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标题: [新闻] GT5明年就要发售了,有没有非概念性质的实际游戏车损视频啊 [打印本页]

作者: dogsoldier    时间: 2009-10-11 11:26     标题: GT5明年就要发售了,有没有非概念性质的实际游戏车损视频啊

RT,玩了几圈demo,觉得turn10还是太幼稚了,我要看PD的
作者: 极品三红    时间: 2009-10-11 11:31

http://bbs.a9vg.com/read.php?tid ... mp;uid=&page=10
作者: dogsoldier    时间: 2009-10-11 11:34

你这个不是游戏比赛视频啊,还是概念视频
作者: 恨水无痕    时间: 2009-10-11 12:35

[posted by wap, platform: UCWEB]

期待十字树赛车5吧,比真还真!
作者: machaototti    时间: 2009-10-11 15:51

[posted by wap]
引用:
恨水无痕 发表于 2009-10-11 12:35


期待十字树赛车5吧,比真还真!
期待改无可改赛车3吧,真改无可改
作者: 倍舒爽    时间: 2009-10-11 23:38

没有~也别妄想了。。
本世代任何车损都是幼稚的,也就烂泥2有点实时的意思,但模型这么简单当然好搞~
且用的还是havok~
那么自主开发呢??

不过gt5的一个访谈中,有人看过一个未公开的视频~
大都是形容词之类的p话,没意思的。公关意义大于实际意义~

说起车损这东西,真想讨论讨论,但在这方面的材料和知识实在少啊。。
不像图形方面的烂大街~
手头上也有些东西,但看了后,理性都知道pd在车损上干的东西十分有限。。

Here’s something for the tech heads among us, especially those interested in physics. There’s always discussion about the physics in every sim and every mod but not much is known about the engines working on the physics.

The following data has been posted by RSC user Bob Smith, listing the physic engine rates of various simulations. While a higher rate does not automaticly mean better physics, it shows how much power under the virtual hood can theoretically be used:

rFactor – 400 Hz
Test Drive Unlimited – 100 Hz (collision detection) / 1000 Hz (vehicle dynamics)
netKar Pro – 333 Hz [posted by Kunos on RSC]
Forza Motorsport 2 – 360 Hz [from wikipedia article]
Ferrari Challenge: Trofeo Pirelli – 60 Hz
iRacing – 360 Hz [from AutoSimSport]
Live For Speed – 100 Hz (general) / 2000 Hz (tyre rotation) [posted by Scawen on lfsforum]
NASCAR Racing 2003 Season – 288 Hz (possibly)
Grand Prix Legends – 288 Hz
Sports Car GT – 50 Hz [from Blackhole Motorsports article]
These figures are quite interesting, especially looking at the quantum leap from ISI’s first SCGT simulation to rFactor. And who would have thought that Forza Motorsport 2 is powered by a equally fast physics engine than the praised iRacing? Sadly, there is no data on Gran Turismo or the Simbin titles, they should be somewhere around rFactor’s specs though.

另外,还有fm3大佬的话,我不认为全是pr喷话,有一定参考价值的~
"We run our physics at 360Hz," added Greenawalt. "I don't know of any other game that does that. That takes a commitment to physics, not just about making sure you have beautiful graphics.

Forza 2 had great physics and okay graphics. Now Forza 3 has great physics and great graphics, because we learned more about the box. But we still prioritise physics first, not graphics first. That is one of the differences.

"Gran Turismo is a great game and when it comes out I'll play it. But I think that without the partnerships and without the commitment, it will be very difficult for another team to replicate what we've done."

gt5的所谓车损视频估计会在fm3发售前后放出,这是眼球热度论坛火焰最猛的最佳时机~
肯定借此做广告,搞pr~

[ 本帖最后由 倍舒爽 于 2009-10-11 23:39 编辑 ]
作者: 江户川柯南    时间: 2009-10-11 23:55

其实GT对我来说,啥都不需要。。

我只要有这六辆车子:

NISSAN GTR, FERRARI F430, LAMBORGHINI GALLARDO, AUDI R8, BMW M3 GTR,ASTON MARTIN DBS

加上NURBURGRING赛道

50美刀以下卖给我,我就愿意买。。。

其他啥模式啥车损都可以不要。。。。
作者: 18000rpm    时间: 2009-10-12 00:57

那些目前吃力不讨好的东西就交由下一代主机去搞吧,目前只希望能把引擎和轮胎的声效改善一下,还有加入更多的欧洲车就满足了。

记得很久之前大家都误以为PS3会内置一颗PPU......但如果成真的话,这车损还算有点看头的
作者: allensakura    时间: 2009-10-12 02:02

引用:
原帖由 18000rpm 于 2009-10-12 00:57 发表
那些目前吃力不讨好的东西就交由下一代主机去搞吧,目前只希望能把引擎和轮胎的声效改善一下,还有加入更多的欧洲车就满足了。

记得很久之前大家都误以为PS3会内置一颗PPU......但如果成真的话,这车损还算有点看 ...
什麼內置一顆PPU,當時的PPU性能也不足
作者: mapledot    时间: 2009-10-12 08:38

说起声音,为什么FORZA3里用车内视角和追尾视角,周围对手的引擎声几乎一样大?难道我们开的车都是没有玻璃的?
作者: dogsoldier    时间: 2009-10-12 08:45

车内视角和追尾视角光线的感觉都是一样的,这点做得很不好,好像车窗玻璃都不存在的




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