About 7 years ago people discussed whether the then new Game Boy Advance could emulate SNES games. The general reponse was that the GBA would be able to emulate SNES when hell froze over. So came SNES Advance by Loopy and Flubba, and hell froze over. Sure it was slow and didn’t have sound, but it was proof of concept that it could be done.
People said the same thing about Game Boy emulation on the TI-8x series of calculators. Yet, calc84/calc84maniac recently released the first public beta version of his TI-boy SE emulator. And it even has sound.
The emulator works on some TI-8x calculators (TI-83+SE, TI-84+, and TI-84+SE) and has support for a small number of games, for example Tetris, Zelda - Link’s Awakening and Kirby. Even if it’s slow, and sometimes glitchy it’s an amazing feat. I would definitely dub this the coolest TI calculator project of this year. (Or perhaps ever…)
The emulator works by using the similarity between the Z80 and the Game Boy CPU (which is a reduced and slightly modified Z80) in a clever way. I’ll write more about the details in a future post.
Links: Download from ticalc.org Download from gameboydev.org (Mirror, v0.0.2 alpha) Discussion on the Omnimaga forums Youtube video (With sound) Youtube video (Grayscale)
Saturday, June 27th, 2009 UncategorizedNo Comments
So I got the happy news that Cherryroms is back up again. Once upon a time, it was known as one of the best ROM sites around. Then their ROM server crashed, but the forums remained. Then in 2006, the site died. And now apparently, it’s back again.
I’m not writing this post just out of personal nostalgia though. It was also on Cherryroms that neviksti first posted about his efforts to decapsulate a Game Boy CPU an extract the DMG-01 256 byte internal bootstrap which is used to check the Nintendo logo and checksum on a cartridge before deciding to allow booting the cartridge. The function of the bootstrap was known and even documented in a patent however the actual memory content had never been dumped up to that point, so neviksti’s effort brought something new to the table.
The original thread can now be read in its entity again on Cherryroms here.
Tuesday, June 23rd, 2009 Uncategorized2 Comments
Official Nintendo Game Boy Flash Cartridge - Front side
Official Nintendo Game Boy Flash Cartridge - Cartridge Shell
These are official Game Boy flash cartridge sold in Japan. You would go to a designated flashing station and have your cartridge flashed for a cheap price.
The cartridge is marked DMG-MMSA-JPN and the board is marked DMG-A20-01 (I’m not sure whether the character after the 2 is a zero or upper case o - I’m actually leaning towards the latter as it appears to be a little bit wider than the following 0)
The board contains three intergrated circuits.
29F008ATC-14 - 8 Mbits (1 Mbyte) flash ROM. I can’t find a datasheet for it, so I’m guessing it’s a custom or OEM chip. I’ve seen Mask ROMs/OTPROMs in game cartridges also marked MX, so Nintendo probably had a contract with them.
UT621024SC-70LL - 1Mbit (128 kBytes) of battery packed save RAM.
MX15002UCA - Custom logic chip marked G-MMC1. The apparent function of this chip is MBC like functionality. Maybe there’s more to it too, like the ablity to offset the ROM and RAM addresses for multigames or flash memory protection? Details unknown. There’s an unused place for a crystal.
Note the square boxes on the back side, of the PCB, on the opposite side of the connector that goes into the cartridge header. These were most likely used in the factory to program the cartridge initially. Notice how the “unimportant” system clock and external audio inputs are missing this box. Also note the nice rounded PCB traces. Not often you see these. Visually appealing, indeed.
And maybe it’s a sign I’m getting too little sleep that I’m seeing a “face” in the image.
The scans are provided by Duo. 作者: 宫本茂 时间: 2009-7-4 20:31