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标题: [新闻] 非愚人新闻 Reach 新情报:完成度70%、夜视、3D雷达、第三人称刺杀 [打印本页]

作者: 希思黎    时间: 2010-4-1 05:31     标题: 非愚人新闻 Reach 新情报:完成度70%、夜视、3D雷达、第三人称刺杀

http://www.bungie.net/Forums/posts.aspx?postID=40687350
Bungie 论坛提供了最新一期 EDGE 杂志报道的 Halo: Reach 新消息。
目前制作完成度 70%。

全面更新和优化原有的图像引擎。

你的角色在战役、合作和对战中的外观都可以保持一致,而且可以自定义。

除了以前提到的隐形、疾跑和全息分身之外,嗜能器、重力升降可能也会加入到护甲能力 (armor abilities)。

雷达有3D方式(能够显示高低差?),抬头显示器界面 (HUD) 能够识别不同地形和环境的特征,并且在其上突出显示相关信息。

有夜视设定,类似 ODST。

暂停画面看到 Grades(等级)和 Credits(积分),不过 Bungie 跳过讨论,可能和自定义角色有关。

AR(冲锋枪)射击时枪口有火光和烟雾。Reach 的爆炸效果完全重新制作,烟雾更明显更大量、消散更慢。

Bungie 对玩家不满 Halo 3 的陆战队员感到失望,因此回归到 Halo 1 的陆战队设计,包括他们的绿色单眼镜片。

猫鼬全地形摩托 Mongoose 仍会出现。

按住近战键的刺杀方式将在对战模式出现,以前的 Halo 游戏中采用的背后近战一击必杀的方式取消,因为很多玩家认为不合理,斯巴达应该能够防御来自任何方向的一次近战。
Bungie 将根据 Beta测试版的效果决定最终方式。

巨大的场景,你可以探索每个地区,你会看到你的队友在很远的地方与敌人战斗。

Bungie 会尽力压榨 Xbox 360 的机能。

战役中会有大惊喜。

下雨时,有遮盖物的地方是干的。

精英变得更聪明。你攻击的时候,精英可能会固守/封住大门,一旦威胁解除,他们会继续他们之前的任务。

DMR 步枪有 3 倍放大的狙击镜。

由于是斯巴达-3 护甲,护盾充能速度比 Halo 3 要慢,可参考 ODST。

杂志有一些图片,其中骷髅头盔的 Emile 手持枪榴弹。

H1 直到 ODST 之间的角色动作并没有跨世代的差别。不过 Reach 游戏中将会与预告片中的很接近。

Reach 不是 Halo 4。

过场剧情采用手持摄像机视角,以增加临场感。

狙击枪的射击间隔时间延长。

重新设计的野猪兽,绰号 Keg Grunt。

动作捕捉配音人员的表情,用在游戏角色中。

按住近战键刺杀时,进入第三人称视角。一击必杀的刺杀方式可能取消。(按住近战键的话,缓冲跳跃操控方式有优势)

试玩的一个场景中,数名之前提到的新豺狼(Skirmisher,散兵)加速冲向玩家,他未能杀死任何一个。可以认为他们是速度型敌人。

"-Reach is 70 percent complete.
-They gutted the old engine and left "no component untouched" when improving it.
-Now players will look the same throughout multiplayer, coop and singleplayer (and the way they look will be customizable).
-Hints that there will be power drain and grav lift armour abilities..
-There is a 3d radar and the HUD can now highlight various environmental features and overlay information about them.
-Night vision returns to Reach (as seen in ODST).
-On the pause screen it mentions "grades and credits" but Bungie wont discuss them yet. Probably to do with the character customization system.
-The AR leaves smoke and sparks when it fires. Explosions have been completely redone for Reach. They are apparently, huge, dirty and lingering.
-Green marine monocle returns. WIN.
-Bungie were disappointed with the reaction of people to the halo 3 marine, so theyve brought back the flavour of the halo 1 marine.
-Mongoose return confirmed.
-Assassinations (by holding down melee) will feature in multiplayer and the instant assassination of past halos may not be featured at all. Bungie is using the Beta to decide how it will feature.
-Huge landscapes - but you can visit each area. In coop you may see your buddy fighting a long way off in the distance.
Teleportation is far less strict.
-Bungie is bending the Xbox as far as it will bend and really pushing the hardware.
-Tung says there will be some big surprises in campaign.
-The game features rain which will leave covered areas dry and vice versa.
-Elite AI has been improved a lot. They might be doing something like fixing a door and then something may attack them, but once they have dealt with the threat they'll go back to what they were doing before.
-"Bungie's not fixed on leaving the trusty BR out". The DMR has 3X zoom.
-Shield recharge not as fast as Halo 3's.
-Halo Reach's current build has a lot of computer generated audio used a place holders, meaning that the leaked beta menu footage may well be genuine.
-A few new screenshots in the article, the best being a double page spread epic view of the spartans in a cockpit. There is an artwork of Emile with a grenade launcher.
-Lehto admits that there was no generational leap on the animation side between combat evolved and ODST, but in Reach they will make them like all look like the trailer(including facial animation).
Halo theme is not in.
This is not Halo 4.
Cut scenes use a handheld camera style.
Longer interval between sniper shots confirmed
New grunt currently nicknamed 'keg grunt'
The engine has been 'gutted' and just about every aspect overhauled.
Voice actors faces will be mo-caped.
When performing assassinations old one-hit kill replaced by third person animation - but "there is a good chance that Reach won't feature instant assassinations at all"
During playthrough, the player is inside a building and skirmishers speed toward him and he didn't manage to take down a single one.
"More immediately apparent though, is an entirely new timbre to the AR. It sounds markedly more powerful than the otherwise satisfying chugging stutter heard in previous games".
Bigger environments encouraging exploration - in co-op, the teleport is far less strict. You can be in one area and your buddies in another.
Night vision as seen in ODST is in.
Motion tracker shows elevation.  


转自 xbox-skyer

[ 本帖最后由 希思黎 于 2010-4-1 05:36 编辑 ]
作者: Tiberium    时间: 2010-4-1 09:46

posted by wap, platform: Nokia (E63)

第三人称视角刺杀这个设定说实在的不好…把视点仍然设置为第一人称像COD那样增强临场感多好
作者: hanzo    时间: 2010-4-1 11:43

引用:
原帖由 Tiberium 于 2010-4-1 09:46 发表
posted by wap, platform: Nokia (E63)

第三人称视角刺杀这个设定说实在的不好…把视点仍然设置为第一人称像COD那样增强临场感多好
赤裸裸抄袭GOW啊这是
作者: RestlessDream    时间: 2010-4-1 12:15

引用:
雷达有3D方式(能够显示高低差?),抬头显示器界面 (HUD) 能够识别不同地形和环境的特征,并且在其上突出显示相关信息。
雷神锤III这么厉害么~233




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