, and the effect adds depth. A lot of depth. The effect is immediately obvious, yet seems so natural. And there are multiple sweet spots, so you don't have to awkwardly hold the system in a position that doesn't feel comfortable. If you twist the system you'll get double images and lose the 3D, but it's simple to keep the stereoscopic effect within view.

The first system I played had the trailer for Legends of the Guardians, the upcoming owl movie from Warner Bros. I've seen this played in front of Alice in Wonderland, in 3D, and the depth effect on the 3DS screen is just as pronounced as the RealD version I saw in theaters. The same can be said for the How to Train Your Dragon and Disney's Tangled: fantastic video quality and excellent 3D depth.

But, you know, these aren't running in realtime. I want to see how actual games can use the 3D depth. And I want to see how powerful the 3DS hardware actually is.

Nintendo has a demo that runs through static 3D models of Mario, Zelda, Yoshi, and Pikmin, where you can use the analog slider to rotate the camera. The detail on these models are very, very slick, with tons of lighting effects and detailed textures. And the 3D effect works fantastically.

Snake's 3DS debut looks superb.
The Kid Icarus Uprising trailer shown at the company's press conference was being played on a 3DS. Once again, it wasn't realtime but it's using in-game assets. And it at least showed how the 3D depth can apply to some of the action sequences like Pit zooming through tunnels and across spacious environments. It's a stunning effect, absolutely.

Nintendogs and Cats is also playable in a basic form. To retain the 3D effect, players interact with a silhouette of the dog on the lower screen. The upper screen shows the puppy all cute and adorable (and with some detailed fur texturing). When you toss the tennis ball to him, he really looks like he hops off into the distance, and when he delivers it, he really does come out of the screen in a nifty effect.

The Metal Gear Solid 3: Snake Eater demo is an absolutely fantastic showcase of the 3DS system's capability. It's interactive in the sense that players can rotate the camera all around the action, but it's all being played out by the system. It looked pretty much as good as the PS2 version of the game, with some pretty spectacular 3D effects.

There's more to the 3DS demos which I'll get to later. ButI can't overlook the 3D camera on the thing: you can see a realtime video feed of the cameras in 3D, and take a still photo…and then tweak the 3D effect using the analog slider. Though you can't do anything else with the photos (yet), this part of the system could be a fantastic way of showing off holiday snaps.

More later, I promise. I'm off to the Nintendo booth for more hands-on play.
作者: linkliu    时间: 2010-6-16 17:18

posted by wap, platform: Nokia

感觉比瘾科技那篇写得好
作者: 饭的说传乐仙    时间: 2010-6-16 17:42

等翻译帝
作者: 绯雨流    时间: 2010-6-16 17:49

holy crap:D
作者: jackyzoo    时间: 2010-6-16 18:18

求翻译啊!
作者: 潜水小马甲    时间: 2010-6-16 19:05

posted by wap, platform: iPhone+UC

评价比engadget的not bad要高。。。直接holy crap。。
作者: 大头木    时间: 2010-6-16 19:15

先是说摇杆比psp的好很多很多
然后说3d景深效果和电影院里的基本一样
最后说MGS3的图像效果已经达到ps2水准,并且在某些3d特效方面超过PS2

毕竟技术进步了
作者: EVAMRX    时间: 2010-6-16 19:35

posted by wap

我不相信啊
作者: 飞侠    时间: 2010-6-16 19:36

你亲眼看到3ds就会知道为什么我有这么震撼,任地狱使用了向两个眼睛独各传送不同图像到大脑的LCD技术来增加景深,很有纵深感。效果很明显而且看起来很自然。多个最佳视点保证你不用自己调整就能达到舒适的位置。你转动机器的时候就会看到双重影像但是保持观看立体效果是很简单的

我第一个看的是Legends of the Guardians,因为我之前已经在电影院看过3D版的了,这个3D纵深效果就和在电影院里看到的一样,同样的驯龙记也有梦幻的视觉效果和完美的3D纵深感
但是,这些都不是即时演算的东西,我想看实机游戏的效果,我想知道3DS的硬件能力

任天堂有一个demo是马里奥 塞尔达 耀西和皮克敏的静态3d模型,你可以用摇杆旋转视角,模型细节非常光滑,光影效果和纹路都很好,3d效果很棒。

室内酷的3ds首次登场很华丽
KID icarus公布的光神话在3DS上也有试玩,但是这个也不是即时演算但是他至少表明3d效果能被运用在各种地形变化中。

逆天狗和猫是可玩的,为了保持3D效果,玩家在下屏和狗狗互动,上屏显示可爱的小动物,当你扔网球给它,它会真的看起来是跑了出去,它把球捡回来的时候,像真的和屏幕外回来一样

食蛇者demo绝对是3DS性能的梦幻展示,玩家能全方位转动这个场景,但是这些都是系统自动运行的。这些看起来就像是ps2游戏一样漂亮而且3d效果同样很漂亮。

之后我看了更多的3ds demo,我并没有看到全3d的即时演算视频而仅仅是些图片然后使用摇杆获得3D效果。
作者: 阿当    时间: 2010-6-16 21:25

感觉对3D效果的宣传难度很高啊,因为没有设备能转录,要眼见为实的话,只能到游戏店去体验了
[手机3G坛发帖]
作者: dog    时间: 2010-6-17 03:23

posted by wap, platform: iPhone
引用:
阿当 发表于 2010-6-16 21:25
感觉对3D效果的宣传难度很高啊,因为没有设备能转录,要眼见为实的话,只能到游戏店去体验了
是啊 同感
作者: 陈惯吸    时间: 2010-6-17 06:18

当年的vrboy还有人记得不?宣传困难就是它惨败的原因之一,当然今非夕比了
作者: 斯文李    时间: 2010-6-17 06:40

千万不要3D到时只是一个噱头,开发得少少,
作者: 洛克狼    时间: 2010-6-17 10:39

posted by wap, platform: Nokia (E72)

3D效果只有真正体验过才知道它的魅力,avatar的imax 3d看得我是泪流满面啊
up,冰河世纪3,驯龙的3d也很不错!




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