Baldur's Gate III: The Black Hound (code named Jefferson and FR6) was mentioned in early 2001 as a new game in the Baldur's Gate series to be made by Black Isle Studios using a completely new 3D engine.[citation needed]
BG3 was originally going to be a departure from the high-powered epic of the Bhaalspawn saga to a low-key, roleplaying plot. With protagonists progressing to around level four at the end of BIS' typically enormous campaign and a hard cap at level eight, gameplay was refocussed to a flat and wide adventure emphasizing quests over combat. In fact, the game was only titled "Baldur's Gate" due to Interplay having lost the general D&D license to Atari, but still retaining the right to make Baldur's Gate branded D&D games (the same reason as for BGDA's title.)[citation needed]
The game appeared to be canceled in 2003, just before its engine was re-purposed for Black Isle's ill-fated Van Buren Fallout 3 project. The Black Hound is currently under development as a module for Neverwinter Nights 2, being developed by Josh Sawyer, one of the designers of the canceled game.[citation needed]
However, in April of 2004 IGN released information that a Baldur's Gate III is in the works. Any other information has, for now, not been released. There is no solid evidence as to whether or not the game is actually in development, although it will likely go ahead due to its commercial potential.[1]
In the January 2008 issue of PC Gamer UK, the editor claims that he knows that Baldur's Gate III is indeed being worked on.[citation needed]
On 2 December 2008, Atari stated in a press conference that the Baldur's Gate series (among others) would be revisited after 2009.