Then, Carmack talked about developing for consoles for the first time with Rage. He feels the PS3 has more processing power, but the 360 is easier to program for. "I know Sony fans might get mad, but all the consoles are so much better than they once were, and are closer together now," he explained diplomatically. As a sop, he said the 360's space constraints caused a lot of extra work having to go back and streamline textures for the platform.