Creative Director of Splinter Cell: Conviction, Maxime Beland, has revealed it'll be possible to complete the game in around 12 hours, in an exclusive interview in the latest issue of OXM.
"I want people to play my games and finish them," Beland told us as we were getting our first playtest of the game. "We're going to ship with difficulty levels, at least a normal mode and realistic mode - like we did on Rainbow Six Vegas. And realistic is going to be really fucking hard - you're going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal.
And then we're going to have the normal mode for normal gamers, that are going to spend 12 hours playing our game and not 30 because they're dying all the time."
Check out the full story in issue 49 of OXM on-sale now, or come back next week to read the full interview.
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