And making Legos is when I'm troubled with something. What I'm troubled with is graphic settings for the next new game project. When producing art and images from the script, different thoughts come out. I'm in the middle of kneading these thoughts.
What about the game itself? Planning to basically put importance on having seamless control of the overall direction of the game, mixed with CG spectacle scenes. Controls will have a bit of a trick to it, while having a blend of RPG-type strategy and growth. Behaviors based on interaction with the situation around you...wait, I'm not supposed to say more than this… (^^;
Sometime this year, it seems I'll be able to announce what this new project is. During that time, we will try and post model artwork, behind the scenes stories, as well as introductions to staff who worked on the development. With all the different elements and staff putting their "heart and soul" into it, it feels different from projects until now, but in a good way. Please look forward to it.
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