“In these cases, it's the Xbox 360 build that runs a touch more smoothly. It also exhibits lower levels of screen-tear, though the human eye is unlikely to really tell the difference between the two versions - in this level, at least. Statistically though, in the sample above, Xbox 360 produces around four per cent torn frames while PS3 is at 11 per cent.”
”It does look as though post-processing is pared back a touch on PS3, but it also seems to be the case that the 360 version of the game operates with a slightly lower vertical resolution
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ps3后期处理有缩水,360垂直分辨率有缩减。