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标题: [新闻] crytek正式授权xaviant工作室使用cryengine3开发一款多平台游戏. [打印本页]

作者: 爱游戏    时间: 2010-3-22 20:36     标题: crytek正式授权xaviant工作室使用cryengine3开发一款多平台游戏.

Crytek’s latest game development solution to be used by Georgia-based developer Xaviant for new multi-platform title Lichdom
Frankfurt am Main (Germany), Alpharetta (US-GA) – Crytek GmbH (“Crytek”) and Xaviant LLC today announced their first licensee agreement. The US developer will use CryENGINE®3 for its next game, Lichdom. The single-player action story with RPG elements will be released for Xbox 360™, PlayStation®3 and PC.
“Our strategy at Xaviant is to build games that can only come from the minds of gamers, which means we have to focus on our core discipline: game design. When we partnered with Crytek, we had high expectations for their product. However we had not anticipated the extent to which they exceeded those expectations. The rapid iteration and the number of tools we get ‘out of the box’ are remarkable. In just six short weeks we were able to create a ‘proof of concept’ demo with an incredibly high level of detail. And with the immense help of Crytek’s expert support, we even met the truly tough GDC deadline. In my opinion, anyone serious about making a game should check out CryEngine.” states Michael McMain, CEO of Xaviant LLC.
Carl Jones, Director of Global Business Development CryENGINE, remarks: “We are really thrilled about our new partnership with Xaviant and we’re delighted that they have developed content so quickly with the engine. We designed CryENGINE®3 Sandbox™ to allow the fastest possible prototyping and iteration of game content and we’re looking forward to seeing more from this promising project.”
CryENGINE®3 delivers basically everything developers need to create AAA games. It is the only solution that provides multi-award winning graphics, physics and AI out of the box. It also introduces CryENGINE®3 Live Create, the fastest truly cross-platform development solution available. CryENGINE®3 Live Create lets developers simultaneously create and edit game content, in real-time, on Xbox 360™, PlayStation®3 and PC from a single developer’s PC.
一款名为Lichdom的ARPG,
作者: west2046    时间: 2010-3-22 20:54

第一份吗?
作者: 爱游戏    时间: 2010-3-22 20:56

是的,第一个.
作者: xekrn    时间: 2010-3-22 21:45

引擎的support做的最好的还是epic,虽然UE3不算尖端,不过整个开发社区在那里,上手容易。cryengine貌似要个评估版还一定要去德国拿,还要付钱,233(纯道听途说)。
作者: 变色龙    时间: 2010-3-23 14:07

个人觉得cryengine 3就是缩水了的cryengine 2。。。
作者: 爱游戏    时间: 2010-3-23 14:56

"个人觉得cryengine 3就是缩水了的cryengine 2。。。"
请问是游戏缩水适应主机还是引擎缩水?引擎缩水要怎么个缩法呢?
作者: 小色    时间: 2010-3-23 15:08

cryengine 3 本来就无啥牛逼的技术改革,只不过想打造一个优化了的通用商业引擎,开发不力的厂家用得不好一样只能做出乌龟系列的素质来,接近于船长素质的就必须用心做,否则这引擎就失去了意义




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