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标题: [新闻] 【重口味提示】TGS微软新闻发布会~198颗雷、光环3.5等独占大作公布 [打印本页]

作者: rocky    时间: 2008-10-9 08:46     标题: 【重口味提示】TGS微软新闻发布会~198颗雷、光环3.5等独占大作公布

关键词:   





先高潮一把~~~以下纯属YY~~~

目标:     血洗TG!!!

跨:

装13卫生巾版~

铁做的拳头陆~

老头子打仗高潮版~


独占:

SEX装13系列前传后续~

3A宇宙史诗级RPG大作~

5楼游戏时间超过200小时RPG神作~

狐狸组某神作第三集~

NB公司传来说去最新作~

NB公司LOLI吸金大法最新作~

暗荣脱裤魔奶排系列最新衍生产品~



----------------------------------------------华丽的分割线-------------------------------------------------

已经结束鸟!!!上面YY的只有已经确定劈腿的铁做的拳头6发表~之前最大可能的装13卫生巾版竟然木有公布~俺真失败~



总结:

独占大作198颗雷公布发售日未知,光环3.5公布09年秋血洗,光环WAR实机操作演示

限时独占大作SO4最新视频及战斗演示,明年2月海啸地球~最后的地雷最新演示,11月引爆

铁做的拳头6将与神机版同时发售,明年秋预订

KOF、R-TYPE、Metal Slug、Meteos Wars登陆XBLA

生化危机5最新视频公开

XB秋季更新预订11月19日开始,新的虚拟形象与3D界面

...OVER!



木有拍肩膀的~



星之海洋4影像本地下载
怪物猎人Wii影像本地下载
HALO3 RECON影像本地下载

[ 本帖最后由 rocky 于 2008-10-9 14:41 编辑 ]
作者: shiningfire    时间: 2008-10-9 08:48

卖狗肉骚妇在往年的TGS都没什么亮点啊
作者: 战神blog    时间: 2008-10-9 08:49

TK6已经是99%确认了。早上Gamespot放了一个视频,里面确认2009年秋季登陆360/PS3。不过现在视频已经被拿掉了。不知道还有没有其他的惊喜。
作者: 战神blog    时间: 2008-10-9 08:49

引用:
原帖由 shiningfire 于 2008-10-9 08:48 发表
卖狗肉骚妇在往年的TGS都没什么亮点啊
不是吧,去年好像就很猛。
作者: 贪吃的蝴蝶    时间: 2008-10-9 08:50

Tekken 6: Bloodline also will be coming out on the 360.
Gamespot has taken down the video, however at the beginning of the video it showed PSN and X-box Live logo.
As well the interviewee said the game will be out on both systems in 2009.
作者: 贪吃的蝴蝶    时间: 2008-10-9 08:50

TGS 08: New Resident Evil 5 Trailer Hints at Plot Details
http://www.1up.com/do/newsStory?cId=3170455
作者: 贪吃的蝴蝶    时间: 2008-10-9 08:51

TGS Start Now
http://kotaku.com/5060805/tgs-start-now
作者: shiningfire    时间: 2008-10-9 08:53

铁拳确认了吗? 又一轮挖坟高潮?
作者: allensakura    时间: 2008-10-9 08:53

我現在只期待有CRY ON的進一步消息
其他的隨便吧
作者: 战神blog    时间: 2008-10-9 08:55

引用:
原帖由 shiningfire 于 2008-10-9 08:53 发表
铁拳确认了吗? 又一轮挖坟高潮?
99%确认。再等等吧,11点有微软发布会。
作者: rocky    时间: 2008-10-9 09:08

期待今天山呼海啸~血洗TG~
作者: iiwang    时间: 2008-10-9 09:20

今天又会很热闹啊。
作者: ffcactus    时间: 2008-10-9 09:22

一切都是幻觉, 吓不倒我的。:D
作者: rocky    时间: 2008-10-9 09:23

还有95分钟就要开始鸟~
作者: mephisto    时间: 2008-10-9 09:25

快点再度拍肩吧,这次多拍几个
作者: hnaaa    时间: 2008-10-9 09:26

tk系列就跨过一次gba吧?陪伴着ps成长的系列。
作者: ps2boy    时间: 2008-10-9 09:29

幻觉
作者: 疯狂360    时间: 2008-10-9 09:31

最期待看到DQ10登陆XO,血洗岛国
作者: 战神blog    时间: 2008-10-9 09:32

引用:
原帖由 hnaaa 于 2008-10-9 09:26 发表
tk系列就跨过一次gba吧?陪伴着ps成长的系列。
PS家族最忠诚的TK系列。

[attach]83748[/attach]
作者: tianshicon    时间: 2008-10-9 09:32

[posted by wap]


该说的都说了。这次应该不会有什么震撼的消息
作者: rocky    时间: 2008-10-9 09:33

引用:
原帖由 hnaaa 于 2008-10-9 09:26 发表
tk系列就跨过一次gba吧?陪伴着ps成长的系列。
给你个参考答案~引用TG某弟兄的~
引用:
原帖由  于 2008-10-8 16:35 发表

价值观价值观,说到底还是个价值的问题,很多人觉得道德无价是因为没有人花足够多的钱买你的道德,那当然就自己为占据了道德制高点

以前cctv有个谈话节目,主持人提问如果有人花100块钱买自己老婆你愿意吗,没有人举手,这个价格逐渐提高,到500万时已经很多人举手

了,到5亿时全场都举手,甚至连女的都举手了。 所以,道德绝对是有价的,只是比较高而已

对快饿死的人,可能5个大饼就能让人说最不想说的话。

作者: zhangjingy    时间: 2008-10-9 09:35

期待啊!
作者: allensakura    时间: 2008-10-9 09:36

ACE COMBAT當初也挺忠誠的
作者: 恨水无痕    时间: 2008-10-9 09:37

引用:
原帖由 rocky 于 2008-10-9 09:33 发表


给你个参考答案~引用TG某弟兄的~

那为什么会有人让厂商挨饿呢?有没有人想过这个问题?:D
作者: 深蓝LWL1123    时间: 2008-10-9 09:38

NAMCO的忠诚在RR6和ACE COMBAT6出来后就没有了
如今还能谈忠诚的么
作者: 贪吃的蝴蝶    时间: 2008-10-9 09:40

SO4 来年2月19日に発売決定!!!
http://www.eternalsphere.com/so4/
作者: rocky    时间: 2008-10-9 09:41

18:38 -- Garnett: Wada is now saying that despite the high cost of modern game development, Japanese development is the most financially stable in the world.

18:36 -- Garnett: Ugh, Wada just prefaced his comments by describing them as "abstract" and probably difficult to translate into anything meaningful. Sounds a lot like the state of Japanese game development he intends to talk about.

18:35 -- Garnett: Wada has come on stage to discuss what the world wants from the Japanese game development industry.

Sam: He's basically talking about what's wrong with their development.


已经开始直播鸟~


作者: hnaaa    时间: 2008-10-9 09:42

要是namco,估计tk还是跨不了,不过现在是nb了。
作者: 贪吃的蝴蝶    时间: 2008-10-9 09:44

[10:34:22] 基調講演が始まりました。
[10:34:37] 和田氏が登壇しました
[10:36:09] ゲーム業界は本質的な問題を抱えていると和田氏。今日は問題の提案をしたいとのこと。
[10:40:20] 近年の進歩は欧米のほうが遥かに上回っている。
作者: 战神blog    时间: 2008-10-9 09:46

已经开始了吧?ROCKY赶快编辑标题吧。
作者: jolincsa    时间: 2008-10-9 09:50

Microsoft's Tokyo Game Show keynote promises to be very interesting this year. The company has made a fair amount of progress in Japan, securing several exclusive RPGs from Square Enix and Namco Bandai that have appealed to the Japanese audience -- and now, people are curious what's next. We expect Microsoft to talk about its new Xbox experience and show some new titles for the first time (possibly even Bungie's latest). So stay tuned to this story as we deliver live reports from the keynote. It kicks off at 6:30 PST, so there's not much longer to wait.
18:48 -- Sam: He's saying that stuff like DICE, GDC, and those conventions that unite the dev commmunity in the U.S. has helped build that community in a way that Japan has not had.

18:45 -- Sam: This is just depressing.

18:44 -- Garnett: Wada is speaking to how the rise of third-party development helped facilitate the shift from Japan being the "hub" of videogaming to the western world, because it was no longer just the big hardware makers.

18:43 -- Garnett: I feel like I'm at a survey of Videogame History class at a game school.

18:41 -- Garnett: We've moved on to some sort of Dr. Obvious stuff chronicling how videogaming 20 years ago was a Japanese-dominated space but that has changed.


18:38 -- Garnett: Wada is now saying that despite the high cost of modern game development, Japanese development is the most financially stable in the world.

18:36 -- Garnett: Ugh, Wada just prefaced his comments by describing them as "abstract" and probably difficult to translate into anything meaningful. Sounds a lot like the state of Japanese game development he intends to talk about.

18:35 -- Sam Kennedy: He's basically talking about what's wrong with their development.

18:35 -- Garnett: Wada has come on stage to discuss what the world wants from the Japanese game development industry.


18:33 -- Garnett Lee: Yay, they've dimmed the lights and turned on the hip trax. Let's get it started in here.


18:31 -- Garnett: The announcement was finally made to please take your seats as the presentation will be beginning. They're playing some wack Enya easy listening in the back ground.

[ 本帖最后由 jolincsa 于 2008-10-9 09:52 编辑 ]
作者: 贪吃的蝴蝶    时间: 2008-10-9 09:53

【基調講演・速報その1】CESA会長和田社長の基調講演の模様をリアルタイムリポート
ttp://www.famitsu.com/event/tgs/2008/1218763_1829.html

【実況レポート】

★ リアルタイムの更新は、10時30分ごろからを予定しています。★
[10:34:22] 基調講演が始まりました。
[10:34:37] 和田氏が登壇しました
[10:36:09] ゲーム業界は本質的な問題を抱えていると和田氏。今日は問題の提案をしたいとのこと。
[10:40:20] 近年の進歩は欧米のほうが遥かに上回っている。
[10:46:35] 「日本のゲーム業界は世界のリーダーでなくなってしまった」刺激的なコメント。「それは構造的な問題であり、挽回は可能である」と和田氏。
[10:47:02] 日本のゲーム産業は他業種との交流を図るべきだったかも。
[10:47:13] 学校とも連繋がとれていなかった。
[10:50:57] ハブの機能が劣化して、日本のゲーム業界は世界のリーダーではなくなってしまった。
[10:51:07] 「一方で、諸外国は英語圏を中心にゲームのコミュニティーが急成長した」
[10:51:18] 日本はゲーム業界で閉じており、欧米は拡大している。欧米のネットワークは緊密に重層的に絡み合っている。非常に強固な基盤がある。
[10:52:24] モノを作る厚みで海外とは相当な差ができた。その意識を共有してほしいと和田氏。

[ 本帖最后由 贪吃的蝴蝶 于 2008-10-9 09:56 编辑 ]
作者: rocky    时间: 2008-10-9 09:55

18:50 -- Sam: Show us the goddamn Star Ocean trailer already! Where's Luke Smith? I want to see him come on stage when Microsoft gets on.

开始SO4的演示鸟~一上来就把大作拿出来了~
作者: HalaEspanol    时间: 2008-10-9 09:55

Show us the goddamn Star Ocean trailer already!
连个可演示demo都没
作者: 匿名    时间: 2008-10-9 09:56

大家放心,微软已经没有武器了,过过场而已,微软爱好者会很失望


作者: rocky    时间: 2008-10-9 09:56

18:52 -- Sam: He's talking about networks and how they relate to game design -- honestly, there's a ton getting lost in translation because none of this makes any sense. We'll just let you know when he says anything that you're going to care about.

有联网模式??还是俺火星了~
作者: 贪吃的蝴蝶    时间: 2008-10-9 09:57

http://www.jp.playstation.com/tgs2008/tgstv/index.html

・10/9 ビジネスデイのイベントステージの模様をお届け!SCEJ Press Conference 10/9 本日夜公開予定
・LEVEL5 vs PS3 白騎士物語 Special Session 10/10 公開予定
・リトルビッグプラネット Special Presentation 10/10 公開予定
・Sony Computer Entertainment Booth ダイジェスト10/11 公開予定
作者: allensakura    时间: 2008-10-9 09:58

引用:
原帖由 rocky 于 2008-10-9 09:56 发表
18:52 -- Sam: He's talking about networks and how they relate to game design -- honestly, there's a ton getting lost in translation because none of this makes any sense. We'll just let you know when h ...
沒火星,這是新消息
作者: rocky    时间: 2008-10-9 09:58

18:55 -- Sam: "The important points are -- sometimes it goes through different layers, knowledge foundation helps there. there are several of them. sometimes the foundation is valid that way. The community is formed here. Exchanged between several industries, the hub can be formed. Using similar words, totally different things are meant. so we have to be aware of that in order to manage. your own achievement is based on somebody else's achievement, so you have to be original. You have to start from the ground up. That spirit is great. If you say so you become isolated. I try to use the term engineer in our company." SEE WHAT I MEAN? You try sitting through 20 minutes of this.
作者: rocky    时间: 2008-10-9 09:59

18:56 -- Garnett: But, we do have our first laser pointer sighting, and that's something. I mean, it was at least fun to imagine that like Spicoli was sitting somewhere in back just screwing with him.
作者: 贪吃的蝴蝶    时间: 2008-10-9 09:59

http://www.capcom.co.jp/monsterhunter/3/page08.html
MH3操作方法きた
作者: 比卡丘    时间: 2008-10-9 10:00

同关注!
作者: Jonsoncao    时间: 2008-10-9 10:03

正在直播的south park是关于奥运会的
作者: 贪吃的蝴蝶    时间: 2008-10-9 10:04

STREET FIGHTERR Ⅳ PS3
発売予定日 2009年冬
http://www.jp.playstation.com/tgs2008/ps3/software/00_04.html
作者: 传说中のJim    时间: 2008-10-9 10:04

引用:
原帖由 Anonymous 于 2008-10-9 09:56 发表
大家放心,微软已经没有武器了,过过场而已,微软爱好者会很失望

不用照,不是天线宝宝就是叉包。。。。。
作者: rocky    时间: 2008-10-9 10:05

19:02 -- Sam: You can make your own caption for this one, since we have no idea what the hell this slide means.

19:00 -- Garnett: No wonder they don't have a GDC equivalent; it would last for weeks at this rate.

18:59 -- Garnett: This just in, games take a number of specialized professionals to create and you have to build a network of these people to do that. HOW DOES IT TAKE THIS LONG TO SAY THAT?
作者: jolincsa    时间: 2008-10-9 10:06

19:02 -- Sam: You can make your own caption for this one, since we have no idea what the hell this slide means.

19:00 -- Garnett: No wonder they don't have a GDC equivalent; it would last for weeks at this rate.

18:59 -- Garnett: This just in, games take a number of specialized professionals to create and you have to build a network of these people to do that. HOW DOES IT TAKE THIS LONG TO SAY THAT?

18:56 -- Garnett: But, we do have our first laser pointer sighting, and that's something. I mean, it was at least fun to imagine that like Spicoli was sitting somewhere in back just screwing with him.

18:55 -- Sam: "The important points are -- sometimes it goes through different layers, knowledge foundation helps there. there are several of them. sometimes the foundation is valid that way. The community is formed here. Exchanged between several industries, the hub can be formed. Using similar words, totally different things are meant. so we have to be aware of that in order to manage. your own achievement is based on somebody else's achievement, so you have to be original. You have to start from the ground up. That spirit is great. If you say so you become isolated. I try to use the term engineer in our company." SEE WHAT I MEAN? You try sitting through 20 minutes of this.

18:52 -- Sam: He's talking about networks and how they relate to game design -- honestly, there's a ton getting lost in translation because none of this makes any sense. We'll just let you know when he says anything that you're going to care about.

18:50 -- Sam: Show us the goddamn Star Ocean trailer already! Where's Luke Smith? I want to see him come on stage when Microsoft gets on.

18:49 -- Sam: Wada just told us that the Japanese development scene has been a very closed world. Gosh, tell us something we didn't know.

18:48 -- Sam: He's saying that stuff like DICE, GDC, and those conventions that unite the dev commmunity in the U.S. has helped build that community in a way that Japan has not had.
作者: rocky    时间: 2008-10-9 10:07



19:03 -- Garnett: There's evidently a crisis here and Japan is no longer "fertile" for game development. The Japanese will have to change their lifestyles to repair it.

[ 本帖最后由 rocky 于 2008-10-9 10:15 编辑 ]
作者: rocky    时间: 2008-10-9 10:07

引用:
原帖由 Jonsoncao 于 2008-10-9 10:03 发表
正在直播的south park是关于奥运会的
不和谐~
作者: Jonsoncao    时间: 2008-10-9 10:08

new south park is epiiiiiiiiiiiiiiiiiiiiccccccccccccc

233333333333333333333333
作者: rocky    时间: 2008-10-9 10:08

19:04 -- Garnett: I wonder if maybe they could engineer some high tech in vitro game development. They must have some awesome fertility clinics here, no?


作者: Jonsoncao    时间: 2008-10-9 10:10

新的south park无敌了
作者: rocky    时间: 2008-10-9 10:10

19:07 -- Garnett: He's moved on to talking some about how the society would have to change. Honestly, I'm not sure how realistic it is to expect the business climate of Japan to suddenly start supporting people moving fluildly between jobs and companies. Cultural shifts such as that take a long time to happen, and occur far more gradually -- such as this very talk. Each of these steps will start to help them make those changes.

进程好慢啊~
作者: rocky    时间: 2008-10-9 10:10

引用:
原帖由 Jonsoncao 于 2008-10-9 10:10 发表
新的south park无敌了
求直播~
作者: 比卡丘    时间: 2008-10-9 10:12

全扯到明年底去了~真狠啊
作者: rocky    时间: 2008-10-9 10:14

19:09 -- Garnett: Wada has concluded and there's going to be a short break before a panel discussion. We'll be back in a bit with more.

貌似终于说完鸟~

[ 本帖最后由 rocky 于 2008-10-9 10:16 编辑 ]
作者: jolincsa    时间: 2008-10-9 10:17

19:09 -- Wada宣布中场休息...(toleoring: 我)

19:07 – 他开始用社会变迁的例子来描述游戏业. 1UP记者开始质疑这样的举例恰当度. 他认为很难, 日本不可能在一夜之前让人们开始崇尚不断的跳槽…文化变迁也不是一朝一夕…


19:03 – 日本游戏开发不再”多产”. 日本游戏开发需要改变.

18:55 –1UP记者发现日本人翻译很有问题..(toleoring: 他引用的那一段我也没看懂…)

18:52 – 开始将网络和游戏设计的关系..

18:49 – Wada说日本开发已经很封闭

18:48 – 说些陈词滥调…DICE, GDC都说过. 说美国开发实力给日本展示了不一样的情景.

18:44 – Wada说第三方的崛起让游戏的开发转向了欧美, 不仅仅是硬件厂.. 还有软件厂也这样

18:43 – 1UP记者感觉这个发布会想使游戏业历史课..

18:41 – 20年前业界中心在日本…现在不一样了

18:38 – Wada说现在游戏开发费用高昂. 大那时日本始终是最经济稳定的.

18:35 – 分析日本游戏开发的问题所在

18:35 – Wada上台介绍世界需要怎样的日本开发业.
作者: 贪吃的蝴蝶    时间: 2008-10-9 10:18

TGS08 No More Heroes 2 TRAILER
http://www.gametrailers.com/player/41032.html
作者: rocky    时间: 2008-10-9 10:18

讲了一大堆废话~来点实际的吧~
作者: rocky    时间: 2008-10-9 10:20

引用:
原帖由 贪吃的蝴蝶 于 2008-10-9 10:18 发表
TGS08 No More Heroes 2 TRAILER
http://www.gametrailers.com/player/41032.html
这个貌似很赞~
作者: Alucard    时间: 2008-10-9 10:20

基调演讲,有个毛实际的。
作者: dogsoldier    时间: 2008-10-9 10:20

引用:
原帖由 Jonsoncao 于 2008-10-9 10:10 发表
新的south park无敌了
上次你给的那个连接木有了,再发一次
作者: 比卡丘    时间: 2008-10-9 10:21

要大料
作者: 贪吃的蝴蝶    时间: 2008-10-9 10:21

新型PSP展示コーナー


目張りがされたPS3展示コーナー

作者: 变形金刚    时间: 2008-10-9 10:21

装13卫生巾版~

铁做的拳头陆~

老头子打仗高潮版~


话不能好好说吗?
作者: Jonsoncao    时间: 2008-10-9 10:23

别看了,看south park吧
作者: 贪吃的蝴蝶    时间: 2008-10-9 10:24

http://www.jp.playstation.com/tgs2008/ps3/software/01_16.html
ゴミ箱
作者: rocky    时间: 2008-10-9 10:27

19:21 -- Sam: Just FYI, execs from Square Enix, Capcom, and Namco Bandai are on stage talking about the games market. It's mainly stuff that you'd expect -- they're talking about whether the current financial market problems will affect gaming (they think games are pretty immune to it, thankfully) and how to reach a wider, global audience. Nothing really surprising. This'll probably go on for another 15 or 20 minutes, I'd imagine, so you may want to take a break and go to the bathroom or something. Garnett just did.

几个日本市场的头头们都出来鸟~
作者: shiningfire    时间: 2008-10-9 10:29

233 回来一看这帖子里一堆PS3的消息
作者: 没钱的命    时间: 2008-10-9 10:30

没什么实际的玩意 洗洗睡吧
作者: rocky    时间: 2008-10-9 10:30

19:25 -- Garnett: Wrapping up the keynote, I found it an interesting sort of admission in public of things we've all been saying for some time, and it shouldn't be underestimated how big a deal that is for the Japanese. At the same time, based on the opening remarks, I feel like it needed to be a stronger call to arms for the development community here.

还有半个小时就到微软鸟~继续等待ING...
作者: MJ3    时间: 2008-10-9 10:30

什么时候开始流行这种脑残翻译了?
作者: Jonsoncao    时间: 2008-10-9 10:31

操,这集south park后面简直没有开头好看大失望……

中间夹了farcry2 end war, shawnwhite snowboarding的广告……
作者: 传说中のJim    时间: 2008-10-9 10:33

操板,south park的地址啊啊啊
作者: hsu    时间: 2008-10-9 10:34

引用:
原帖由 贪吃的蝴蝶 于 2008-10-9 10:24 发表
http://www.jp.playstation.com/tgs2008/ps3/software/01_16.html
ゴミ箱
这是想讽刺XO么。。。
作者: Jonsoncao    时间: 2008-10-9 10:35

8:29
Now, we get to see the Square Enix chart. "I don't want to explain this," says Wada. The audience laughs.
8:30
"This will change," Wada says, "through development work. The plan is to sell globally."
8:32
"If you focus too much on the West," says Wada, "it's like a Hollywood movie that supposed to feature a Japanese person but it's not a Japanese person. I don't want to do that. Globaliization is about the interface."
8:32
"Final Fantasy is a genre," says Wada.
作者: Jonsoncao    时间: 2008-10-9 10:36

south park是comedy central的直播……没有网上的……现在是sarah silverman了……
作者: rocky    时间: 2008-10-9 10:36

8:32
"Final Fantasy is a genre," says Wada.




难道这是传说中的一语双关~~~
作者: ffcactus    时间: 2008-10-9 10:44

引用:
原帖由 rocky 于 2008-10-9 10:36 发表
8:32
"Final Fantasy is a genre," says Wada.




难道这是传说中的一语双关~~~
你头文不是早就放话了吗!
作者: 贪吃的蝴蝶    时间: 2008-10-9 10:44

TGS08: Star Ocean 4 trailer
http://www.gamersyde.com/news_7179_en.html












作者: Jonsoncao    时间: 2008-10-9 10:45

我草,这明明就是tgs的keynote嘛,和卖狗肉骚妇有毛关系,索饭不用担心了,没什么大新闻会让你们提心吊胆了
作者: rocky    时间: 2008-10-9 10:47

引用:
原帖由 Jonsoncao 于 2008-10-9 10:45 发表
我草,这明明就是tgs的keynote嘛,和卖狗肉骚妇有毛关系,索饭不用担心了,没什么大新闻会让你们提心吊胆了
嗯~1UP这回把一圈人忽悠了一遍~
作者: 倍舒爽    时间: 2008-10-9 10:47

引用:
原帖由 贪吃的蝴蝶 于 2008-10-9 10:44 发表
TGS08: Star Ocean 4 trailer
http://www.gamersyde.com/news_7179_en.html

...
这高清ps2画面嗷嗷的啊!!
绝赞!!!
作者: rocky    时间: 2008-10-9 10:48

引用:
原帖由 贪吃的蝴蝶 于 2008-10-9 10:44 发表
TGS08: Star Ocean 4 trailer
http://www.gamersyde.com/news_7179_en.html

...
不错~不过很久对RPG没有爱了~
作者: cuberoot    时间: 2008-10-9 10:48

操版请看清楚标题
作者: Jonsoncao    时间: 2008-10-9 10:50

开始检讨Playstation时代日商专注国内市场导致现在游戏开发水平被欧美全面超过……
作者: 倍舒爽    时间: 2008-10-9 10:51

微索各发布会究竟几点啊???
知情人士请道来哈。。
作者: 战神blog    时间: 2008-10-9 10:54

引用:
原帖由 倍舒爽 于 2008-10-9 10:51 发表
微索各发布会究竟几点啊???
知情人士请道来哈。。
微软的还有7分钟。索尼的不知道。
作者: shiningfire    时间: 2008-10-9 10:55

引用:
原帖由 Jonsoncao 于 2008-10-9 10:50 发表
开始检讨Playstation时代日商专注国内市场导致现在游戏开发水平被欧美全面超过……
技术的暗荣
作者: ffcactus    时间: 2008-10-9 10:55

SCE晚上。 几点不知道。
作者: 贪吃的蝴蝶    时间: 2008-10-9 10:56

SO4  X360/PS3
http://www.gamersyde.com/leech_8915_en.html
作者: 贪吃的蝴蝶    时间: 2008-10-9 10:57

TGS 08S3 Demon Soul low quality
http://www.gametrailers.com/player/usermovies/276214.html
作者: ffcactus    时间: 2008-10-9 10:57

引用:
原帖由 贪吃的蝴蝶 于 2008-10-9 10:56 发表
SO4  X360/PS3
http://www.gamersyde.com/leech_8915_en.html
我还以为早就XO独占了呢。。。
作者: Jonsoncao    时间: 2008-10-9 10:57

8:55
They're now talking about the Nintendo method of developing for the global market, focusing on quality software that is accepted by Western markets.
作者: Jonsoncao    时间: 2008-10-9 10:58

引用:
原帖由 ffcactus 于 2008-10-9 10:57 发表

我还以为早就XO独占了呢。。。
限时独占
作者: shiningfire    时间: 2008-10-9 10:59

SO4本来就是从PS3上抢来的么
作者: 没钱的命    时间: 2008-10-9 10:59

引用:
原帖由 贪吃的蝴蝶 于 2008-10-9 10:56 发表
SO4  X360/PS3
http://www.gamersyde.com/leech_8915_en.html
估计是笔误
作者: 倍舒爽    时间: 2008-10-9 11:00

引用:
原帖由 贪吃的蝴蝶 于 2008-10-9 10:56 发表
SO4  X360/PS3
http://www.gamersyde.com/leech_8915_en.html
终于双平台了?确认了??

俺要开香槟庆祝啊。。。
p3有rpg玩了!!!!
作者: ffcactus    时间: 2008-10-9 11:01

众人纷说是笔误。
作者: leyoung    时间: 2008-10-9 11:01

别忙着开




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