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标题: [新闻] 【Forza Motorsport 3】多新图(7月29日) [打印本页]

作者: west2046    时间: 2009-7-29 15:51     标题: 【Forza Motorsport 3】多新图(7月29日)































作者: FoxLive☆    时间: 2009-7-29 16:31

窝窝太美了,C30都有啊。。。。。。
作者: WoodySp    时间: 2009-7-29 17:02

感觉是无懈可击的游戏~~~
但比GT5还是差些。。。
作者: 小色    时间: 2009-7-29 17:45

当然,比gt5是永远差一点的~
作者: 20150000    时间: 2009-7-29 18:40

我有个疑问 实际画面真的能和这图片一样吗
作者: PlayStationX    时间: 2009-7-29 19:07

去掉文字,反正我是分不出这些图跟GT5的图有啥区别,不过GT5好歹有几个实际画面的图了,FM3 come on!!
作者: klsm    时间: 2009-7-29 19:31

这游戏有pc版不?
作者: west2046    时间: 2009-7-29 20:37

引用:
原帖由 klsm 于 2009-7-29 19:31 发表
这游戏有pc版不?
没有,不过XO有中文版
作者: 水上飘那个猪    时间: 2009-7-29 21:05

车漆怪怪的,和GT5有一定差距,也许是美工的问题吧
作者: 冰yu    时间: 2009-7-29 21:38

这水缩的,车漆和反射不舒服,发色数好像不足
作者: 肚乳门    时间: 2009-7-30 00:33

都是拍照模式下的官方图

轮胎比较卡通 没有质感

那辆阿尔法罗密欧没有GT5P做的好
作者: west2046    时间: 2009-7-30 07:51

引用:
原帖由 肚乳门 于 2009-7-30 00:33 发表
都是拍照模式下的官方图

轮胎比较卡通 没有质感

那辆阿尔法罗密欧没有GT5P做的好
还是瘦A专业
作者: mapledot    时间: 2009-7-30 08:43

这画面……估计这游戏就是看看片头的命。我还是继续玩我的GT5P






作者: XXXXXB    时间: 2009-7-30 13:31

油漆很假,背景很差,何况还是个过场。
作者: magtree    时间: 2009-7-30 13:38

可能不是重量级车子~~但感觉比以前的图片~~~的确轻薄很多~~~像塑料了~~~缩水啊~
作者: 爱你一棒陲    时间: 2009-7-30 17:20

引用:
原帖由 mapledot 于 2009-7-30 08:43 发表
这画面……估计这游戏就是看看片头的命。我还是继续玩我的GT5P





http ...
你也就是个看车库的命,而且还没SPEC II和III可看。索青真可怜~~~
作者: 村上春樹    时间: 2009-7-30 17:31

gt 5p 為何會搞出區域版本更新不同步的差異,有沒有SF可以幫山內開脫.
作者: sceic    时间: 2009-7-30 18:12



作者: 大晶    时间: 2009-7-30 18:51

哈哈,连Focus和Fiesta都有啊。
不错不错。
作者: mapledot    时间: 2009-7-31 11:04

引用:
原帖由 村上春樹 于 2009-7-30 17:31 发表
gt 5p 為何會搞出區域版本更新不同步的差異,有沒有SF可以幫山內開脫.
就连GTHD都比顶楼这个效果强多了
作者: 村上春樹    时间: 2009-7-31 11:49

引用:
原帖由 mapledot 于 2009-7-31 11:04 发表

就连GTHD都比顶楼这个效果强多了
恩...激進派索飯還是不能回答我的問題

為何GT5P要更新不同步呢?
作者: mapledot    时间: 2009-7-31 11:52

引用:
原帖由 村上春樹 于 2009-7-31 11:49 发表


恩...激進派索飯還是不能回答我的問題

為何GT5P要更新不同步呢?
干你屁事?正式版都快出了,这个不过是测试版而已,还有谁在意呢
作者: 村上春樹    时间: 2009-7-31 11:54

引用:
原帖由 mapledot 于 2009-7-31 11:52 发表

干你屁事?正式版都快出了,这个不过是测试版而已,还有谁在意呢
正式版都"快出"了

SF 度半年如一晝啊。

過了好像快一年了吧?GT 5P更新不同步的問題是誰捅的

以後GT5誰敢買亞版港版踩地雷啊.:D
作者: mapledot    时间: 2009-7-31 12:31

引用:
原帖由 村上春樹 于 2009-7-31 11:54 发表


正式版都"快出"了

SF 度半年如一晝啊。

過了好像快一年了吧?GT 5P更新不同步的問題是誰捅的

以後GT5誰敢買亞版港版踩地雷啊.:D
你这半年在360上玩上啥了?
作者: 爱你一棒陲    时间: 2009-7-31 12:32

LS还在用SPEC I   SY么?
作者: 村上春樹    时间: 2009-7-31 12:33

引用:
原帖由 mapledot 于 2009-7-31 12:31 发表

你这半年在360上玩上啥了?
又不回答我為何gt5p 亞版還是啥版不能更新的問題了

這問題有這麼不好回答嗎?

我又沒買XO,這答案夠簡單了。該你回答你不回答三次的問題囉.
作者: west2046    时间: 2009-8-1 00:27

今天看了FM3的实机游戏画面,十分不错,某屏摄自己继续看两年吧
作者: 小jj和大mm    时间: 2009-8-1 12:19

引用:
原帖由 爱你一棒陲 于 2009-7-30 17:20 发表
你也就是个看车库的命,而且还没SPEC II和III可看。索青真可怜~~~
你那张有R8 V10和拍照模式的特制版GT5P玩的爽吗? 拍一张R8 V10的屏射上来让索青们看看好吗?
作者: 爱你一棒陲    时间: 2009-8-1 12:37

索青继续看屏射SY(天晓得是谁的哈:D ),偶等软匪10月就可以玩到FM3了,铁盒也不过区区70刀,两张SY专用游戏测试版的价钱而已。
作者: 海仰望着天    时间: 2009-8-1 13:22

引用:
原帖由 村上春樹 于 2009-7-31 12:33 发表
又不回答我為何gt5p 亞版還是啥版不能更新的問題了
這問題有這麼不好回答嗎?
我又沒買XO,這答案夠簡單了。該你回答你不回答三次的問題囉.
游戏喷不过就喷画面,画面喷不过就喷销量,销量喷不过就喷更新。

呵呵,看来RG总是要找个什么来喷下的。

不过我也是今天才知道原来你是个无机酸。前几天还有人让我举例说RG里有哪个是无机酸,早知道就直接写你了。

没人知道为啥港版还没SPEC III,除了SONY。不过GT5P的画面好不是靠升级升出来的。底子好,说白了就是娘胎里带出来的。
至于FM3,我想应该会是个好游戏吧,尽管画面上和GT5P是没法比了。

PS:俺的GT5P是日版,不过网络不是很好,更新了7、8个小时才更新到SPEC III。想到一开始还想换成中文版的,幸好当时没人肯换~~~:D :D
作者: 海仰望着天    时间: 2009-8-1 13:25

引用:
原帖由 west2046 于 2009-8-1 00:27 发表
今天看了FM3的实机游戏画面,十分不错,某屏摄自己继续看两年吧
貌似GT5P出了都快2年了吧~~
年头就更新到SPEC III了。

我现在倒很想知道传说中9月份出的FM3到底会比GT5P SPEC III强在哪里~~~
作者: 爱游戏    时间: 2009-8-1 13:27

rf从来没有拿fm3与谁比,到是看见sf不停在fm3的贴子里跳出来说这也不如他的gt5,那也不如他的gt5,这不如gt5真实,那里车损又很假。。关你卵事?
作者: 爱游戏    时间: 2009-8-1 13:28

玩你万年不出的gt5去吧。
作者: 海仰望着天    时间: 2009-8-1 13:34

引用:
原帖由 爱游戏 于 2009-8-1 13:27 发表
rf从来没有拿fm3与谁比,到是看见sf不停在fm3的贴子里跳出来说这也不如他的gt5,那也不如他的gt5,这不如gt5真实,那里车损又很假。。关你卵事?
呵呵,这位朋友。
说话得有根据,挖挖坟去吧,远的也不说了,就说E3上FM3发布那阵吧,看看RG众集体陶醉的景象吧,怎一个壮观可以形容~~~:D :D

至于有没有拿FM比过这个问题,呵呵,FM自从出世那天起就被RG跟GT比来比去的吧,只不过GT4时代如日中天,也就可想而知结果了~~
作者: 爱游戏    时间: 2009-8-1 13:42

我奇怪了,rg陶醉不陶醉与你有何干?360上有好的赛车游戏陶醉又何妨碍你了?只因为你要护主,怕gt5被推下神坛而已?真理永远是真理,你觉得360出个这种水准的游戏也值得骄傲那你大可认为rg是农民进城没锝见识也完全可以,只是不要每个fm3的帖子都出来放点那啥就有失身份。
作者: 爱你一棒陲    时间: 2009-8-1 13:53

说白了还是心虚么,主要是被虐惯了,太敏感太脆弱

R8 V8,这个GT5P也有


那么喜欢看车屁股,这有


来张V10的

作者: 小jj和大mm    时间: 2009-8-1 13:55

引用:
原帖由 爱你一棒陲 于 2009-8-1 13:53 发表
说白了还是心虚么,主要是被虐惯了,太敏感太脆弱

R8 V8,这个GT5P也有
你确定这辆是V8??连V8和V10都分不清

指着V10说V8

[ 本帖最后由 小jj和大mm 于 2009-8-1 13:57 编辑 ]
作者: 爱你一棒陲    时间: 2009-8-1 13:55

不晓得GT啥时候赛道能磨出这效果来呢?

作者: 海仰望着天    时间: 2009-8-1 13:55

引用:
原帖由 爱游戏 于 2009-8-1 13:42 发表
我奇怪了,rg陶醉不陶醉与你有何干?360上有好的赛车游戏陶醉又何妨碍你了?只因为你要护主,怕gt5被推下神坛而已?真理永远是真理,你觉得360出个这种水准的游戏也值得骄傲那你大可认为rg是农民进城没锝见识也完全可 ...
呵呵,朋友,一个人自己闷家里只要不祸害别人怎么整都行,但要总是自爽的同时招别人,那当然要遭致众人的讽刺了~~

挖挖坟看看RG的历史吧,看看到底是谁先开始招谁的~~
作者: 海仰望着天    时间: 2009-8-1 13:57

引用:
原帖由 爱你一棒陲 于 2009-8-1 13:55 发表
不晓得GT啥时候赛道能磨出这效果来呢?
赛车印???呵呵,这个貌似GT4里就有了吧~~~
作者: 爱你一棒陲    时间: 2009-8-1 13:57

引用:
原帖由 小jj和大mm 于 2009-8-1 13:55 发表 你确定第一张是V8??
俺很老土,不知道啊。没JB人士不用问我,可以去狗狗噻。“用DS2也能感受驾驶的真实.....”,偶太233了
作者: 爱游戏    时间: 2009-8-1 14:00

其实比比也是可以的,做人真的不要太极端,没有意思。
作者: 小jj和大mm    时间: 2009-8-1 14:02

引用:
原帖由 爱你一棒陲 于 2009-8-1 13:55 发表
不晓得GT啥时候赛道能磨出这效果来呢?
虽然FORZA3的车能在赛道上留下胎痕,但是这些胎痕是这8辆车留下的?这些胎痕本来就是留在赛道上的,GT3里都有。
作者: 爱你一棒陲    时间: 2009-8-1 14:06

FM一代就可以在赛道上留车轮印记了。你丫那年代还在用DS2 YY真实驾驶的乐趣吧?我咋记得当年某个人连驾照都没有
作者: 小jj和大mm    时间: 2009-8-1 14:09

引用:
原帖由 爱你一棒陲 于 2009-8-1 13:57 发表
俺很老土,不知道啊。没JB人士不用问我,可以去狗狗噻。“用DS2也能感受驾驶的真实.....”,偶太233了
还记得你GT3的那些经典语录吗?

1.GT3里的F1不是F1,是印地500

2.GT3里的方程式是印地500,F1从没在美国比赛过。

3.GT3里对车辆的调教在手感上根本就体现不出来

............................等等,起码有还有十几条可以写。

到了GT5P,说自己的GT5P有R8 V10和拍照模式,还对着人家的红色R8的屏射说成是CG
作者: 爱你一棒陲    时间: 2009-8-1 14:12

E3宣传动画不是CG?玩丢JB的搞清楚CG的定义没有?是不是还打算玩丢啥物件?
作者: 小jj和大mm    时间: 2009-8-1 14:18

引用:
原帖由 爱你一棒陲 于 2009-8-1 14:12 发表
E3宣传动画不是CG?玩丢JB的搞清楚CG的定义没有?是不是还打算玩丢啥物件?
这辆红色R8是E3宣传动画?


[ 本帖最后由 小jj和大mm 于 2009-8-1 14:30 编辑 ]
作者: allensakura    时间: 2009-8-1 20:46

引用:
原帖由 海仰望著天 於 2009-8-1 13:57 發表

賽車印???呵呵,這個貌似GT4里就有了吧~~~
你確定GT4有胎痕?你要不要回去玩一下恢復記憶?
作者: west2046    时间: 2009-8-1 21:09

引用:
原帖由 小jj和大mm 于 2009-8-1 14:18 发表

这辆红色R8是E3宣传动画?
真会装


作者: unicornck    时间: 2009-8-1 21:23

即使是fz3所有宣传图中最漂亮的几张,和gt5的比,还是差了一点。

而且fz2中的很多车都开不到应该有的极速,这点让我很不爽。

不过fz系列中的欧洲超跑数量比gt系列多得多。这不就是大卖点么……
作者: 爱游戏    时间: 2009-8-1 21:48

带上有色眼睛,会不差么.心态很重要.
作者: 爱游戏    时间: 2009-8-1 21:51

实机的奥迪和concept video里边的车比起来还是有很大差距的.估计这个concept video确实是cg.如果实机真有这个画面那ps3真还不是盖的.
作者: 倍舒爽    时间: 2009-8-2 07:28

引用:
原帖由 爱游戏 于 2009-8-1 21:51 发表
实机的奥迪和concept video里边的车比起来还是有很大差距的.估计这个concept video确实是cg.如果实机真有这个画面那ps3真还不是盖的.
太抬举了~
偶反而觉得新演示中除了sti之外,其他的车模还未必有5p细呢~

ign都看不过了~
要数丫的毛了~连个trailer都不放过的说~


GT5’s E3 Trailer: Frame-by-Frame Analysis


Gran Turismo 5: Searching for Clues
We take apart the latest trailer and look for new details.
by Chris Roper

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July 9, 2009 - It's been a long time coming, but E3 2009 provided us with our first real look at Gran Turismo 5 in the form of a trailer. While GT5: Prologue gave us little hints at what we can expect from the final game, it's become clear after seeing the trailer that Prologue didn't even scratch the surface of what we can expect from GT5's release.
While the trailer is certainly fantastic (click the link below to watch it if you haven't already, or again for a refresher), running through it with a fine-toothed comb presents us with a couple new clues as to what we'll see in the game. Since Polyphony is being absolutely silent on the game right now we can't get official word on anything, but that doesn't mean that we can't pretend to be Sherlock Holmes and dig up our own details.


Is it Real?
Upon first glance the trailer might almost look too good to be real. I met with Kazunori Yamauchi at E3 to play the PSP version of Gran Turismo and the first thing that I asked him was if the GT5 trailer was real or not. He looked a little confused by the question and basically responded with, "of course it's real".
Slowing down the trailer proves this to be true as you can see some rendering issues and things that wouldn't happen if the trailer was pre-rendered. Here are a couple things that I noticed.


In this section here the cars race down a straightaway lined with trees. If you look at this section in the video you'll notice that while the trees have cast shadows on the ground, they aren't picked up on the cars. While the shadows could have been baked into the scene (read: computed ahead of time and essentially rendered as a texture), if this trailer was going to be pre-rendered then this doesn't seem like a shortcut they would take.


This image is a very pretty shot of a rally car racing through a field, but take a close look at the hay barrels out in the field. Their shadows are rendered through their model, appearing on top of the hay. Any professional rendering software would never cause this error unless a shader was created to ignore the z-buffer or something. So, it's a rendering issue with the build of the engine used for this video (that will undoubtedly be fixed before release).


One last piece of evidence that further proves the trailer is all in-engine is that the flags that you see at the beginning of the video clip through the poles holding them. While this could happen if you didn't set the cloth physics sampling rate high enough in a high-end 3D package, it's unlikely that anyone creating this scene that way would have let this happen. Despite this subtle clipping issue, the cloth physics here are pretty astounding for a current game engine, especially a racing title that doesn't really need anything like this.
Of course, I had to search pretty hard for examples like this as the game looks absolutely incredible, and even these tiny issues may be fixed by the time the game ships, making it all the more closer to being flawless.


Damage
One thing that racing fans have been asking for from the Gran Turismo franchise for years has been damage. With the E3 trailer, it was shown that damage would indeed finally make its way into the game.
The big question running around now is if damage only happens while racing in WRC and NASCAR races (we'll come back to those modes in a bit). Judging by the trailer, we still can't tell, though there is a section where damage should have happened if it was enabled during "standard" races. Of course, it could have been turned off for the demo, but still, this certainly helps fuel the flames that damage will only be for rally and NASCAR races.
First, let's take a look at what damage will look like:


You can see here that the car's hood is crumbled and bent out of shape. One thing that Kazunori has said in the past is that if he's going to do damage, he wants to do it right. So we would assume that the hood's crumbling was based on the impact and not simply a model switch, though obviously we can't prove that from the trailer. Still, we'll have damage, at least in some races.
That brings us to a section of the trailer where a couple cars should have collided, but came out unscathed. Now an important thing to note in this bit is that the cars don't actually react to any sort of impact, meaning that the physics engine perhaps didn't catch this collision or that it was so close that the cars didn't actually touch. However, looking at the shots one after the other (these first three are sequential, straight from the trailer) it seems like they should have smacked into each other.


Here you can see the Citroen's front right wheel is right next to the Corvette's rear left, just about to smack it. The Citroen is spinning clockwise in this section if you'll remember. (Click on the screens for an HD version)


In the next frame, the two cars look to be clipping each other. It's hard to make out, but with how close they were in the prior frame, they should be making contact in this frame.


In this next shot you see that the Citroen has passed the rear of the 'Vette, seemingly unscathed, though it looks like the two really should have collided.


This screen from moments later shows that both cars are still in pristine condition.
Now again, there are two things to take with your grains of salt. The first is that damage could have been turned off, possibly to keep the cars in pristine shape until a cool section of the race was captured. The second, and more important note, is that neither car reacted to any sort of impact, with or without damage, so it's possible that they didn't actually collide (or that the game didn't pick it up). So while this doesn't really prove anything either way, it's still a very interesting thing to mull over.
◄ Previous   1 2 3  Next ►


Now that I've gone through and picked out the stuff that's, for lack of a better word, broken, let's start looking at the new stuff.
First up:
Drag Racing
Now this could be a complete race track, but it's not very likely. In the following shot, you'll see two cars racing down what looks like an airport runway (which is very likely what it is). There's never been drag racing in a Gran Turismo game before, and while running the 0-60 times is cool, you've only ever been able to compare two cars' acceleration and quarter-mile by way of their leaderboard times. Here, it looks like you be able to go head-to-head with another car in proper form.


Hopefully you'll be able to have the computer use one of your customized rides from your garage instead of a stock vehicle if you want, and we're also hoping for online competitions. But it does look pretty clear from this section of the trailer that one-on-one straightaway racing will be part of the package.
WRC
Rally racing has been in Gran Turismo for a bit now, but it's always been handled as something of an off-shoot mode that you could partake in. This time around, Polyphony has the World Rally Championship license, which should show that it's going to be much more serious in Gran Turismo 5 and a bigger part of the overall experience (though we're sure you can ignore it if you aren't into it).


In the above shot, you can see that catching air will play a part of the rally experience this time. You've been able to do it in the past, though not necessarily to great extent, but it looks like Polyphony will be focusing on this as part of the experience.


Prologue showed us that Polyphony is serious about getting the in-car dashboard views correct (which I'm personally a huge fan of), but this section of the trailer shows you that the driver/navigator relationship in rally races should be present in some fashion, which is cool.
NASCAR
Similar to WRC in some respect, Polyphony has gone out and licensed NASCAR for Gran Turismo 5, complete with the correct cars, sponsors and all that. One interesting bit about NASCAR is that the races feature way more cars than anything we've seen in Gran Turismo before, and unless the game can support 40-some-odd racers, it wouldn't be accurate. Polyphony is not a studio to not adhere to accuracy, so expect huge fields of cars this time, even if it's only in NASCAR races.


Here's a shot of what's to come.


This is but a little tease as to how big some of the NASCAR fields could wind up being.
Only the Beginning
Since E3, Kazunori has said that the trailer was only a small taste of what Polyphony Digital has planned. With the base Gran Turismo experience already being huge, and then tacking on drag racing, WRC and NASCAR, we're not too sure of what else could be added.
Whatever it is, we can't wait.
作者: 江户川柯南    时间: 2009-8-2 09:10

GT5P最大不爽就是赛道太少。。根本不够玩

加上纽柏林我马上去入手
作者: 小jj和大mm    时间: 2009-8-2 11:48

引用:
原帖由 allensakura 于 2009-8-1 20:46 发表

你確定GT4有胎痕?你要不要回去玩一下恢復記憶?
人家说的是赛道上本来就有的胎痕。
作者: 爱游戏    时间: 2009-8-2 14:11

我说的差距大是说的west的图里的.
作者: 爱游戏    时间: 2009-8-2 14:16

现在的问题是能不能确认west图里下面那张是即时的?
作者: allensakura    时间: 2009-8-2 17:01

引用:
原帖由 愛遊戲 於 2009-8-2 14:16 發表
現在的問題是能不能確認west圖裡下面那張是即時的?
要不然你以為他多此一舉打上concept movies代表什麼意思?
concept movies代表我想達到的效果,實際上大家走著瞧
要是實機他完全可以大方寫上actual gameplay footage




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