As the producer of Resident Evil 5, he has a ridiculously high standard to beat when following on from Shinji Mikami's Resident Evil 4. RE4 was a staggering reboot for the ailing franchise; it discarded Res Evil's traditionally clunky controls and scaled back the puzzles in favour of rapid-fire action against far faster and more aggressive enemies than ever before, all wrapped up in amazingly detailed visuals. More than just being the pinnacle of the RE franchise, many people consider RE4 as being among a small handful of the best titles created for the last generation.
For me, though, RE4 was an even bigger deal. Its mix of precision shooting, melee attacks, relentless monsters and deep weapon customization absolutely clicked; so much so that I played it back to front and inside out many times. I was a whore for 4.
So how does RE5 stack up from the perspective of a rabid RE4 fan? It's certainly good enough to ensure I'll play through it at least enough times to unlock all the various weapons and modes. More importantly though, is it good enough to warrant a purchase from you? It's quite likely that it is. RE5 has a handful of problems, and is nowhere near in the same league as RE4 in terms of all-time classics, but it does provide a suitably similar mix of exciting action, along with some utterly gorgeous visuals.