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标题: [新闻] 硫酸脸新访谈,新游戏制作中! [打印本页]

作者: slowsonic    时间: 2009-5-27 09:50     标题: 硫酸脸新访谈,新游戏制作中!

http://www.1up.com/do/feature?pager.offset=0&cId=3174393
自己看吧,懒得翻了。
接受采访的除了硫酸脸还有原Team Ninja的美术指导。

看来这两个人是新小组的骨干了,新组大概40+人,大部分人也都是TN原成员,更提到Team Ninja原来得指导和领导级人物全部跳到新组,此外还有包括其他厂商跳槽的,比如参与制作VF5的原AM2美术指导之一。

新组名称未定,暂称“东京维京组“

新作E3不会公布,依然会以360为默认平台,还提到得到来自MS内部朋友的支持。

Tokyo Vikings: Tomonobu Itagaki and Crew Return With a New Team and Xbox 360 Game
Can the Don of DOA, the Godfather of Gaiden capture lightning in a bottle a third time?

By James Mielke

When I recently found myself with a little free time wandering the streets of Tokyo, I gave some ex-Team NINJA members a call to see what they were up to. After all, what Tomonobu Itagaki and his loyal band of producers, designers, programmers, and artists most recent projct has been a mystery since the last time I interviewed him, back in July of last year. Some obvious questions were on my mind, like, "Is Itagaki working on a new game?" "Is it for Xbox 360 or has he moved on to other platforms?" "Does he have a new team, and, if so, what is it called?"

Within a couple of hours I secure both Itagaki and former Team NINJA art director, Hiroaki Matsui (together they were the creative force behind the Dead or Alive franchise and the current Ninja Gaiden revival). Matsui, who knows some English, has a fine appreciation for classic British and American heavy metal music, and (after he's had a few shots and starts singing classic rock songs at karaoke) reminds me of a Japanese Ronnie James Dio. He asks me to meet him and Itagaki at a bar near Waseda University (Itagaki's alma mater). Upon entering the dimly lit bar, I immediately spot Matsui, but also notice that Katsunori Ehara and Yoshifuru Okamoto were drinking there too. Ehara is Itagaki's right-hand man in charge of game design, and Okamoto (the producer on Ninja Gaiden 2) is second-in-command under Itagaki. Itagaki, on the other hand, is nowhere to be found. Yet. I figure he'd eventually roll in, like he usually does.

1UP: Hey, Matsui-san. Hey, guys. Good to see you. How are you doing?

Hiroaki Matsui: Never been better.

1UP: I'm guessing you didn't stick around for the Tecmo/Koei merger.

HM: Tecmo? Tecmo was a long time ago. I actually quit last July. I wanted to get into an environment where I can really concentrate on making games I like. So we made our own company to do just that.

1UP: Then the rumors were true. How many of you are in the new company?

HM: Just counting the guys who used to be in Team NINJA, we have enough people to make an American football team. In fact we can make an entire offensive team and a defensive team. [Laughs]

1UP: Which means you have at least 22 people. I see Ehara and Okamoto are here; I assume you guys are in this new company as well?

Katsunori Ehara: Yeah, that's right. It's just like Matsui said. We already did all of the things we could do at Tecmo. Now we want to make the best game with just the best people.

Yoshifuru Okamoto: We're making a groundbreaking all-new title right now. We gathered together a team of really skilled individuals, so we're going to bring out something amazing.

1UP: Can you tell me who else from Team NINJA is in your new company now?

HM: Well, I can give you a list, but it's probably faster to just tell you that we got all of the leads and directors and such.

1UP: All of them?

HM: Well, you see Okamoto, the producer here, and Ehara and me, the directors. We got Maeda and Sasaki, the engineering leads. These guys are amazing, they put together a brand new game engine in less than a year.

1UP: Does that mean you're coming up with a brand new title?

KE: That's right. That's why we made an entirely new company.

HM: We also got Motosa, the animation lead. He worked with me to create the high quality and quantity of animations in Dead or Alive and Ninja Gaiden. This guy is young, but he's good.

YO: We're also working with Onishi, the cinematics lead.

HM: He was in charge of all of the cut-scenes in Ninja Gaiden. He's also always been my right-hand man. We also have Inamori, the audio lead, and the guys from the level design team.

1UP: So that's really almost all of the core staff behind Ninja Gaiden 2. You pulled together quite a roster.

HM: We also have a team of young but skilled engineers working in a new environment and putting together something completely new. We have the young programmer who realized Itagaki-san's new ideas on Ninja Gaiden DS, along with a whole team of other great programmers.

1UP: I take it that's what it would take to create a game engine from scratch in under a year.

HM: Same goes for animation, environmental art and character art. We really have the cream of the crop here, the best of the best. That's the philosophy behind our new company. That's why we have people from not just Tecmo, but from other places as well.

1UP: Really? Like who else?

HM: For starters, the superb art director who led the character design efforts for Virtua Fighter 5 is also on our team. He supervised the modeling for all the characters. We also have the guy who did the modeling for Akira, Kage, and the Lucha Libre character.

1UP: That's pretty cool. How many people do you have total?

HM: Well, I just told you that we can make a football team from just the guys from Team Ninja. But if we add the other guys, let's just say we can actually play a football game.

1UP: That's like, what, 44 people or more? That's a pretty big team.

HM: We might even be able to set up a special team on top of the offense and defense. [Laughs]

1UP: Can you tell me the name of your new development team?

HM: We're planning on an official release sometime in the near future, but I'm going to call ourselves the "Tokyo Vikings" for now. [Laughs]

[From our left, a voice interrupts the conversation...] "Hey, sorry to be late." And finally the familiar face of Itagaki shows itself, wearing his sunglasses as usual, even at night in this dark bar.

HM: You're late, Itagaki-san!

Tomonobu Itagaki: Sorry, sorry. The photo shoot took too long.

1UP: Hey Itagaki, good to see you. I heard rumors that you're a photographer now, but what is it that you really do?

TI: Hey, relax. Let me get some alcohol in my system.

[Editor's note: there's this Japanese ritual, the "Kaketsuke Sanbai," in which the rules are: If you're late to a party, the first thing you do is drink three shots. It's a drinking game designed to punish latecomers, but if you knew how much alcohol Itagaki could cram into his body, you'd realize this wasn't such a big deal. Itagaki totally overshot the rule and consumed several glasses of whiskey on the rocks before breaking out the news.]

TI: I have my own production studio now. So I'm a photographer, and a scale model designer, and a couple of other things. Scale models these days are really accurate, so I bought new glasses for the smaller stuff. [Laughs]

KE: Model trains, right? Are those new glasses tinted as well?

TI: Haha, very funny. [Laughs] Those glasses are for pinpoint accuracy, it has special lenses that boost my vision within two meters to 20/10.

1UP: Hey, I didn't come all the way to Tokyo to listen to you talk about your new glasses. The fact that you're here means you're on Matsui's football team, right?

TI: Haha, I said calm down. And I drink here all the time. It's near my alma mater, Waseda University.

1UP: I know. When Matsui told me to come to this bar, I knew you would show up as well, since this is your favorite spot.

TI: The guys here have been my comrades since the first Dead or Alive; my right-hand men, so to speak. I love drinking with them.

KE: What were you shooting today?

HM: Trains, no? [Laughs]

YO: Nah, ladies in bikinis, I'm sure. [Laughs]

TI: If only. [Laughs] It's a portrait picture of a new jazz artist who's debuting soon. It's going to be on the cover of the CD.

1UP: Well, as much as I'm enjoying learning about your new photographic ventures, I have to ask you this, on behalf of the gaming community. Are you still making games?

TI: What else would I do?

1UP: I don't know, that's why I'm asking. [Laughs]

TI: Game making is my true calling. I'm aware that I have fans all around the world waiting for me. The rest I leave up to your imagination.

1UP: I was told a few minutes ago that a couple guys who worked on Virtua Fighter 5 joined your team. Is this new game a fighting game?

HM: [Bursts out laughing] No, no that would be impossible.

KE: Yeah, we did all what we can do for a fighting game. We have no more reasons to make another fighting game.

TI: It'd be more fun if we made something new, right?

1UP: Given your past history, can I assume that you're developing something exclusively for Xbox 360? If so, is it because of the hardware's power, or because of its bigger-than-PS3 user base?

TI: I'm trying to be flexible in that respect, but I do feel that the Xbox 360 still has a lot of potential that I haven't been able to play with yet. I also have many good friends [at Microsoft's Xbox team] too, and being in a comfortable environment is best.

1UP: Have you heard how Koei president, Kenji Matsubara, has stated that, "There's no possibility of Tomonobu Itagaki being employed with us?" How do you feel about this? I can't imagine you'd want to have to work on one of this year's fifteen Dynasty Warriors games, so I'm imagining you don't care in the least.

TI: I have nothing but total respect for [Koei chairman, Keiko] Erikawa-san, who created all of the historical war simulation games, but who is this Matsubara guy anyway? Were we talking about dynasties? Unfortunately, I have absolutely no interest in the Dynasty Warrior franchise. In fact, I prefer that old American TV show, Dynasty. I used to watch it when I was a student.

1UP: I thought it was pointless of him to say that; it was obvious to everyone but him that you would never want to work for that company.

TI: The thought never even crossed my mind. I couldn't care less what he says. [Laughs]

1UP: Could you give me a year when you plan for your next game to be complete?

TI: Rule of thumb; never rush a game. You know, that, right?

1UP: How do you feel about the plans for Yosuke Hayashi and the abilities of the remaining Team NINJA at the newly merged KoeiTecmo to continue both the Ninja Gaiden and Dead or Alive franchises? Do you think they're up to the task?

TI: I believe I created a certain era in Tecmo's history, and I hold pride in that fact. So, if I were to speak negatively of Tecmo, it would be the same as me disrespecting myself. They should strive to do their best, that's all.

1UP: Assuming you're going to save the details of your game for the official unveiling, can you tell me what your plans are for the future?

TI: Well, I'm going to E3 next month, for sure.

YO: E3? Not Vegas? [Laughs]

TI: [Bursts out laughing] Both.

1UP: I'm guessing you're not concerned with the swine flu scare like most of the Japanese developers then, eh? Although, considering how you manage to survive exclusively on a diet of whiskey, coffee, cigarettes, and red meat, I doubt there's anything that can kill you.

TI: I would be surprised if the virus had the guts to get in my way. [Laughs] In terms of floating particles, I'm more annoyed by the dust that gets on my Digital SLR imager.

1UP: Are you going public with your new game at E3?

TI: No, no. It's too early. I wouldn't mind having a photo exhibition, though. [Laughs] Anyway, I feel it's my duty to make the best game possible to deliver to my fans. So I don't intend to stay out of the game for too long. To any of my fans reading this, if you see me at E3, feel free to say hi.
作者: 教师随笔量产型    时间: 2009-5-27 10:00

好消息终于来了,顶硫酸
作者: ffcactus    时间: 2009-5-27 10:01

落寞的硫酸脸。
作者: 超越神的牛肉人    时间: 2009-5-27 10:02

硫酸脸一定会被历史的车轮无情地碾碎啊
作者: 金碧辉煌    时间: 2009-5-27 10:03

加油~~~
作者: 教师随笔量产型    时间: 2009-5-27 10:06

喷硫酸RP太低的咋说?RP渣会有这么多人跟着跑,咋不和那僭位的小弟混呢?
作者: 恨水无痕    时间: 2009-5-27 10:11

支持硫酸脸,赶紧出新作
作者: zhangjingy    时间: 2009-5-27 10:16

引用:
原帖由 教师随笔量产型 于 2009-5-27 10:06 发表
喷硫酸RP太低的咋说?RP渣会有这么多人跟着跑,咋不和那僭位的小弟混呢?
流氓喜欢成群结队呗。
才跟出来几个(一个巴掌都能数清楚吧),别搞笑了,笑抽了都。
作者: 教师随笔量产型    时间: 2009-5-27 10:17

你丫不是连他小弟的作品也没买么,蹭机酸见过SIGMA长啥样?
作者: zhangjingy    时间: 2009-5-27 10:19

说句公道话,结果被转移到买不买小弟游戏话题上了,真美,哈哈哈。

[ 本帖最后由 zhangjingy 于 2009-5-27 10:21 编辑 ]
作者: 教师随笔量产型    时间: 2009-5-27 10:21

说起丢面子,谁比得过教师随笔、伟胜床单、四张工资卡还有把妹子缩卵的那个东西啊
作者: slowsonic    时间: 2009-5-27 10:23

引用:
原帖由 zhangjingy 于 2009-5-27 12:16 发表


流氓喜欢成群结队呗。
才跟出来几个(一个巴掌都能数清楚吧),别搞笑了,笑抽了都。
1UP: Can you tell me who else from Team NINJA is in your new company now?

HM: Well, I can give you a list, but it's probably faster to just tell you that we got all of the leads and directors and such.
作者: 超越神的牛肉人    时间: 2009-5-27 10:23

张小姐的故事够丰富的
可以写进故事会了
作者: 教师随笔量产型    时间: 2009-5-27 10:25

张小姐不认得英文也正常啊,MUCH OF SLOWDOWN、AS SOLID AS之流的低俗笑话还少了?
作者: zhangjingy    时间: 2009-5-27 10:26

leads and directors 原来可以很多,烂死了,哈哈哈。
作者: 教师随笔量产型    时间: 2009-5-27 10:27

all of the leads and directors and such看完没?
作者: slowsonic    时间: 2009-5-27 10:28

问题我不是开头都把那句话翻译了么,你们都不看贴得?
作者: 教师随笔量产型    时间: 2009-5-27 10:28

再说了,你丫激动根毛啊?你不是蹭机酸么、三无人士么?
作者: zhangjingy    时间: 2009-5-27 10:28

leads and directors 原来可以很多,烂死了,哈哈哈。
作者: 神之右手    时间: 2009-5-27 10:30

我的ng3啊。。。。
作者: ffcactus    时间: 2009-5-27 10:30

一群乌合之众, 连版口等人都没混出个什么名堂, 硫酸脸算个叼。

作者: slowsonic    时间: 2009-5-27 10:31

44人团队,大部分是原组的,就是说Team Ninja组被抽走了至少25人+,包括了所有执导级人物。

.....
作者: zhangjingy    时间: 2009-5-27 10:32

蹭机大湿又来现眼了,哈哈哈


作者: 火星人一号    时间: 2009-5-27 10:37

引用:
原帖由 zhangjingy 于 2009-5-27 10:28 发表
leads and directors 原来可以很多,烂死了,哈哈哈。
天师的意思是TN下层的民工程序员比Leads and Directors还重要,乃们看不懂吗
作者: 舒宁咸    时间: 2009-5-27 10:40

引用:
原帖由 火星人一号 于 2009-5-27 10:37 发表


天师的意思是TN下层的民工程序员比Leads and Directors还重要,乃们看不懂吗
精神领会的不错。
作者: max3Dmaya    时间: 2009-5-27 10:55

下限日日比,下限日日秀


作者: BirdZou    时间: 2009-5-27 11:47

搞不懂张姐姐进这帖做什么,痒了

支持硫酸,快出超越忍龙的动作巨作!
作者: 梦天海    时间: 2009-5-27 11:53

我不要什么忍龙,我只想看抖奶新作
作者: pxopam    时间: 2009-5-27 12:21

又有养眼作品能玩了
谢谢微软爸爸支持板桓复出
作者: dachuizi    时间: 2009-5-27 12:33

引用:
原帖由 zhangjingy 于 2009-5-27 10:28 发表
leads and directors 原来可以很多,烂死了,哈哈哈。
你绝对没担任过领导级职务
鉴定完毕!
作者: 夹心饼干    时间: 2009-5-27 12:34

硫酸大神要顶  至少此人不装13
作者: 焚天    时间: 2009-5-27 12:45

硫酸又摇旗了!他可是软饭的精神领袖啊!
作者: jolincsa    时间: 2009-5-27 12:49

1UP: hey, Matsui. 大家好. 最近怎么样啊?

Hiroaki Matsui (不是硫酸): 从未这么爽过...

1UP: 我猜你应该不和”脱光(TK,TECOM/KOEI)社”继续搞了吧…

HM: 脱社?? 很早的事情了…我在去年7月就不干了…我想到一个我真正能专注于制作我想要的游戏的环境中做事… 所以, 我们自己开公司当老大….

1UP: 所以传闻是真的阿….你们有多少人?

HM: 光光数下从原来TEAM NINJA带走的兄弟就够开个橄榄球队了….我的意思是攻方守方全够人手开..

1UP: 就是至少22人咯? 我看到了 Ehara和Okamoto都在这里…我想他们应该也是新公司的人了吧…

Katsunori Ehara: 是的. 就像老大说的, 我们在脱社这个环境下已经竭尽所能了…现在我们有最好的弟兄们来制作最好的游戏….

Yoshifuru Okamoto: 我们正在制作一个巨牛B的超大作….我们有最强技术的兄弟…所以我们的活可是很劲的….

1UP: 还有其他TEAM NINJA的弟兄能介绍一下吗?

HM: 我可以给你个列表…但是简便起见,,,我告诉你组里所有的精英全部跟老大出来混了….

1UP:所有的??

HM: 你已经看到了 制作人Okamoto, Ehara 和身为导演的我. 我们还有 Maeda和工程组老大Sasaki, 很棒的小弟, 他领导工程组在1年内开发出了一个崭新的游戏引擎..

1UP: 所以可以说有新作咯?

KE: 当然. 所以我们开了全新的公司

HM: 我们还有 Motosa, 动画组老大. 他曾和我一起开发死或生和忍龙….他很年轻, 很棒.

YO: 同时我们有过场老大 Onishi.

HM: 对, 他之前负责忍龙所有的过场…一直是我的右手…..我们还有音效老大Inamori, 以及一帮设计组的小弟们.

1UP: 那就是说所有忍龙2的核心成员都到齐了阿…你们抓了一把猛将阿….

HM: 我们还有一把工程小弟开发全新的东西….还有可以充分理解老大想法的原忍龙DS的制作程序员小弟们…

1UP: 所以才能在一年内开发个全新的引擎吧...

HM: 一些在帮忙动画, 环境和角色设计….我们都是精英中的精英….我们的新公司就是这样的构成….我们不仅有原脱社兄弟, 还有其他地方新入伙的帮手…

1UP: 是吗? 都有谁呢?

HM: 首先, 高级艺术导演就是原来制作VF5的…..他监督角色的建模….我们还有为Akira, Kage, 和Lucha Libre 建模的设计师加盟.

1UP: 很COOL阿. 那一共有多少人啊?

HM: 我说过来自脱社的就够一个足球队….那么加上别的, 我们就可以开场足球赛了.

1UP: 就是是44人或更多?? 规模很大啊….

HM: 我们可能在攻守双方另外在建立一个特殊队伍呢….(笑)

1UP: 那么新社的名字是什么呢? 能讲吗??

HM: 我们打算在不久就发布一些东西…但是就现在我想临时叫我们”东京维京”(笑)

[从不远处传来了一个声音...] "不好意思, 我迟到了" 最后一个熟悉的面孔呈现了出来….硫酸!!! 他仍然依旧带了一副墨镜…..尽管酒吧里本来就很黑….

HM: 你迟了阿….老大!!

Tomonobu Itagaki: 不好意思. 摄影很花时间的…..

1UP:好啊硫酸, 很高兴见到你…传闻说你现在搞摄影….你到底在做什么呢???

TI: 别急….放松点….让我往系统里倒点酒精先…

[编者: 日本传统, 晚到罚酒三杯…..本来是惩罚的用途…但是以硫酸的酒量而言…他完全无视三杯的规则干了好几杯…...]

TI:现在我有了自己的工作室….所以我是个摄影师…同时还是个模型设计者, 还有其他一些身份…. 那些模型现在做的很逼真阿….我还买了一些新的镜头 …

KE: 玩具火车是吧….那些镜头是彩色的吧??

TI: 哈哈, 有趣有趣…..它们是为了增加触点精准性的….有特殊的透镜来让我的视野在两米内扩增到20/10…(toleoring: 太专业,,,,翻不懂…)

1UP: 嘿…我可不是来听你讲这些的….你在这里出现就代表了你也在足球队里咯???

TI: 哈哈, 我说过了冷静点…..我一直在这里喝酒的….近我的母校早稻田阿…

1UP:我知道, 是Matsui叫我来这里的…..我知道你会出现的….
.
TI: 这帮兄弟们都是我从死或生1就开始和我共生死的同仁阿…..和喜欢和他们喝酒…

KE: 你今天拍了什么啊??

HM: 火车吧, 还是别的什么??

YO: 女人和比基尼….我肯定(笑….)

TI: 我希望阿…. [笑] 是个即将出道的新爵士乐手的肖像, 会出现在CD的封面上….

1UP: 好了, 摄影我们基本上说的差不多了….我想你说说游戏了….你是不是仍然在制作游戏??

TI: 那我还会去做什么??

1UP:不知道所以才问么....(笑)

TI: 游戏制作才是我的真职阿….我知道我有一大票FANS….他们在等我….所以我就让你想象了…..

1UP: 刚刚他们说到VF5的人加入了你的队伍, 新游戏是不是个格斗游戏阿??

HM: (笑喷) 不是, 那是不可能的…..

KE: 我们已经做尽了格斗游戏….没有任何理由来让我们在制作了….

TI: 所以制作新东西才是更加有趣啊….

1UP: 根据你的历史,,,我想这个应该是个XO独占游戏吧….如果是的, 是因为机能更强还是因为比PS3用户多呢???

TI: 我其实想模棱两可一点的…但是我还是认为XO有一些潜力还没有被我们发掘出来…..同时我在MS也有一帮朋友….所以在舒适的环境里工作时最好的了…..

1UP: 你听过暗荣的总裁”没有可能让硫酸在和我们共事”这样的言论吗?? 你怎么感觉的??? 我基本上不能想象你想被迫制作”今年第15个”无双游戏….所以我想至少你应该不在意的, 是吧?

TI: 我对暗荣社长Keiko Erikawa有着深深的敬意, 他们制作了全部的历史战争模拟游戏, 但是这个Matsubara是个什么人来的??我们在说皇朝历史(Dynasties)吗?? 抱歉, 我对无双(Dynasty Warrior)半点兴趣都没有…. 事实上我更喜欢美剧皇朝(dynasty), 我上学时一直看的…

1UP:我感觉头他说那些话是一点意义都没有的……事实上只有你有资格说不和他们合作…..

TI: 没有一点想法……我一点都不在意他说什么.

1UP: 我们要等多一年才能玩到你的新作吗??

TI: 第一要则就是不要赶工….你知道的对吧

1UP: 你对新的脱光社保留TEAM NINJA同时继续忍龙和死或生怎么看?? 你想他们能胜任吗??

TI:我相信我为脱社的历史创造了一页…我以此为荣…..如果我说脱社不好, 那就是对我过去事情的否定….他们应该尽自己所能做到最好…就这样了….

1UP: 我想你应该会保留你游戏的细节….等到正式公布…你能讲下你未来的计划吗?

TI: 我肯定我会在E3出现..

YO: 确定是E3而不是维加斯赌城??

TI: 两个都要去!!!

1UP: 我想你不像其他日本开发商那样在意人猪瘟…..你成天以酒精, 咖啡, 牛肉作伴…基本上什么都杀不死你了……

TI: 对, 病毒到我身上我才奇怪呢…..说道浮尘颗粒…我在意的是会污染我镜头的灰尘….

1UP: 你会在E3公布新游戏吗??

TI: 不会这么早的….但是我倒不介意开一个影展……我想我要做的是为我的FANS制作最好的游戏……所以不会离开制作游戏行很远….对我的FANS, 如果你在E3见到了我, 一定要SAY HI阿…..
作者: kukutiti    时间: 2009-5-27 12:50

神谷出了女版鬼泣
半圆接着女版忍龙
两人卯上了
作者: hong693    时间: 2009-5-27 14:47

几个极端索青恨死硫酸脸了
作者: 小色    时间: 2009-5-27 14:53

引用:
原帖由 dachuizi 于 2009-5-27 12:33 发表

你绝对没担任过领导级职务
鉴定完毕!
他才不稀罕呢,人家有四张大卡啊,普通干部能比么?
作者: west2046    时间: 2009-5-27 15:12

08年11月MS的高层过去塞钱成功了
作者: max3Dmaya    时间: 2009-5-27 15:14

引用:
原帖由 dachuizi 于 2009-5-27 12:33 发表

你绝对没担任过领导级职务
鉴定完毕!
天师绝对是领导级的


作者: 齐御风    时间: 2009-5-27 16:36

NINJAGAIDEN2主力成员

打框的是和硫酸脸一起成立新公司的

Producer&Director 【板垣】
Producer 【岡本】
Director 【松井】
Director 【江原】
Engineerring Leads 小澤 【前田】 【佐々木】
Level Design Lead 角田
Environment Art Lead 中城
Animation Lead 【元佐】
Cinematics Lead 【大西】
Audio Lead 【稲森】

如果他真的不得人心的话这么多人会跟他走?硫酸!真是强人!
作者: ffcactus    时间: 2009-5-27 16:39

引用:
原帖由 齐御风 于 2009-5-27 16:36 发表
NINJAGAIDEN2主力成员

打框的是和硫酸脸一起成立新公司的

Producer&Director 【板垣】
Producer 【岡本】
Director 【松井】
Director 【江原】
Engineerring Leads 小澤 【前田】 【佐々木】  ...
奇怪, 走的为什么都是些所谓的角色?
哪些真正动手做游戏主体的怎么都没走呢?
作者: shiningfire    时间: 2009-5-27 16:42

引用:
原帖由 齐御风 于 2009-5-27 16:36 发表
NINJAGAIDEN2主力成员

打框的是和硫酸脸一起成立新公司的

Producer&Director 【板垣】
Producer 【岡本】
Director 【松井】
Director 【江原】
Engineerring Leads 小澤 【前田】 【佐々木】  ...
我來解釋 那些打字員 操作員 一個都沒走 硫酸臉根本沒挖走骨幹

作者: ffcactus    时间: 2009-5-27 16:49

原来程序员、3D美工等都是打字员 操作员。一毛不值。

作者: shiningfire    时间: 2009-5-27 16:50

誰說一毛不值 主力都在TEMCO開發忍龍
作者: shiningfire    时间: 2009-5-27 16:52

骨幹都沒走 硫酸臉收了幾個破爛就想東山再起? 沒戲 哈哈
作者: GAYBL    时间: 2009-5-27 17:37

引用:
原帖由 ffcactus 于 2009-5-27 16:39 发表

奇怪, 走的为什么都是些所谓的角色?
哪些真正动手做游戏主体的怎么都没走呢?
谁没事去挖程序员做什么!
作者: jolinheart    时间: 2009-5-27 17:40

程序员就是民工。。。。魔都来说,有本事都窜上去做项目经理了,程序员随便什么大学一抓一大把
作者: kiltzone    时间: 2009-5-27 20:32

极品索狗纷纷对复出后的硫酸脸吠叫不已,这很好,充分说明硫酸脸其实是T800
作者: kiltzone    时间: 2009-5-27 20:36

引用:
原帖由 jolinheart 于 2009-5-27 17:40 发表
程序员就是民工。。。。魔都来说,有本事都窜上去做项目经理了,程序员随便什么大学一抓一大把
积点口德吧,人家FF大婶如此高看程序员,说明FF大婶混得也许还不如民工呢
作者: 保暖内衣    时间: 2009-5-28 10:12

都别黑了
万一索饭“祝福”一下那就全黑了。




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