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标题: [新闻] GT赛车5耗资6000万美元,山内试玩Forza3印象,提示GT5将有游戏中“倒带”功能 [打印本页]

作者: forza2    时间: 2009-11-5 10:53     标题: GT赛车5耗资6000万美元,山内试玩Forza3印象,提示GT5将有游戏中“倒带”功能




http://www.gtplanet.net/yamauchi ... e-in-gt5/#more-4201




http://www.gtplanet.net/yamauchi ... e-in-gt5/#more-4201


近日GT系列制作人山内一典在接受某杂志采访中,透露了《GT赛车5》将有“倒带”这一新功能,玩家可“倒带”自己的游戏,即是指在游戏过程中可以“后退”到你之前失手的那个时刻再开始游戏,这项功能是比较有争议的,虽然似乎会让游戏难度下降,但也能在练习一些艰难赛道时提供很大帮助。  在赛道的数量方面,稍稍透露了主要有20个不同环境和70个不同布局。
  本作中纳斯卡车队名册和赛道不会全部收录,不过能使用纳斯卡赛车游戏赛事名册上没有的赛车和赛道。
  《GT5》可能有不少下载内容,不过还未有具体计划。
  《GT5》代表一个全新的操作系统,而续作将更接近于一个新的程序在运行《GT5》的制度,因此开发时间不会太长。
  对于同类的《极限竞速3》相比,虽然有不少相似之处,但基本功能及游戏感受方面还是截然不同的。
  本作耗资6000万美元,虽然有很多汽车制造商愿付费将自家的汽车编入GT系列中,但GT制作组都没接受,他们更乐意于与汽车制造商们成为合作伙伴。至于本作什么时候在欧美市场发售,完全由索尼公司来决定。





We met with Gran Turismo creator and godfather Kazunori Yamauchi at SEMA and asked him the usual phalanx of questions--most importantly, when the heck is the game coming out? We're dying here, man, dying!!!!!


When will you release GT5?

Yamauchi: We will release it in March in Japan but for other regions, it has not been decided yet.


What's holding it up?

That's more depending on SCEA (Sony Computer Entertainment America) marketing decisions.


Have you spoken with those guys?

My job is to create the product, not sell it.


What's taking so long with the product, then?

From our perspective, it doesn't seem like that long a time. To make Gran Turismo 5, we threw away the legacy code from GT4 and started from scratch. It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT4. To create a game from scratch, that's the amount of time it takes to get it right.


You're at the SEMA show, what do you think?

Every time I come to SEMA, I can feel the passion of the car owners who bring their cars here. The SEMA show is different from what you see at a typical motor show. There is more passion here.


Will any SEMA cars ever be in GT5?

It is possible.


How many cars will be on GT5?

I have never actually counted all the cars. I don't have a policy to count them all. We are aiming for 1,000 cars in GT5.


Will those be on the disc when you buy the game or will we have to download them from other sources?

They will all be on the disc.


How do you chose which cars get in the game?

There will be three types: cars we want, the cars the users would like to see in the game and then cars the manufacturers want in it.


Have any manufacturers paid to put their cars in the game?

There have been cases where they've shown that interest [in paying to play], but I don't think we've ever shown interest in [accepting money to include certain cars].


Wouldn't that be a profitable venture for you?

A lot of times it develops into a relationship where we collaborate to raise the level of the game.


How many racetracks do you have in GT5?

There are 20 different environments and around 70 different track layouts.


Which tracks?

We haven't made any announcements. The demo [playing next to us in the interview room] is of Route 246, which runs through the middle of Tokyo.


That must be ripe for wrecking cars. Does GT5 include damage to the cars?

Yes, and the demo has it.


Is it difficult to include that feature?

It is not very hard, though it was not in previous Gran Turismos.


Is GT5 more for the advanced player or can beginners play too?

We do have a setting for people who are just learning how to drive. The other setting is very strict, where even an F1 driver can learn new tricks from the system. However, a lot of driver's aids will be included, such as driving lines, ABS, automatic braking, you can reverse your game and record your laps and share them with others. All those things. They were not that difficult to implement.


What other features will GT5 have?

There will be 400,000 polygons per car, 100 times more than were present on GT4. GT4 had 4,000 polygons per car. You can customize and tune the cars, too.


You have NASCAR and WRC in the game. Does this include the complete list of all tracks in those series?

The NASCAR series is so large it would be impossible to put everything in the game. We will have select courses and select cars in the game. You will also be able to race the stock cars on a number of tracks not found on the NASCAR calendar. In speaking with NASCAR, they said they'd like to see their cars able to race on other tracks, and you can do that [in GT5].


Will you have F1, ALMS or FIA GT?

We had a Ferrari F1 car in the game. For FIA GT and ALMS, we won't have that in the series yet. But we will have a lot of cars that race at Le Mans, so in that sense, there will be cars from ALMS.


Have you played Forza Motorsport 3?

I was watching the guys at our company trying it out in the office. I tried it a little bit. It's very similar in a lot of aspects to Gran Turismo. Some base components of the game are very different from Gran Turismo. It's a little bit different from what a simulator is. You can feel it when you drive it.


Will there be a Gran Turismo 6?

Yes. You won't have to wait as long as you did for GT5. GT5 represents a whole new operating system. GT6 is just new apps that run on the GT5 system.


Will there be downloadable content for GT5?

Eventually there will probably be but there are no actual plans set yet.


What did GT5 cost to make?

[He and translator do some figuring, converting yen to dollars] $60 million. There are other games that cost more. Considering the size and scale of the game, I think it's probably a fairly small amount.


Where do you see the future of gaming? Is it taking over movies, music and video as a form of entertainment?

I think that's already happened. It does take up a part of somebody's time in life. What's taking the most amount of time in people's lives is communication, like Facebook and things like this. I think that might take away from the time people spend on entertainment, whether it's movies or video games. A lot of basic instincts of human beings is starting to come out now [on sites such as Facebook]. Maybe human beings are just satisfied by continually communicating, not face to face but just communicating. The content they communicate doesn't seem to matter very much; it can be pretty much anything, even meaningless at times. There's a good possibility that even video games might be faded away.


But not right away?

Obviously not right away, but things change over time in every generation.


Domo arrigato

You're welcome.

For more SEMA Show News, click here.


This article was last updated on: 11/04/09, 09:24 et
Printer Friendly   Rec


Read more: http://www.autoweek.com/article/ ... 39983#ixzz0Vy0M9VPo

[ 本帖最后由 forza2 于 2009-11-5 16:20 编辑 ]
作者: forza2    时间: 2009-11-5 10:55

近日GT系列制作人山内一典在接受某杂志采访中,透露了《GT赛车5》将有“倒带”这一新功能,玩家可“倒带”自己的游戏,即是指在游戏过程中可以“后退”到你之前失手的那个时刻再开始游戏,这项功能是比较有争议的,虽然似乎会让游戏难度下降,但也能在练习一些艰难赛道时提供很大帮助。  在赛道的数量方面,稍稍透露了主要有20个不同环境和70个不同布局。
  本作中纳斯卡车队名册和赛道不会全部收录,不过能使用纳斯卡赛车游戏赛事名册上没有的赛车和赛道。
  《GT5》可能有不少下载内容,不过还未有具体计划。
  《GT5》代表一个全新的操作系统,而续作将更接近于一个新的程序在运行《GT5》的制度,因此开发时间不会太长。
  对于同类的《极限竞速3》相比,虽然有不少相似之处,但基本功能及游戏感受方面还是截然不同的。
  本作耗资6000万美元,虽然有很多汽车制造商愿付费将自家的汽车编入GT系列中,但GT制作组都没接受,他们更乐意于与汽车制造商们成为合作伙伴。至于本作什么时候在欧美市场发售,完全由索尼公司来决定。

[ 本帖最后由 forza2 于 2009-11-5 16:14 编辑 ]
作者: pp1234    时间: 2009-11-5 10:57

学FORZA3的回放?
作者: BeastMa    时间: 2009-11-5 11:01

引用:
原帖由 pp1234 于 2009-11-5 10:57 发表
学FORZA3的回放?
dirt2先有的。
作者: mitsuna    时间: 2009-11-5 11:01

法克!不要啊
作者: viperking    时间: 2009-11-5 11:07

应该限制使用,只能在教学模式使用比较好我觉得。有时候为了练一个弯道得先开半天,纽博格林尤其。
作者: west2046    时间: 2009-11-5 11:27

之前的业内不是说厂家塞钱给PD吗?
作者: 倍舒爽    时间: 2009-11-5 11:39

引用:
原帖由 BeastMa 于 2009-11-5 11:01 发表

dirt2先有的。
是grid啊~
作者: foyo    时间: 2009-11-5 11:40

6000万刀
作者: forza2    时间: 2009-11-5 11:46

还有其他赛车游戏 比GT5花销更大的,由此更能体现投资PD公司的明智~~~~呵呵
作者: MK2    时间: 2009-11-5 11:54

引用:
原帖由 forza2 于 2009-11-5 11:46 发表
还有其他赛车游戏 比GT5花销更大的,由此更能体现投资PD公司的明智~~~~呵呵
确实非常明智,PS3都垫底几年了上市时间还是定不出来
作者: west2046    时间: 2009-11-5 11:56

还有那个赛车游戏比比GT5花销更大的?GTA4吗?
作者: 小jj和大mm    时间: 2009-11-5 11:56

我是不接受倒带功能的,觉得这种东西很多余很业余,让游戏变得简单,是一种作弊系统,希望正式版不要加入这种鸡肋功能。

[ 本帖最后由 小jj和大mm 于 2009-11-5 12:00 编辑 ]
作者: forza2    时间: 2009-11-5 12:01

山内一典 笑而不语~~~~~~


山内 试玩了 forza3 后,很谦虚 ,也更加安心了吧,更不用着急,慢慢做了,呵呵。

[ 本帖最后由 forza2 于 2009-11-5 12:05 编辑 ]
作者: mitsuna    时间: 2009-11-5 12:08

网上竞技模式&TA&D这几个模式千万不能用倒带,不然还比个毛
作者: mitsuna    时间: 2009-11-5 12:13

这个模式弊端很大,以培养车手来说会养成粗鲁驾驶习惯,不会保护赛车,不会节省轮胎,肆意冲撞别人,反正大胆去冲失败了再来。
如果竞技模式TA可用,那单圈最速圈速网络排名将全没有意义了

放在练习模式完全ok
作者: forza2    时间: 2009-11-5 12:13

倒带 功能 可以作为 游戏难度的选项
关闭 或者 在使用次数范围内,有奖励+10%
作者: arex    时间: 2009-11-5 12:15

网战当然不能倒带,不然还玩啥啊,GRID也不能

单机道道带没什么问题,不喜欢的不用就行
作者: mitsuna    时间: 2009-11-5 12:23

关键单机TA与D模式的分数会上传网络的,假如说拔了网线的TA可用,那一般论坛组织的个人时间赛靠屏摄成绩那种也变得没有说服力了

严重鄙视这玩意,有人说有倒带做MV方便了,我倒觉靠这功能拼凑出来的MV不值一看
作者: 倍舒爽    时间: 2009-11-5 12:25

引用:
原帖由 小jj和大mm 于 2009-11-5 11:56 发表
我是不接受倒带功能的,觉得这种东西很多余很业余,让游戏变得简单,是一种作弊系统,希望正式版不要加入这种鸡肋功能。
你不爱可以不用,没人迫你的~
开发者也可以因应游戏的模式予以这个功能的开关~
他们的脑子才不会这么死的~

倒带这个设定是针对新手的贴身设计,的确很实在。。

[ 本帖最后由 倍舒爽 于 2009-11-5 12:26 编辑 ]
作者: allensakura    时间: 2009-11-5 12:31

顯然一堆人對於倒帶的設計沒有最基本的認識
作者: 小jj和大mm    时间: 2009-11-5 12:33

6000W开发费,GT5P赚到的钱估计就回本了
作者: dogsoldier    时间: 2009-11-5 12:46

引用:
原帖由 forza2 于 2009-11-5 12:01 发表
山内一典 笑而不语~~~~~~


山内 试玩了 forza3 后,很谦虚 ,也更加安心了吧,更不用着急,慢慢做了,呵呵。
你跟山内吃饭的时候,他告诉你的?
作者: west2046    时间: 2009-11-5 12:52

引用:
原帖由 dogsoldier 于 2009-11-5 12:46 发表

你跟山内吃饭的时候,他告诉你的?
说不定,瘦AA确实是真饭
作者: allensakura    时间: 2009-11-5 13:11

引用:
原帖由 dogsoldier 於 2009-11-5 12:46 發表

你跟山內吃飯的時候,他告訴你的?
某群體跟山內一樣都是Borg
可以經由子空間通訊互相交流
作者: forza2    时间: 2009-11-5 13:53

It has cost $60 million to produce Gran Turismo 5.
确实是6千万美元

如果GT5P卖出了:4 million份, 假设每份初版平均300元RMB约合40美元
就约合:4 million×40=160 million

GT5P卖出了一亿6千万美元了,如果算上psn合买的,打5折吧,也约合8千万美元?
作者: Jonsoncao    时间: 2009-11-5 13:57

引用:
原帖由 forza2 于 2009-11-5 13:53 发表
It has cost $60 million to produce Gran Turismo 5.
确实是6千万美元

如果GT5P卖出了:4 million份, 假设每份初版平均300元RMB约合40美元
就约合:4 million×40=160 million

GT5P卖出了一亿6千万美元了 ...
……
作者: forza2    时间: 2009-11-5 14:10

看来在ps3 上要发售两代gt游戏了
gt5 gt6
希望gt6 能够一年时间之内开发完毕,像其他赛车游戏那样,一年一代。
作者: silverhoof    时间: 2009-11-5 14:16

引用:
原帖由 小jj和大mm 于 2009-11-5 11:56 发表
我是不接受倒带功能的,觉得这种东西很多余很业余,让游戏变得简单,是一种作弊系统,希望正式版不要加入这种鸡肋功能。
这是让水平不高的初学者更加容易上手的系统,能更好的方便你熟悉赛道(一个弯用倒带功能可以跑几遍找感觉)。
而且,有了这功能你可以不用啊...
作者: killmesoftly    时间: 2009-11-5 14:22

引用:
原帖由 forza2 于 2009-11-5 13:53 发表
It has cost $60 million to produce Gran Turismo 5.
确实是6千万美元

如果GT5P卖出了:4 million份, 假设每份初版平均300元RMB约合40美元
就约合:4 million×40=160 million

GT5P卖出了一亿6千万美元了 ...
SCE出货价不可能到40美元

还要留空间给销售商

400万当中有相当部分是随机附送的
作者: west2046    时间: 2009-11-5 14:56

引用:
原帖由 forza2 于 2009-11-5 13:53 发表
It has cost $60 million to produce Gran Turismo 5.
确实是6千万美元

如果GT5P卖出了:4 million份, 假设每份初版平均300元RMB约合40美元
就约合:4 million×40=160 million

GT5P卖出了一亿6千万美元了 ...
欧洲


















作者: killmesoftly    时间: 2009-11-5 15:05

引用:
原帖由 west2046 于 2009-11-5 14:56 发表

欧洲







http://ecx.images-a ...
你贴的这些有部分是Bundle又不是随机附送

不过便宜几欧元而已,又不是GT5P不要钱

还不如日本80G随机送的那SPECIII呢
作者: forza2    时间: 2009-11-5 15:07

打个折就算8000万美元吧,开发成本6000万,还盈余2千万美元,呵呵呵~~~~~~~~~
作者: forza2    时间: 2009-11-5 15:36

We met with Gran Turismo creator and godfather Kazunori Yamauchi at SEMA and asked him the usual phalanx of questions--most importantly, when the heck is the game coming out? We're dying here, man, dying!!!!!


When will you release GT5?

Yamauchi: We will release it in March in Japan but for other regions, it has not been decided yet.


What's holding it up?

That's more depending on SCEA (Sony Computer Entertainment America) marketing decisions.


Have you spoken with those guys?

My job is to create the product, not sell it.


What's taking so long with the product, then?

From our perspective, it doesn't seem like that long a time. To make Gran Turismo 5, we threw away the legacy code from GT4 and started from scratch. It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT4. To create a game from scratch, that's the amount of time it takes to get it right.


You're at the SEMA show, what do you think?

Every time I come to SEMA, I can feel the passion of the car owners who bring their cars here. The SEMA show is different from what you see at a typical motor show. There is more passion here.


Will any SEMA cars ever be in GT5?

It is possible.


How many cars will be on GT5?

I have never actually counted all the cars. I don't have a policy to count them all. We are aiming for 1,000 cars in GT5.


Will those be on the disc when you buy the game or will we have to download them from other sources?

They will all be on the disc.


How do you chose which cars get in the game?

There will be three types: cars we want, the cars the users would like to see in the game and then cars the manufacturers want in it.


Have any manufacturers paid to put their cars in the game?

There have been cases where they've shown that interest [in paying to play], but I don't think we've ever shown interest in [accepting money to include certain cars].


Wouldn't that be a profitable venture for you?

A lot of times it develops into a relationship where we collaborate to raise the level of the game.


How many racetracks do you have in GT5?

There are 20 different environments and around 70 different track layouts.


Which tracks?

We haven't made any announcements. The demo [playing next to us in the interview room] is of Route 246, which runs through the middle of Tokyo.


That must be ripe for wrecking cars. Does GT5 include damage to the cars?

Yes, and the demo has it.


Is it difficult to include that feature?

It is not very hard, though it was not in previous Gran Turismos.


Is GT5 more for the advanced player or can beginners play too?

We do have a setting for people who are just learning how to drive. The other setting is very strict, where even an F1 driver can learn new tricks from the system. However, a lot of driver's aids will be included, such as driving lines, ABS, automatic braking, you can reverse your game and record your laps and share them with others. All those things. They were not that difficult to implement.


What other features will GT5 have?

There will be 400,000 polygons per car, 100 times more than were present on GT4. GT4 had 4,000 polygons per car. You can customize and tune the cars, too.


You have NASCAR and WRC in the game. Does this include the complete list of all tracks in those series?

The NASCAR series is so large it would be impossible to put everything in the game. We will have select courses and select cars in the game. You will also be able to race the stock cars on a number of tracks not found on the NASCAR calendar. In speaking with NASCAR, they said they'd like to see their cars able to race on other tracks, and you can do that [in GT5].


Will you have F1, ALMS or FIA GT?

We had a Ferrari F1 car in the game. For FIA GT and ALMS, we won't have that in the series yet. But we will have a lot of cars that race at Le Mans, so in that sense, there will be cars from ALMS.


Have you played Forza Motorsport 3?

I was watching the guys at our company trying it out in the office. I tried it a little bit. It's very similar in a lot of aspects to Gran Turismo. Some base components of the game are very different from Gran Turismo. It's a little bit different from what a simulator is. You can feel it when you drive it.


Will there be a Gran Turismo 6?

Yes. You won't have to wait as long as you did for GT5. GT5 represents a whole new operating system. GT6 is just new apps that run on the GT5 system.


Will there be downloadable content for GT5?

Eventually there will probably be but there are no actual plans set yet.


What did GT5 cost to make?

[He and translator do some figuring, converting yen to dollars] $60 million. There are other games that cost more. Considering the size and scale of the game, I think it's probably a fairly small amount.


Where do you see the future of gaming? Is it taking over movies, music and video as a form of entertainment?

I think that's already happened. It does take up a part of somebody's time in life. What's taking the most amount of time in people's lives is communication, like Facebook and things like this. I think that might take away from the time people spend on entertainment, whether it's movies or video games. A lot of basic instincts of human beings is starting to come out now [on sites such as Facebook]. Maybe human beings are just satisfied by continually communicating, not face to face but just communicating. The content they communicate doesn't seem to matter very much; it can be pretty much anything, even meaningless at times. There's a good possibility that even video games might be faded away.


But not right away?

Obviously not right away, but things change over time in every generation.


Domo arrigato

You're welcome.

For more SEMA Show News, click here.


This article was last updated on: 11/04/09, 09:24 et
Printer Friendly   Rec


Read more: http://www.autoweek.com/article/ ... 39983#ixzz0Vy0M9VPo
作者: 爱你一棒陲    时间: 2009-11-5 16:36

引用:
原帖由 allensakura 于 2009-11-5 12:31 发表
顯然一堆人對於倒帶的設計沒有最基本的認識
看评论就知道肯定没玩过,所以这些人喷FM3究竟是怎么个喷法儿可想而知了,不打自招
作者: 爱你一棒陲    时间: 2009-11-5 16:40

LZ ID和MJ左右互搏还没玩够,上次是馊AA和GTFANS自抽吧?马甲都没脱就蹦出来
作者: lokinie    时间: 2009-11-5 20:06

现在的情况确实是这样的,40美元的游戏卖上百万,就是4000万收入。
百万级以上的游戏基本不需要考虑成本,像GT这样的千万级就更随便砸钱了。
6000W也肯定轻松回本,毫无疑问。
也证明游戏业(针对大作)仍然是暴利行业。。资本家的剥削仍然十分严重。。
作者: freesound7910    时间: 2009-11-5 21:29

引用:
原帖由 west2046 于 2009-11-5 11:27 发表
之前的业内不是说厂家塞钱给PD吗?
虽然有很多汽车制造商愿付费将自家的汽车编入GT系列中,但GT制作组都没接受,他们更乐意于与汽车制造商们成为合作伙伴

睁开你的狗眼 看清楚了再喷

[ 本帖最后由 freesound7910 于 2009-11-5 21:30 编辑 ]
作者: 上杉不谦信    时间: 2009-11-6 06:10

引用:
原帖由 killmesoftly 于 2009-11-5 15:05 发表


你贴的这些有部分是Bundle又不是随机附送

不过便宜几欧元而已,又不是GT5P不要钱

还不如日本80G随机送的那SPECIII呢
这么说吧~同捆一直是一个GT销量没什么了不起的论据。虽然同捆是要钱的~~~ 但是对于他们来说,同捆=免费。当然仅仅是GT来说。
记得GT第一款同捆的35000。貌似比分别购买GT3+PS2 30000要便宜那么100块钱:D
作者: passage    时间: 2009-11-6 14:18

倒带功能还是有点用的。有时候为了练一个弯道要白跑很多时间,特别是牛布格林这种,会奔溃的。
作者: forza2    时间: 2009-11-6 17:20

[截图]gt5 摄像机拍摄游戏回放视频截图

































如果是原始照片模式 会美艳的惊人哦
作者: AndMe    时间: 2009-11-6 18:06

引用:
原帖由 mitsuna 于 2009-11-5 12:23 发表
关键单机TA与D模式的分数会上传网络的,假如说拔了网线的TA可用,那一般论坛组织的个人时间赛靠屏摄成绩那种也变得没有说服力了

严重鄙视这玩意,有人说有倒带做MV方便了,我倒觉靠这功能拼凑出来的MV不值一看
倒带成绩无法记录,成绩下面增加倒带次数显示...倒带的mv,会自动把哪里倒带也给记录进去,太简单了




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